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the Fleet Coordination Commission or FCORD was created in direct response to Nation Incursions. It main purpose is to alert of Incursions and help marshal fleets to repel them.

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Author Topic: CCP - Let Us Free the Slaves!  (Read 6432 times)

Z.Sinraali

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Re: CCP - Let Us Free the Slaves!
« Reply #15 on: 10 Jul 2010, 02:32 »

Yeah, the giving away a billion ISK a month has nothing to do with that at all.
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Merdaneth

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Re: CCP - Let Us Free the Slaves!
« Reply #16 on: 10 Jul 2010, 09:12 »

As I suggested previously, in keeping within the eve codebase the following solution would be most elegant and expandable:

enslavement and free slave blueprints

takes several ingredients and then produces slaves from other people, freed slaves from slaves, profession people from freed slaves etc. 5 Homeless, 1 slaver hound, 1 slaver produces 5 slaves for example.

blueprints can be found on missions, but also redeemed from LP stores. You can even happen upon Sansha enslavement blueprints, which, for example, have transcranial microcontrollers as added ingredient next to human livestock.

In fact, some wastage may occur in the process of making slaves.

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The Cosmopolite

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« Last Edit: 10 Jul 2010, 11:26 by The Cosmopolite »
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Zuzanna Alondra

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Re: CCP - Let Us Free the Slaves!
« Reply #18 on: 10 Jul 2010, 13:23 »

Those links give some hope - seems like they started the project and scrapped it - wonder why?
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Louella Dougans

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Re: CCP - Let Us Free the Slaves!
« Reply #19 on: 10 Jul 2010, 14:00 »

It may be beneficial to think what other purposes there would be to having personnel as usable items.

The obvious one would be that building ships would require some crew units. The crew units would themselves be generated using a mix of personnel types.

E.g. Megathron - would require say Ship's Crew, Gallente Ship Specialists, Gallente Officers.
Apocalypse - require Ship's Crew, Slaves, Amarr Ship Specialists, Amarr Officers.
That sort of thing.

Ship's Crew is an existing ingame item.

Racial Ship Specialists would be produced in groups, made up from various other personnel types.
e.g. Gallente ship specialists produced from Civilians + Exotic Dancers
As would Officers.


Then, have the personnel types all used in some other gameplay aspect. I suggest Space Cities. Build cities in space, as attackable facilities, to provide small gangs and individual raiders with targets. Cities produce the personnel required to build ships. Cities also provide opportunities for such things as aesthetic competitions.
Much of the required art for space cities is already ingame, in the form of all those mission structures - habitation modules, astrofarms, warehouses, asteroid-colonies, etc. etc.
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Matariki Rain

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Re: CCP - Let Us Free the Slaves!
« Reply #20 on: 11 Jul 2010, 00:03 »

Just to keep some of the history of the idea together:

One of the EVE forum threads about freeing slaves: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=989827&page=1

And an addition to The Cosmopolite's links to the once-designed items: http://img514.imageshack.us/img514/986/slaveposmodsyf2.jpg
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Tomahawk Bliss

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Re: CCP - Let Us Free the Slaves!
« Reply #21 on: 11 Jul 2010, 15:37 »

I use to eject slaves in front of gates in federation space, they notice in local would say something about “illegal items would not be allowed in the Federation” and then the NPCs would blow up the jet-can (slaves and all)

Hilarious solution to slavery in the Federation.

Anything happen now?  It has been a few years.
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Zuzanna Alondra

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Re: CCP - Let Us Free the Slaves!
« Reply #22 on: 11 Jul 2010, 16:31 »

Not yet, but I'm trying to get more posts on my thread linked in the OP still.
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Zuzanna Alondra

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Re: CCP - Let Us Free the Slaves!
« Reply #23 on: 23 Jul 2010, 16:09 »

Shameless poke to further the cause.

Get your non-backstage corpies to sign it too - This should live on everyones corp forums.
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Saede Riordan

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Re: CCP - Let Us Free the Slaves!
« Reply #24 on: 23 Jul 2010, 18:05 »

this is pointless, from the latest devblog, its clear that even with the ENTIRE eve community united behind an idea, CCP will ignore it
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Isobel Mitar

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Re: CCP - Let Us Free the Slaves!
« Reply #25 on: 23 Jul 2010, 18:16 »

Freeing the slaves (and enslaving people etc) is an example of exactly the kind of content I'd love to get for RP in Eve: A tool for making our own stories.

I see Eve as a sandbox game. While pve content and live events are cool, what I'd personally love most are RP tools for that sandbox. Ways for roleplayers to make our own sandcastle stories instead just participating in the stories game developers write.

Imagine being able to run a massive slave-freeing operation at a, say, a chain of POSes, where those evil Amarr terrorists could assault it. That has the makings of a beautiful long-term pvp story and struggle right there, with the opposing player factions actually having something to fight over, and a way to measure the success of the fight.

Edited to add: On second thought, going to post this in the thread as well.
« Last Edit: 23 Jul 2010, 18:18 by Isobel Mitar »
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Casiella

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Re: CCP - Let Us Free the Slaves!
« Reply #26 on: 23 Jul 2010, 18:39 »

this is pointless, from the latest devblog, its clear that even with the ENTIRE eve community united behind an idea, CCP will ignore it

When the idea is "scrap your huge project for the last three or four years", then yeah... this thing sounds cool but it's still opposed to what most of that feedback has been: take the time to polish what we already have, before adding new things.
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Silver Night

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Re: CCP - Let Us Free the Slaves!
« Reply #27 on: 27 Jul 2010, 16:27 »

I know that CCP, as far back as beta, had sort of floated a crew idea. It is probably one of those things on their to-do: someday list.

I think PI is the start (whatever its current flaws) of steps in that direction.

Ultimately a system where you have crew, and they gain XP for things you do (and also surviving) could be a delightful sort of sub-game that satisfies the occasional urge that I (and I suspect some others) sometimes have for a 'traditional' RPG element, here and there. Also, it makes it a bitch when you lose that ship and the crew-member you shepherded from Assistant Technician to Chief of Engineering bites the dust.

Bit off topic, I guess  :P

Zuzanna Alondra

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Re: CCP - Let Us Free the Slaves!
« Reply #28 on: 10 Sep 2010, 15:14 »

I'm giving this a bump in hope for more posts on the link in the OP.  I really hope enough posts will catch CCP's attention.
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