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Author Topic: Caricature vs realism  (Read 4797 times)

Morwen Lagann

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Re: Caricature vs realism
« Reply #15 on: 20 Dec 2010, 22:59 »

I was more referring to something fairly realistic, believe it or not. More like:
[images]

... Yeah, because an aviator's flight suit is totally realistic for a pilot who floats in a goo-filled egg all day, Casi. :P
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3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Benjamin Shepherd

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Re: Caricature vs realism
« Reply #16 on: 20 Dec 2010, 23:11 »

LOL at everyone's panties in a bunch.

EVE = 30,000 years into the future, therefore avatars = post-modern mixed with a bit of cultural influence.
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Senn Typhos

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Re: Caricature vs realism
« Reply #17 on: 20 Dec 2010, 23:33 »

LOL at everyone's panties in a bunch.

EVE = 30,000 years into the future, therefore avatars = post-modern mixed with a bit of cultural influence.


We might also just have serious concerns about the nature and state of avatars we hope to see at some point, which will have a real effect on our gameplay environment and dictate our appearances for the perceivable future.

Or have our "panties in a bunch." But I can't tell the difference. D:
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Ciarente

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Re: Caricature vs realism
« Reply #18 on: 20 Dec 2010, 23:36 »



Personally, I approve of the move closer to realism, though this is purely based on people's tastes on immersion. I am more immersed in a realistic, alternative universe, others are more immersed in a fantastic, alternative universe. I'll look at the Gallente fashion; on space stations, ships and modern Federation cities, Intakis won't be walking around in robes, and Jin-Mei in ceremonial armour. Even look at Seriphyn's clothing in-game. Seriphyn NEVER wears that, but it's the only thing I could pick. Unless you're in a rural environment, or a traditional setting, the 'modern' fashion style will prevail, or unless you're in a particularly fashionable locale like Crystal Boulevard.




I just came back from the Big Blue Room and on my way home I walked past:
a) a shop selling saris
b) four stores selling a variety of goth, cyber-punk, street-wear fetish and steam-punk attire
c) A shop selling traditional nepalese attire
d) a shop selling a variety of chinese and japanese clothing
e) a vintage store whose window display this week is 1950s
f) 'Flower Power', which sells new hippie, flower-child styled clothes

I also saw people on the street wearing a variety of all of the above, sometimes in combination, as well as a wide variety of other clothes.

I fully understand that CCP has resource limitations on what they can provide and model for three dimensional moving avatars in Incarna. However, given the variety visible in just one block of my own city, I would find the idea of a vast cluster filled with thousands of worlds and millions of cities populated with people all wearing 'post-contemporary' fashion extremely unrealistic.
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Seriphyn

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Re: Caricature vs realism
« Reply #19 on: 21 Dec 2010, 07:32 »

Actually...

Races (not bloodlines) have some items of clothing that are exclusive and cannot be selected on other races. The Caldari bulky jacket for example I think you can only get on Caldari/Amarr (at least not Gallente), and the Amarrian embroided jacket have more colours for the amarr bloodlines, and less for non-Amarr
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Louella Dougans

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Re: Caricature vs realism
« Reply #20 on: 21 Dec 2010, 07:51 »

in TEH FUTUR, according to a whole lot of sci-fi movies and tv programmes, everyone would be wearing jumpsuits. including the aliens.
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Silas Vitalia

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Re: Caricature vs realism
« Reply #21 on: 21 Dec 2010, 13:27 »

I think this is another case of us having to wait until more options are available.

I'm a big fan, however, of new features not REMOVING options, ie we should be able to recreate what we currently have available, then move on from there with new items.

I think I disagree on the 'realism' point of view though.  You are looking at probably the richest, most exclusive, .01% of the entire population of the galaxy, wealthy beyond imagining.  I'm pretty sure quite a few of them would be wearing some ridiculous, exclusive, stupidly expensive clothing (I'm picturing some of the more outlandish Gallente outfits being future versions of Lady Gaga schemes). 

Absolutely many would choose to wear more conservative and 'plain' clothing, but I certainly wouldn't put it past many capsuleers to be standing out at all times from those around them, especially the more egotistical/'cliquey' sorts.

I would also suspect we'd have quite a bit more 'military' options. Variations of Navy uniforms are the first thing I would expect. Military clothing, dress uniforms, elaborate admiral sorts of costuming.

I just find it silly that many of the clothing options have ludicrously wealthy individuals looking like peasants (at least in Amarr cases).  Where's the flowing silk gowns, the golden head-dresses, and solid-gold jewlry?
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Casiella

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Re: Caricature vs realism
« Reply #22 on: 21 Dec 2010, 15:15 »

Lady Gaga is totally Gallente, agreed. But some of us still want to roll with those icons of Minmatar fashion: The Ramones.
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Silas Vitalia

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Re: Caricature vs realism
« Reply #23 on: 21 Dec 2010, 15:36 »

I also wanted to mention one of the things I like most about this Universe is that there is a wide range of cultures and therefore clothing aesthetics.  It's not hard for me to imagine an extremely wide variety of capsuleer options, from contemporary business attire (something along the lines of Elusive Man from ME2), to yes, medieval-inspired robes and priest outfits, to purely functional jumpsuits.  I don't think it's much of a stretch to imagine plenty of them in full combat-gear when out of pod, just for the look. Don't some of the old generator Caldari options have weapons strung across the back?

The more options the better, allowing us to chart our own paths.



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Seriphyn

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Re: Caricature vs realism
« Reply #24 on: 21 Dec 2010, 15:51 »

* Seriphyn wonders why the Caldari have monopolies on business suits...
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Silas Vitalia

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Re: Caricature vs realism
« Reply #25 on: 21 Dec 2010, 15:52 »

* Seriphyn wonders why the Caldari have monopolies on business suits...

Absolutely correct, I was speaking much to narrowly. I would prefer all clothing options for all races, frankly.
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Matariki Rain

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Re: Caricature vs realism
« Reply #26 on: 21 Dec 2010, 17:09 »

What you see on the CONCORD licence image might or might not be what people wear in their normal lives. In some cases I can image it being a formal portrait; in others, a snapshot wearing whatever the pilot could find on the floor on stumbling awake.

From a "racial brand" perspective, I can understand the desire to limit some styles of clothing and hairstyles to certain bloodlines. As a roleplayer, however, I think the (kin-traitor) Sebbie who's an Amarrian sympathiser should be able to don Amarrian robes and Romanesque braids; and the Khanid who's an adopted Brutor, some melange of interstellar styles. When you're playing against racial type it'd be nice to have ways to show that. Maybe an "advanced selections" menu?
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Seriphyn

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Re: Caricature vs realism
« Reply #27 on: 21 Dec 2010, 17:29 »

The Amarrian embroided jackets are available to every race (two colours, more colours available to Amarr bloodlines) but the Amarr flowing robe is only available to Amarr male bloodlines.
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Senn Typhos

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Re: Caricature vs realism
« Reply #28 on: 21 Dec 2010, 19:52 »

* Seriphyn wonders why the Caldari have monopolies on business suits...

Because we have monopolies on everything.
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Verone

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Re: Caricature vs realism
« Reply #29 on: 23 Dec 2010, 01:38 »

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