After a good deal of interaction with fellow EVE RPers here and in the game itself over the last (almost) 2 years, I'm coming to the conclusion that two rather distinct views on the nature of capsuleers in New Eden prevail in the community. I would like to elaborate briefly on how I see these two philosophies and ask for your input and thoughts.
I'll refer to these two different viewpoints as the "World within a Box" and the "Box within a World" or "
open" and "
insular" respectively. They can be summarized:
World within a Box (open)
o New Eden is the fictional setting of the video game EVE Online
o New Eden, as a setting, suffuses but also exists apart from EVE
o We have direct access to and can change a portion of New Eden via EVE
o EVE is one of several valid windows into New Eden, among which are also included chronicles, novels, and fan fiction
o Although produced only by CCP, New Eden canon is malleable, imperfect, and open to interpretation and expansion
o Players should be free to play around within New Eden just as they play in EVE
Box within a World (insular)
o EVE Online is a video game set in New Eden
o EVE is presently the only completely valid window into New Eden, although chronicles and novels provide insight and detail
o Something that cannot be observed or demonstrated in EVE has little bearing for players or characters
o The only way for us to affect what is "true" in New Eden is via EVE
o CCP have ultimately priority in matters of New Eden canon and we do not have a right to expand on it as we see fit
o Players should not make assumptions about New Eden beyond what they are shown in the game
I think these two viewpoints, if they even really exist, lead to two rather different play styles. The open viewpoint leads roleplayers toward the
drama goal in the
Threefold Model of roleplaying game theory. Thus, the open-viewed RPer is more "concerned with the narrative qualities of the game, such as story, nuances of meaning, exploration of themes, etc. [and] does not imply following a preset story, but an eagerness to achieve good or well plotted stories and meaning in the unfolding events." On the other hand, the insular viewpoint leads roleplayers toward the
simulation goal. Thus, an insular-viewed RPer "is concerned with the internal consistency of events that unfold in the gameworld, and ensuring that they are only caused by in-game factors - that is, eliminating metagame concerns (such as drama...)."
Applying these interpretations to the specific case of EVE and New Eden, I think we arrive at a state wherein players of the open-view prefer to explore more esoteric or "fuzzier" forms of roleplay, such as exploring and building interaction based on material found in chronicles, novels, and fan fiction, while players with an insular-view prefer to develop their RP primarily among other capsuleers and (while appreciating the backstory no less than any others) limiting it to what they can achieve measurably within the game.
Is this assessment valid based on your own observations? Can these two styles not only co-exist (as they obviously do), but
cooperate? If so, are there only certain conditions under which that is possible? What are your thoughts?