I was looking at the standings for the four main factions and was wondering what sort of crime and hostile elements the empires are put up against internally. I figured that the "archnemesis" of each faction may have some sort of influence on the internal crime and unrest that occurs in the four main factions so....without further pause...
GALLENTE - The Serpentis are the 'official' archnemesis of the Federation. I always thought it was a bit curious how a vast and large Federation finds itself at odds with a single corporation, but it's likely Serpentis have a web of corporate infiltration throughout the lower levels of Gallente commerce.
From old news items and the activity of the Serpentis, it would seem that the Federation's primary crime on the national scale is narcotics. The level of organized crime would be something similar to Mexico, as both Mexico and the Fed deploy military and paramilitary against elements dealing with narcotics (Serpentis influence would likely spawn smaller cartels). I would also think the Fed deals with corrupt corporations too (not any of the NPC corps, mind), given Serpentis' nature as a "illegal corporation" .
In addition, it seems ideological terrorism is another point of internal strife within the Federation. The UDI still kick around, along with Caldari terrorists that are either Amarrian religious zealots or militant Heth fanatics, and likely environmentalists too (Friends of Nature etc.). The Black Eagles chron mentions "corrupt military" folks, so it might be likely that the Fed goes up against its own, military commanders who have carved themselves a secret island (well, deadspace outpost) with their own loyal soldiers and (officially) Federation Navy vessels. Whether the SDII have finished rooting this out is not clear.
Thirdly, it is mentioned that the Guristas were one of the few things the Caldari and Gallente can agree on fighting.
This article mentions a Guristas rampage in Vlillirier (and curiously mentions Wiyrkomi Peace Corps operating in Fed space). It is likely then that Guristas and the Angel Cartel, within the Federation, behave as "standard pirates", seeking to simply raid and pillage for their own material gain. (that said, I think the Gallente are treating the Guristas as 'an enemy of my enemy')
Finally, given the presence of Minmatar in the Federation, it is likely that criminal gangs operate at the lowest level. The Lost Stars chron mentions "plasma daggers commonly found amongst Mannar gangs", so it is likely you have your standard gang warfare affair amongst blue collar Gallente communities.
MINMATAR - The Angel Cartel is the "official" nemesis as far as the belt/gate pirates can be seen, but the Serpentis are a 'secondary' villain. From reading stuff, it sounds like corruption is rampant in the Republic, demonstrated by RSS' 'connection with the underworld'. I would imagine crime in the Republic would be twofold...
The first is the Angel Cartel attempting to leverage power and influence over the political weak spots of the Republic. So local politicians (I guess clan chiefs?) being in the pockets of the Cartel. The second would generally be a hierarchy of organized crime starting from low level gangs to mafias, though unlike Hollywood mafia, I doubt these syndicates would be "high cultured" (Minmatar are somewhat low culture and that). I imagine that the RSS work with these elements to work against the Angel Cartel, the primary threat to the Republic.
Naturally there are those anti-Amarr extremists like the Bloody Hands, and other such radical elements.
AMARR - Given the Empire's distance from a "standard sci-fi setting", this is particularly interesting...I imagine the primary hostile elements are cultists and religious fanatics (the largest being Blood Raiders and EoM). How do these cults and fanatic groups fit into the "everyday living" for an Amarr Commoner?
There's also a mention of "Matari insurgents" and of course rebel groups of slaves that have broken free but haven't left. I suppose they would be the second primary threat. But what of more standard criminal cartels, like the Angels and Guristas? I imagine a lot of independent pirate ships are captained by big bad Brutor with one glass eye.
CALDARI - For the State, it's the Guristas, who are your standard pirate affair. Though, given the State's corporate nature, I imagine the Guristas may try to leverage in with front corporations on the 10% of the State which isn't owned by the Big Eight. Moreover, they might have connections with the organized crime that crops up with the "Disassociated".
The "Dissidents" is probably another element the State goes up against, spawning such organizations like the Brothers of Freedom. While some are probably more peaceful, it's easy to imagine that various terrorist organizations crop up.
The reason I'm bringing this up is because we all use the term "pirate", but I think each faction has different definitions of them (on top of the more general pirate definition)...
Gallente - Drug cartels, terrorists, criminal gangs
Caldari - Organized corporate crime, dissidents
Amarr - Cultists, religious fanatics
Minmatar - Organized crime, criminal gangs, extremists
It also makes me wonder how often the empires send planetary forces up against elements that are entrenched in their own territory...but that's another discussion.