Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

That capsuleers' implants translate languages for them? Read more here: Translators

Pages: 1 2 [3] 4 5 ... 7

Author Topic: Faction Loyalty/Dissention and in-game realities  (Read 11109 times)

Invelious

  • Reshjvajarr Man
  • Omelette
  • Offline Offline
  • Posts: 358
  • Plays the Roll
Re: Faction Loyalty/Dissention and in-game realities
« Reply #30 on: 27 Apr 2011, 15:06 »

Equating yourself with a canon character is the biggest faus pas that you can commit in any setting.
Please don't do it repeatedly in EVE.

Didn't say that. As Casiella and Ken has pointed out, I said that my character is effectively a "capsuleer like Roden".

It's mechanics versus PF...sure there's no mechanic for it, but PF points out in multiple occassions that go against mechanics.

Here, CCP Delegate Zero says "use your imagination" for doing crew counts for T2 and T3 ships. There's no mechanics for crews, but they exist.

As it stands, the mechanics of the game do not allow it, sure, but PF does not say anywhere that a capsuleer cannot visit ordinary areas of station, or visit their homeplanet.

Theres a difference between coming up with crew counts and saying something like "I macked on the Empress last night, which is ok because shes a capsuleer and my imagination allows it to happen.'
Logged

Merdaneth

  • Pod Captain
  • Offline Offline
  • Posts: 557
Re: Faction Loyalty/Dissention and in-game realities
« Reply #31 on: 27 Apr 2011, 15:07 »

I've just said (twice) that there are NPC capsuleers.

So, where and when did they get their licenses?


Being adamant about this "in-game reality" is an arbitrary and IMO unreasonable solution to people not being able to communicate and consent their RP together.

Oh, I'm all for doing the consentual RP part, in fact if you involve NPCs in your RP I believe it needs to be consensual because there is no interactable reference frame independent of the RP actors themselves. That was sort of my point.

I'm not telling you how to play, or what is good or bad, merely pointing out that the fact that NPCs never talk back to you or interact with you in any other perceivable way, that such a thing might cause problems if you base your RP primarily on your imagined version of the NPC world.
Logged

Merdaneth

  • Pod Captain
  • Offline Offline
  • Posts: 557
Re: Faction Loyalty/Dissention and in-game realities
« Reply #32 on: 27 Apr 2011, 15:08 »

capsuleers live in a world apart from the NPCs.
I contend that they absolutely do not (and there is a substantial body of PF material to support that claim), but that the means available to us (players) of interacting with that world (CCP's sometimes schizophrenic support of roleplay in their video game) are limited because of handicaps imposed by the real world (the time and expense of supporting a large roleplay community for a large MMO as completely as a GM could support a pen-and-paper RPG group).

They don't live apart from capsuleers in PF, they live apart from capsuleers in the *in-game reality*.
Logged

Seriphyn

  • Demigod
  • Offline Offline
  • Posts: 2118
  • New and improved, and only in FFXIV
Re: Faction Loyalty/Dissention and in-game realities
« Reply #33 on: 27 Apr 2011, 15:12 »

Theres a difference between coming up with crew counts and saying something like "I macked on the Empress last night, which is ok because shes a capsuleer and my imagination allows it to happen.'

Wow wow wow, there's also a big difference between saying my character voted in the last district election and doing the example you have just provided.

Exactly where did I say I've ever done something to that scale?

As far as CCP is concerned, capsuleers engaging with the world around them realistically is completely permissable.
Logged

Kazzzi

  • Egger
  • Offline Offline
  • Posts: 163
Re: Faction Loyalty/Dissention and in-game realities
« Reply #34 on: 27 Apr 2011, 17:13 »

Telling someone IC that they can't do something reasonably possible simply because we all know ooc that game mechanics won't allow it is lame and happens too often.

I'm glad that some people interacted productively with this Free Holder guy, especially since the whole Jamyl is a zombie theory does have some support in the PF.
Logged

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Faction Loyalty/Dissention and in-game realities
« Reply #35 on: 27 Apr 2011, 18:37 »

Telling someone IC that they can't do something reasonably possible simply because we all know ooc that game mechanics won't allow it is lame and happens too often.

I'm glad that some people interacted productively with this Free Holder guy, especially since the whole Jamyl is a zombie theory does have some support in the PF.

Jamyl IS a zombie, and quite crazy (thanks, Tony G....) but unless I've misread something, there's not a single one of us, or any other capsuleer that would have the slightest information regarding ANY of that.

So when people come out in public IC with that sort of information I'm not inclined towards much interaction.

Much as when anyone so much as mentions 'the broker' crashing that Nyx into Ishukone.
Logged

Merdaneth

  • Pod Captain
  • Offline Offline
  • Posts: 557
Re: Faction Loyalty/Dissention and in-game realities
« Reply #36 on: 28 Apr 2011, 00:42 »

I'm glad that some people interacted productively with this Free Holder guy, especially since the whole Jamyl is a zombie theory does have some support in the PF.

Well, I think the complaint here was not that the players don't interact (productively) with a person like this, the complaint was that the NPCs don't interact with him while the PF perception is that they would.


Logged

Chowda

  • Egger
  • Offline Offline
  • Posts: 120
Re: Faction Loyalty/Dissention and in-game realities
« Reply #37 on: 28 Apr 2011, 14:00 »

EDIT:  Why did I post to one thread anf have it appear in another?    
Logged

Borza

  • Kuru Khai
  • Omelette
  • Offline Offline
  • Posts: 290
  • We come for our people
Re: Faction Loyalty/Dissention and in-game realities
« Reply #38 on: 16 May 2011, 05:19 »

Does this mean what I think it means?
Quote
Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
http://www.eveonline.com/updates/patchnotes.asp?patchlogID=226
Logged

Lyn Farel

  • Guest
Re: Faction Loyalty/Dissention and in-game realities
« Reply #39 on: 16 May 2011, 05:52 »

Ohh, corporations are going to make their standings private ?
Logged

Borza

  • Kuru Khai
  • Omelette
  • Offline Offline
  • Posts: 290
  • We come for our people
Re: Faction Loyalty/Dissention and in-game realities
« Reply #40 on: 16 May 2011, 07:48 »

And factions it seems, unless you're aligned with them. So I think you can 'show info' on TLF pilot and see his Minmatar faction standing, but not much else.
Logged

Mizhara

  • Prophet of New Eden
  • Demigod
  • Offline Offline
  • Posts: 2545
  • The Truth will make ye Fret.
Re: Faction Loyalty/Dissention and in-game realities
« Reply #41 on: 16 May 2011, 08:04 »

That's... that's so fail.
Logged


Saede Riordan

  • Immoral Compass
  • Demigod
  • Offline Offline
  • Posts: 2656
  • Through the distorted lens I found a cure
    • All the cool hippies have tumblr
Re: Faction Loyalty/Dissention and in-game realities
« Reply #42 on: 16 May 2011, 08:44 »

Does this mean what I think it means?
Quote
Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
http://www.eveonline.com/updates/patchnotes.asp?patchlogID=226

Unless that means I can ally myself with the angels, that is so incredibly fail.
Logged
Personal Blog//Character Blog
A ship in harbour is safe, but that's not what ships are built for.

Casiella

  • Demigod
  • Offline Offline
  • Posts: 3723
  • Creation is so precious, and greed so destructive.
Re: Faction Loyalty/Dissention and in-game realities
« Reply #43 on: 16 May 2011, 08:46 »

I don't understand the issue here. So you can see that (for example) somebody has +6.0 faction standings to the Minmatar Republic, but not their +9.0 to Republic Fleet.

Have I missed something?
Logged

Saede Riordan

  • Immoral Compass
  • Demigod
  • Offline Offline
  • Posts: 2656
  • Through the distorted lens I found a cure
    • All the cool hippies have tumblr
Re: Faction Loyalty/Dissention and in-game realities
« Reply #44 on: 16 May 2011, 08:49 »

I don't understand the issue here. So you can see that (for example) somebody has +6.0 faction standings to the Minmatar Republic, but not their +9.0 to Republic Fleet.

Have I missed something?

Oh, wait, is that what it means? ooooohhhh.
Logged
Personal Blog//Character Blog
A ship in harbour is safe, but that's not what ships are built for.
Pages: 1 2 [3] 4 5 ... 7