Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

That the higher levels of space stations are restricted to the elite, with capsuleers occupying the very top decks? (The Burning life p. 73)

Pages: [1] 2

Author Topic: Nullsec vs FW  (Read 3234 times)

Seriphyn

  • Demigod
  • Offline Offline
  • Posts: 2118
  • New and improved, and only in FFXIV
Nullsec vs FW
« on: 28 Apr 2011, 06:35 »

Interesting conversation I was having with a SOTF member that just returned to the Gallente militia after tour with NC.

[12:19:31] Seriphyn Inhonores > sup
[12:22:16] Dopified > so lock how bad was it in 0.0 that you guys came back
[12:22:42] Lock out > bad
[12:22:56] Lock out > most FW FCs are better than most 0.0 FCs
[12:23:10] Dopified > ouch
[12:23:16] Seriphyn Inhonores > why is that out of interest?
[12:23:33] Lock out > the CTAs are stay 2 hrs at a pos next to titan, bridge in, fight starts, you get lag in the first minute, and wake up in stn
[12:24:04] Lock out > dunno why it is m8, they are just terribad ppl, fighting another 1000 terribad ppl
[12:24:29] Lock out > and the most important aspect which nearly killed us was that 20 jumps each way was blue space
[12:24:53] Lock out > so to roam and find hostiles and a fight, every1 in fleet had to have at least 3 hrs available
[12:25:18] Lock out > it's not like here where u say "ok guys, am ust gonna dock in Tama and make my way back later"
[12:25:46] Dopified > lol
[12:25:48] Lock out > there once you commit to a fleet you are in hostile space and can't log there and expect to make it back, you need to stick with the fleet for hrs till it gets home
[12:26:00] Seraphina Oriana > Sounds painful
[12:26:02] Seriphyn Inhonores > bleh.
[12:26:14] Lock out > so ppl knew they didn;t have the time and didn;t join the fleets
[12:26:21] Dopified > well i knew that about 0.0
[12:27:01] Lock out > we kinda knew it too, but we were bored of squids running so we wanted something new, we just chose the wrong "new thing" :)
[12:27:22] Dopified > lol
[12:27:39] Dopified > you guys going to chose another thing?
[12:27:40] Dopified > lol
[12:28:02] Seriphyn Inhonores > do nullsec FCs rely on caps and supercaps too much, that's why they're not as good as FW FCs?
[12:28:18] Lock out > no, they rely on numbers
[12:28:27] Lock out > like 1000+
[12:28:35] Seriphyn Inhonores > makes sense

Seems FW has a lot of potential then, yet its wasted on nothing mechanical or tangible other than standings and bragging rights. If the FW zone was transformed into a "nullsec-lite", then this potential can be realized.
Logged

Borza

  • Kuru Khai
  • Omelette
  • Offline Offline
  • Posts: 290
  • We come for our people
Re: Nullsec vs FW
« Reply #1 on: 28 Apr 2011, 06:50 »

NPC nullsec > sov space
Logged

Misan

  • Shady Thukker & Ninja Admin
  • Pod Captain
  • Offline Offline
  • Posts: 612
    • Serious Thukking Business - Blog
Re: Nullsec vs FW
« Reply #2 on: 28 Apr 2011, 06:56 »

NPC nullsec > sov space

Also I'll add that just because the largest null-sec alliances work that way does not mean that all null-sec warfare is like that. If they really wanted to avoid the boredom of relying on titans to get you to fights and less lag they could join smaller groups.

Maybe I'm just biased from my perspective of small gang null-sec warfare, but it feels like there are other groups out there that at least throw out smaller gang sizes than the NC (well, under 100 :P).
Logged
EVE Blog and Project Status: on hold -- busy being Thukker-esque IRL.
Twitter
What I'm busy with, if you're curious.

Casiella

  • Demigod
  • Offline Offline
  • Posts: 3723
  • Creation is so precious, and greed so destructive.
Re: Nullsec vs FW
« Reply #3 on: 28 Apr 2011, 06:57 »

Based on my time in Syndicate and Curse, I tend to agree with Borza. And I've made clear many times to every CEO I've had that, if CCP ever bothers to give FW a proper iteration, I'm there. (Technically, I'm there now, but that character undocks like once every six weeks.)
Logged

Alain Colcer

  • Pod Captain
  • Offline Offline
  • Posts: 857
Re: Nullsec vs FW
« Reply #4 on: 28 Apr 2011, 08:02 »

yeah, they choose the wrong route really

they should have gone to Pure Blind, Outer Ring, Syndicate, Wildlands or curse first, then true 0.0
Logged

John Revenent

  • Taisho - Friendly Neighborhood Caldari Liberal (Punching Bag)
  • Pod Captain
  • Offline Offline
  • Posts: 509
Re: Nullsec vs FW
« Reply #5 on: 28 Apr 2011, 13:27 »

0.0 is much different, and the FCing is much different. Even out of FW I have found that I-RED is getting alot more kills/good fights in lowsec then almost any nullsec area we have been.. the main problem is income.
Logged

Crucifire

  • Guest
Re: Nullsec vs FW
« Reply #6 on: 28 Apr 2011, 13:31 »

NPC nullsec > sov space
Ohhh thisss.

Your friend just outlined a few of the reasons why joining the NC is lame.
Logged

Casiella

  • Demigod
  • Offline Offline
  • Posts: 3723
  • Creation is so precious, and greed so destructive.
Re: Nullsec vs FW
« Reply #7 on: 28 Apr 2011, 13:32 »

Income should never be a problem in EVE... Worst case, fly cheap T1 hulls (BC and below), and whatever income you have should be able to cover it.
Logged

Invelious

  • Reshjvajarr Man
  • Omelette
  • Offline Offline
  • Posts: 358
  • Plays the Roll
Re: Nullsec vs FW
« Reply #8 on: 28 Apr 2011, 13:39 »

0.0 is much different, and the FCing is much different. Even out of FW I have found that I-RED is getting alot more kills/good fights in lowsec then almost any nullsec area we have been.. the main problem is income.

Income is easy. Sooooo easy.
Logged

Hamish Grayson

  • Guest
Re: Nullsec vs FW
« Reply #9 on: 28 Apr 2011, 13:44 »

Income is easy. Sooooo easy.

Very true.  But I-RED is an alliance, and hence aren't in a milita.
Logged

Invelious

  • Reshjvajarr Man
  • Omelette
  • Offline Offline
  • Posts: 358
  • Plays the Roll
Re: Nullsec vs FW
« Reply #10 on: 28 Apr 2011, 13:49 »

Income is easy. Sooooo easy.

Very true.  But I-RED is an alliance, and hence aren't in a milita.

Solution = Militia friends pull the missions and share the standings, let the IRed guys to the work.
Logged

Hamish Grayson

  • Guest
Re: Nullsec vs FW
« Reply #11 on: 28 Apr 2011, 14:09 »

This could prove to be very problematic for them since they have burned bridges with the Amarr and Caldari milita and probably wouldn’t want to shoot Caldari State NPCs.     That leaves the TLF, which might work…maybe.   

They’ve always been anti-slavery, it just that they go about it by trying to change the system from the inside or doing a underground railroad type thing instead of the typical burn it down from the outside slant.
Logged

BloodBird

  • Intaki Still-Rager
  • Veteran
  • Offline Offline
  • Posts: 1635
  • The untraditional traditionalist
Re: Nullsec vs FW
« Reply #12 on: 28 Apr 2011, 15:47 »

This could prove to be very problematic for them since they have burned bridges with the Amarr and Caldari milita and probably wouldn’t want to shoot Caldari State NPCs.     That leaves the TLF, which might work…maybe.   

They’ve always been anti-slavery, it just that they go about it by trying to change the system from the inside or doing a underground railroad type thing instead of the typical burn it down from the outside slant.


IIRC I-RED is an alliance with industrial abilities. Where is the problem? Run mission as squads. 4 guys accept 4 lvl4's and all 4 do one at a time, 3 guys do them the 4th salvage.

Mine. Everyone help mine, then refine it, and build T1 ships like frigs, dessies, crusiers, BC's etc.

The alliance could sell these ships to alliance members for drastically reduced prizes, if only to cover buying high-end minerals like zydrine etc.

Honestly, income should be even less of an issue to an alliance like I-RED than a handfull of militia folks.
Logged

Hamish Grayson

  • Guest
Re: Nullsec vs FW
« Reply #13 on: 28 Apr 2011, 16:12 »

That sort of thing is for them to figure out, but from my experience the only reason to produce tech one is if you are a militant group and need to make logistics easier for your combat pilots.     Since the minerals required to build most t1 items are worth more than the final product you actually lose money by producing them.  Even then you you could be using those factory slots to build stuff like ammo, rigs, or t2 that actually turns a profit - and then using the profit to buy ships for people.

Mining is tedious and has an extremely low income per hour.     All your time would be eaten up with mining ops and you’d have none left to do whatever it is you needed isk to do in the first place.  You would be better off missioning at a 100% tax rate and then buying the minerals.   You'd have way more minerals on hand for the same amount of time spent and you wouldn't have to have everyone spend a month and a half training hulks, then spend 200M on each hulk.

Regarding FW Vs an Alliance: there is nothing that a milita group can't do in empire that an alliance could.   The only advantage an alliance offers is the ability to manufacture your own super capitals in nullsec.
« Last Edit: 28 Apr 2011, 16:25 by Hamish Grayson »
Logged

John Revenent

  • Taisho - Friendly Neighborhood Caldari Liberal (Punching Bag)
  • Pod Captain
  • Offline Offline
  • Posts: 509
Re: Nullsec vs FW
« Reply #14 on: 28 Apr 2011, 16:33 »

IIRC I-RED is an alliance with industrial abilities. Where is the problem? Run mission as squads. 4 guys accept 4 lvl4's and all 4 do one at a time, 3 guys do them the 4th salvage.

Mine. Everyone help mine, then refine it, and build T1 ships like frigs, dessies, crusiers, BC's etc.

The alliance could sell these ships to alliance members for drastically reduced prizes, if only to cover buying high-end minerals like zydrine etc.

Honestly, income should be even less of an issue to an alliance like I-RED than a handfull of militia folks.

Our alliance is not Industrial anymore, the all fled the war for the most part. Alliance as a whole still brings in a few billion a month. Found a work around for individual pilots, all we have to do is Clone Jump to NPC null and rat, better isk per hour then Missions.

PvP: Lowsec > Nullsec
Industry: Nullsec > Lowsec/Highsec

For an alliance anyways.

Also we will never aid militia's directly in Military plex's killing NPC's and such.
« Last Edit: 28 Apr 2011, 16:35 by John Revenent »
Logged
Pages: [1] 2