Keep in mind y'all, I'm not saying that the slavery issue for the Minis is tedious because it turns your character into a frothing fanatic, because, frankly, if you play a lot characters in any kind of believable manner, it freaking should. It literally because the axis of many Matari characters whether you want it or not.
Take Gottii for instance. Back when dinosaurs ruled the earth and background choices determined attributes, I picked "slave child" cus Per and Will for PVP training yo. So, when I decided to play the toon as an RP character, he had the fact that his immediate family was still in the Empire. This isnt like an RP choice, this was the freaking flavor text of the actual character sheet. He was a priori gonna have to play this as a main focus of his character. I mean, unless he's completely shed his family and humanity in an Istvaan-esque kind of post-human infomorphic transformation, the fact that his birth mother, father, and siblings are still enslaved in the Empire should freak him out and piss him off. I suppose I could have ignored it, but literally the game and the world background all lend itself to that being a huge concern.
Its not that its a bad RP angle so much as its an overwhelmingly immediate one for a lot of PCs and one you really cant address or resolve as a player.
I don't think players necessarily have to stick to their game racial ancestry in my opinion...
Especially for people that started long enough ago that they had like you to pick up what was the most efficient ingame, often without even knowing what they were going to RP in the first place. You also have all the players that came into RP later.
I can understand the need to tell them to deal with it (I suppose that's one way of seeing it), but myself, I cannot tell them to trash a character due to prior game choices that they are unhappy with.
Right now being "Minmatar" means so much that its kinda watered down. It can mean anything. Same problem with the Federation I think. The Caldari and Amarrian characters are much more constrained by "this is what it means to be x", which makes for easier ways to build communities, and frankly easier to tell good stories. Constraints breed creativity.
I tend to strongly disagree with this view. I think that freedom of choice is also a great catalyst for RP and both have their constraints and their limitations.
Amarr constraints for example are the harshest, and it tends often to go in the direction of "if you don't fit to the mold, gtfo". It is a great generator of IC and OOC ostracism and that is something that I understand some Minmatars had at least to deal with a bit too. Now imagine how constant it can be in the Amarr bloc...
People seems to think that the Amarr bloc is all shiny and nice and neat inside. Well, that's not true. It's full of IC divides and characters that share close to zero values besides their God and emperor. And due to those constraints, they push those people to clash constantly and you always have to fight against IC ostracism (if not OOC at times).
Does it generate conflict and drama ? Yes. The good and the bad kind.
The thing is, as I said above, Amarr players actually speak OOCly to each other. They do things together OOCly with each other... Well, not the base grunt, myself included. I may speak OOCly at best with one or two people from other entities of the Amarrian bloc on a regular basis. Because like for the Minmatar, I probably do not share a lot of RP motivators with every player.
But the leadership does. The commons goals are not there. You are I think, rather mistaken if you think they are. We have to create them. Because waiting for them to be served on a silver plate may often lead to waiting for a long time, indeed.
I also happen to think that the Amarr players may not be many more than the minmatar ones. I admit that there is a strong imbalance of characters on the minmatar side (so few republic loyalists, so many hardliners, so many freelance ones, no thukker, no nothing). It had to be dealt with... But I can count a lot of them. A lot of them might just lack a bit of seriousness in their RP.
EDIT : I also reckon that there is the issue of minmatar players, much in the same way than gallente, are spread across various non RP entities as I said somewhere else... And they are usually unwilling to leave them in favor of a chimera of new RP entities or factional bloc that has yet to be (re)created. That in itself, is the major hurdle you will have to surpass, I feel...