So I got some new games, got really fucking busy, took some time off to get unbusy, and let my eve sub run out cause I wasn't using it. Then I was broke so I wasn't putting it back on anyway.
I love me some shooter, but I have a problem. The multiplayer aspect, while offering me the chance to smash peoples faces in, stagnates too easily. Let's face it, repetitive objectives, small number of maps, these are really hallmarks of the shooter. Problem arises in that once I've done it a couple times, I've done it a million times.
So here comes APB, the shooter-mmo thing that's like grand theft auto dumbed down, but for a million people. Sounds like a great city to live in right? Chaos, explosions, cops arresting all us dastardly crooks. Us crooks stealing, killing, whatever. So let's slap down that MMO part right now. Since you pretty much group up with like 4 people max. You only fight whoever's in your mission so it's not like there is a giant battle going on. I can see why this kind of ruleset would be an option, but not the only one. Eve you can keep fleeting till the server crashes. WoW can go up to 25 people per group, and the fights can be large as well as small. Hence the massively part cause there can be a lot of people involved in any one thing. APB here doesn't have it.
So we are left with just a shooter. The games redeeming aspects are the minor amount of upgrades, and the massive character customization. But that's still right there. This is another failed try at mixing a shooter and a mmo. Why is this so god damn difficult? Story for another time. Point is APB was fun, but ultimately it ends up on the shelf. And sooner then some other shooters.
Time to reactivate eve.