First of all, beautiful video. I am not an FPS guy, but that rocked.
Secondly,
The way I read the "station combat" here is as in-corp treachery., etc.
I really like that line of reasoning and the way you rationalized it. The end product may not end up too close to the video's 'vision', but you showed that it could actually make sense as shown.
A couple things bothered me:
1.
that pad thing he had - if we are to retain the ability to mediclone when killed in a station (Wi-Fi anyone?), then should we not also retain mindlink access to the neocom? I realize it was probably just a pretty thing to have in that scene, but it just didn't fit for me.
2.
clones ftw! The next scene could easily be the killed dude's mediclone waking up in the room down the hall and coming back to knock off the cute redhead. Round and round we go!
There would of course need to be balancing consequences to whatever mechanics they end up with. For example, cool video material to have your dread blow up a terrestrial mining colony, but what would that accomplish? Oh no, you just wiped out a whole 5 mil PI infrastructure! Luckily for us you just got aggro and we can enjoy popping your 2 bil ship? Not factoring in the strategic value DUST may add to the game, buddy in our video just did something pretty dumb.
... oh, and where do I sign up for a cute Gallente stalker?