Yeah, so.
First off, all this comes from Scagga from my perspective. Scags once posted a defense of roleplayan that essentially boiled down to 'what we'll have in EVE after the game ends is stories - other players are less likely to have the kind of stories we will, with their myriad qualities.'
Second, the currency we're trading in here is time. The value of time is measured simply - one asks themselves how much they enjoyed an activity. It is as simple as that; it need not be utterly stringent or universal. It WILL be arbitrary.
Third, playstyles are playstyles. This is a product we're talking about - you are consuming entertainment content, some of which is created by fellow users. The development team has created a smörgåsbord of hooks to keep you in, whether happily or irritably, whether steadily or in spurts. They have a goal related to makin' bucks. It may not be the only goal, but it is one. This cheapens the (otherwise flagging) wisdom in attempting to get explicit values laid out for this or that action beating out another.
Scagga just doesn't like things that make other people unhappy, I think. He's a good guy for that. But there are only so many non-competitive avenues one can travel in getting entertainment out of our shared medium. And after a while, all of it's just blood squeezed from stones, really. Regardless of variety.
Tenpenny drama in the flea market.
And once you admit you're down with that, oh, the exciting new bottoms you'll plumb!