This might also seem odd to some, but is out of the realms of possibility that the Amarr would give sainthoods to scientists?
It would be interesting if they did, like the Amarr equivalents of Saint Einstein the patron saint of relativity, or Saint Feynman the patron saint of nanotechnology.
I think, having grown up in societies where science and religion are somehow diametrically opposed, it's harder for us to understand the concept of theocracy or even religious and scientific harmony. It's been a very long time since even the Deist philosophies, much less a time when the western world didn't make that distinction. Unfortunately, Amarrian culture is very heavily based on Roman and Holy Roman Empire thinking, where great scientists were often priests and monks struggling to understand God's work, usually because they were their cultures' most educated people.
Amarrians probably would sanctify scientists especially since the idea of advancing warp drive technology and discovering a new complete text of Scriptural work are held in equal esteem as works of God in Amarrian society. Being a complete theocracy, helping the empire is helping God's work and discerning God's work helps the empire. It's all seamless, and Amarrian society seems like a very practical theocracy as opposed to less rational real-world examples.
That's sort of the challenge of playing an Amarrian, because you have to be able to weave the religion subtly into your RP. Most people RP religion a bit like a sledgehammer, they're either calling for the execution of everyone else on charges of heresy or they never talk about it. I guess that, especially nowadays, it's hard to have an undercurrent of religion even in matters that don't seem very religious because it's seen as a mutually exclusive dichotomy. For Amarrians, though, they've grown up in a society where everything they do is based around a universal religion they've been learning since birth and have been practicing along with everyone they grew up with. It's not just going to church on Sunday and forgetting about it the rest of the week, people research wormhole science or transport freighters full of frozen food
religiously. They don't even think about it; it's there for them the way we think of such universal things as the economy or government administration.
So yeah, it's probably a lot softer than most of our conservative nutters are playing it, but also a lot more pervasive than we sometimes play it. But it's elements like that which make roleplaying fun! Nobody wants to just roleplay a character where all the questions are already answered and all your reactions are already decided.