The problem is not with the Drake itself, it's with blobbing of Drakes. But that is not a problem unique to the Drake. If you had 50-60 Arty-Canes with logi-support doing the same stuff as the Drakes are... You're going to have very similar issues.
Not at all true. Arty canes cannot fit a tank anywhere near what a Drake can.
HML Drake w/point+MWD+2xBCS II, CN Scourge
Volley: 2474@any range
DPS sans drones: 368@any range
EHP: 93,667
Engagement range: 75km
Arty Hurricane
Volley: 3958@17km 1649@55km
DPS sans drones: 479@17km 200@55km
EHP: 59,191
Engagement range: 55km
Sorry, but there's really no comparison there. The hurricane also cannot fit a point. And has major tracking issues.
Don't nerf the ships or their weapons because people are blobbing with them.
Then please unnerf nano. Because the issue with nano wasn't that 1 or even 5 nano ships were zomgwtfwecan'tkillthem, it was because with 50 of them they were unstoppable.
I remember being told that I would never be able to PvP with missiles and that I had to train for a Hurricane (I didn't), as Drakes/missiles are utterly worthless against other players... most of my kills are with a Drake and now people are begging for it to be nerfed.
Most of mine are with the Vagabond and came after the nerf. Nerf doesn't mean broken necessarily, it means rebalanced. Unfortunately, CCP has a tendency to throw the baby out with the bathwater (for instance, the Vagabond is one of about 5 non-frigates that can still nano reasonably well). Regardless, the Drake is far and away better than its battlecruiser peers.
The Hurricane used to be (and still is to a certain degree) an amazing solo BC or small group (3-5 people) ship. It used to be considered OP, but then people realized how to counter it and now there's no problems. The same cycle for every "OP" ship that comes around, just give it a bit of time and a new FOTM will wipe the field with it.
Solo is one thing. It's great for Sisi. It's as rare as winning the lottery on TQ. Unfortunately, the word "counter" doesn't come into play when you get into fleets of over 40 that can project damage equally at 75km or point-blank, and does so with nearly 100k EHP (more if you drop the tackle) and supported by logistics. And really, the key difference here is that range--almost no other ship in the game can project that much damage at any range without making sacrifices to its EHP, damage, or general effectiveness.
The drake has always been a touch silly in my opinion. It's a ship that even shit-fit is extremely difficult to kill solo. You can't do anything to mitigate the missile damage reasonably enough to survive it. With turret boats, you can TD/neut/speed tank them. With HMLs, speed tanking them simply makes them hit you harder due to the MWD sig bloom. The drake with a basic t2 fit can stack nearly as much EHP as an RR BS (Typical MPL II 2xplate RR Geddon=104k EHP, Neutron II 2xplate RR Mega=115k EHP, by comparison--neither can engage past 50). There is no ewar that can counter missiles other than ECM (or damps if you can keep the drakes at range--in which case unless you're in drakes of your own, you won't be hitting them), and ECM is a very controversial type of ewar that at the end of the day counters everything. Other offensive weapons have multiple counters.
The only thing I'd like to see changed is ECCM == 1 guaranteed lock (maybe 2 for meta4/T2) and provides the bonus to sensor strength to "roll" whether it jams the other locks past that one. I think that would fix a lot of the problems/complaints without making ECM useless.
That would really complicate balancing issues w/re the base number of targets a ship can lock.
ECM already took a kick in the balls when they made it inviable from outside of sentry range. As Caldari are the only race with one e-war type with a bonus, it should be potent. And I will stand by that theory until they give Caldari a second e-war bonus for their recons.
Agreeing with you here. They crippled ECM in my view. There were counters to ECM boats, and frankly any competent FC built them into his fleet. The fact that most FCs are incompetent is not a reason to nerf something (see also; nano). By contrast, things that have no counter besides "don't engage" should be looked into (see also; drakeblob).
Also, one of the most powerful e-war mechanics is also one of the most underrated e-war type in the game: Target Painters. I've heard people bitch time and time again that TPs are useless, and they are either dumb, mis-informed, or being intentionally misled to false conclusions.
Depends on the situation. It's a cost-benefit analysis. Is it worth sacrificing tank or webbing power on a Rapier/Huginn to fit a TP? Is it worth sacrificing a midslot in general to fit a TP? If you're hunting frigates or smaller ships with BS sized weapons, probably. If you're engaging similar sized or up-engaging, absolutely not.
I'd like to see more Rapiers/Huginns with TPs fit during combat, they make me happy.
Comes down to a cost-benefit situation. And in the majority of your day-to-day combat situations, the TP is of marginal use.