I was getting the impression that EM had gone quiet or somewhat inactive. Glad to hear that they are alive and kicking.
Well, we're still active
- We spent most of the first 6 months of this year in active wars (the PIE war is mostly ignored internally), including a couple of weeks where I think we had 11 wars running. It makes us a bit busy :p
In retrospect, there always was a significant number of people in U'K that opted out of interacting IC with the wider population: preferring to keep RP internal or light other than actions in space. Perhaps this attitude is one that has prevailed?
Yeah, there's enough internal RP that we don't have to go seeking external RP out all that much, and personally, a lot of the venues for external RP were full of slavers and pirates, and it became difficult for me to justify going to those places, especially after we finally set VETO red.
And what Silver said. EM's internal RP cup runneth over, and all the casual RP I could want is already there. There needs to be a reason to go out and find more, and I haven't seen much reason recently. Of course, not going out much means not meeting new people, which means not finding reasons, which means not going out... it's a feedback loop.
Does anyone have any suggestions for breaking out of that feedback loop? Or is it not something that bites most people?
As for RoE, well, I felt that they tended to be a necessity where you had long-running wars. A conflict that lasts a few weeks or even a few months can just be played out, but a conflict that spans years needs some kind of OOC give-and-take to avoid it collapsing into a dramafest. Rules of engagement were mostly about avoiding metagaming and trolling: stuff that can truly wreck an otherwise enjoyable war.
I did find some old old threads about trying not to blob each other to get "good fights", but that seemed to die due to the fog of war. If you bring 2 battlecruisers and two cruisers, and I only see the two BC, then you
might have 2 BS and 2BC, so I'll bring enough to deal with that. And when you see 10 people in local, you don't know that 6 of them are AFK, so you get real cautious, so when you see 2 BS and 2 BC, you think there might be another 6 ships around as well and start to feel a bit blobbed.
That seemed to make for big misunderstandings back then. Recent members don't even know that sort of agreement might exist.
Some people are happy with the idea of victory by any means, but I personally was always in the camp that felt that a victory through OOG means would be a hollow one and that you should win in-game and in space. Or lose by the same means. For me, it was always the attraction of the RP corps and RP conflicts that they generally involved a higher standard of gaming than the server population at large.
These days, the general EM policy seems to be that IC we want to win. We're not going to have gentlemen's agreements OOC that change IC decisions, because that ruins immersion for us. We will have OOC agreements about OOC decisions though, if the distinction makes sense? We're not interested in getting other people to stop playing because they aren't having fun, but IC we want to drive pirates out of the Republic (go pirate in Amarr space!) or get them to stop pirating, and we will try (IC) to be as effective as we can at that. We won't try crashing their vent server in the middle of a fight, or hacking their forums, or other OOG things, but if we can get your alliance to go somewhere else by blowing up your hisec mission runners, then we're totally there.
There is still a bit of room for OOC considerations affecting IC decisions, but it has to be plausible and true to the characters involved.