Maybe I should have Mark-All-Read this thread instead of actually reading it.
Ahem.
I'd start with missions. Since missions are very likely many players' first introduction (and sadly, in some cases only) to PF, I'd want to make sure that they were consistent and credible with regards to established content.
[spoiler]I'd be looking to fix/get explained via chrons or news articles/enhance things like:
Courier Deliveries That Don't Make Any Damn SenseExamples:
- Amarr/Ammatar/Khanid agents giving out 'deliver genetically modified livestock missions' (or Gallente/Caldari/Minmatar agents having the destination for such things be an Amarr/Ammatar/Khanid station).
- Caldari agents' shipping Kamieras to Core Complexion or RSS stations for medical examinations.
Yes, I know the destination stations are randomly generated. I believe it could be possible to code an 'exclusion list' based on faction or corporation, though.
Encounters That Don't Make Any Damn Sense/Why Hasn't The Media Found Out By Now?Example:
- The Gallente mission sequence where capsuleers are told to blow up CONCORD ships and then a slave colony in order to frame the Amarr for the purposes of a documentary. While this sequence might make a reasonable amount of sense if it was run for a Federation agent in Amarr/Ammatar space -- it also turns up in Federation (and likely State and Republic space, too). Then, of course, there's the whole blowing up of CONCORD ships thing. One would think that organization would have noticed by now (or the media would have).
- The Thukker shooting at Federation ships in Republic space. Still. Despite the Thukker détente with the Republic. Nobody's complaining about this?
Encounters That Should Be More/Less DifficultExample:
- Shouldn't shooting, for example, Federation Navy ships in a Federation system attract the attention of local security forces?
- Shouldn't having a low standing with the local pirate faction get someone more personal attention in their asteroid belts?
- Shouldn't someone -- for another example -- with high Wiyrkomi/WPS standing get offered assistance by any local Wiyrkomi Peace Corps NPCs if that someone was running a mission against pirates or opposed megacorp folks in a system patrolled by WPC? (Assuming that the mission wasn't issued by a rival megacorp, of course.) Also of course, this would assume that those NPCs were created and sent off patrolling Wiyrkomi territory.
Courier/Encounters That Could Be More InterestingExample:
- Intra-megacorp conflicts. FIO surveillance-gone-wrong missions against Material Acquisition? Ishukone trying to screw with Lai Dai? Kador going after the local RSS office? There's a wealth of stuff just in the NPC corporation descriptions that could be adapted to make missioning for different corporations more than just 'go kill <insert local pirates or Factional enemy here>'.
- Time/Event/Personal Standing based missions. Once upon a time, we'd get news stories about how agents in a certain system had limited buy orders up in response to events or disasters. I also (vaguely) remember getting mails from Federation Customs agents that I had high standing with offering me goods or opportunities. These things used to suggest to my more naive self that the player-level storyline was in sync with game-level story actions. I'd like to be that naive again, and I'm almost certain a number of other players would too.
- Proximity Based Missions. See the above example about the WPC offering assistance? What if one of their patrols in the area of a player with sufficient standing requested the player's assistance with a problem?
On that note, I'd want some chron/corp description text generated to explain why some corporations besides the SOE/Concord/pirate factions have members from different factional races (e.g. Spacelane Patrol's Gallente agents).[/spoiler]
After missions, I'd move on to the next thing that first involves players: races. All of the ones mentioned in PF would be described and made playable, or there'd be a reason stated why playing a capsuleer version of one is impossible (e.g. Udorians are indistinguishable from Amarr, Ealurians suffer from the cognitive inability to become capsuleers, CONCORD just can't trust the Starkmanir with capsule technology). If I managed to survive being tossed into a volcano after that, I'd move on to legitimizing hybrids (a.k.a. Heritage), introducing the concept of Origins (as a superset for the existing "bloodlines") and allowing for some cross-faction flexibility in starting school registrations.
I'll assume I won't be allowed to give the pirate factions schools of their own, or permit the folks in Khanid/Ammatar/Syndicate to have their own either. Though, you know, I'd really
want to. I'm like that.
[spoiler]I'd allow players
at character creation to set themselves as little as 1/4 of any playable race (as long as the other race(s) added up to 100%). This wouldn't be wholly without penalty: different choices would limit (or prevent) choosing Origin options and/or starting schools.
The default setting (the one automatically assigned to 25% Empire, 25% Caldari, 25% Federation and 25% Republic hybrids) would be Federation Origin with a Mixed Heritage, an Immigrant Bloodline and a choice between Federation schools. Hey, got to get new Federation RPers somehow, right?
Here's an example of what I'm thinking. Feel free to run away scared. I know I probably will once I read it after posting.
INTAKI
100% Intaki ("Intaki Heritage")
- Federation Origin, with existing Diplomat, Artist or Reborn Bloodlines (and Federation Clothing Choices). Starting Schools: any Federation ones.
- State/Syndicate/Mordus Option, with new Mentat, Mercenary or Merchant Bloodlines (and State Clothing Choices). Starting Schools: Bloodline-dependent. Mentats = SAK, Mercenaries = SWA, Merchants = STI.
75% Intaki ("Intaki Heritage")
Same options as 100%.
50% Intaki
- Federation Origin is still an option, but the Reborn Bloodline gets locked out. ("Mixed Heritage") 50% of any other race permits access to those Bloodlines (with the exception of "Liberal Holder" from True Amarr and "Unionist" from a revised Khanid Origin side of things: an idea which I won't torture you with right now). Starting schools are any Federation ones.
- At least 25% of another Caldari Factional Race ("Caltaki Heritage") keeps the State/Syndicate/Mordus Origin and two of its associated Bloodlines/schools open. The Mentat Bloodline/SAK option gets locked out.
-At least 50% Republic Factional Race (not including Nefantar) opens a Republic Origin option, and Republic starting schools. ("Mataki Heritage") It also permits picking from the Bloodlines of the Republic Factional Race contributor if it's also 50%. For example, a Sebiestor/Intaki could be a Tinkerer just like his or her Sebiestor parent. An 50% Intaki/25% Sebiestor/25% Brutor will just have to be happy with being a funny looking Artist (or Diplomat, but not Reborn), or a 50% Intaki/25% Deteis/25% Sebiestor will just have to put up with being a stunning Mercenary (or Merchant, but not Mentat) ... provided they're in the State instead of the Federation.
25% Intaki
-Becomes a flavor for another race. None of the bloodlines unique to it are unlocked during character creation. While the Federation's always an option for these poor souls, other places might not be -- it depends on what the other 75% of the character's made of.[/spoiler]
And while everyone sitting in the storyline meeting was staring open-mouthed at the presentation and thinking 'there's no way to code this shit!' (while feeling grateful that I didn't bring up corporate storefronts), I'd be busily tying up some loose storyline ends. Say, oh ... what's Haatakan Oiritsuu up to? And does the Republic actually have a Parliament these days, or has it gone wholly tribal? If so, who's footing the bill for the intra-tribal organizations like the Navy and the RSS? Anyone? The Angels? And why are the Sansha making repeat visits to constellations (or at least it looks like it from here)? Is CONCORD actually working with Sansha or a Sansha-proxy so as to keep the Empires from getting funny ideas that it's weak? Why haven't we heard from any of the Heirs except for Ardishapur lately? Is Ardishapur on the verge of pulling a Khanid with Ammatar? Should "pulling a Khanid" be put into Evelopedia?