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That the Sansha ships originally armored tanked?

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Author Topic: The State of New Eden and Why It's Stagnating (Split from It's Been 4 Years)  (Read 8603 times)

Jade Constantine

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that would be terrible :)
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There are some arenas so corrupt that the only clean acts possible are nihilistic

Akrasjel Lanate

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Could be as simple as making a disclaimer box pop up when you join a sovereignty holding alliance with a null outpost?
(similar to the jumping into .4 space one)

"Capsuleer Outposts like everything else in 0.0 are vulnerable to destruction - do not store what you can't afford to lose"

---

By the by some of Vikarons ideas are good, I like escalating sov costs and reduced timers for spam. Now a goon will come along and say "this will lead to the creation of 1000 identical goonswarm 1+2+3+4+etc alliances to avoid it... But while I doubt that is practical anyway, the solution then is to offer each entity in the game a number of + standing slots (10,20,50) or something for free - then charge an escalating fee for additional ones - to make it economically impractical to run with a bunch of identical organizations effecively being the same meta organization. While you are at it - you could also make it impossible for any organization that holds sov to have non alliance members in its fleets - sure people can work round with voice coms but again it makes it harder, more confusing more prone to fiasco.

Of course, people will say - with the game in such a perilously boring state why would you make it harder for nullsec? Which brings me back to my initial post and the disconnect between those rank and file null members who hate the current status and boredom and will hate anything that makes their game harder and less convenient also.

Well you can also add a limit of system an alliance can hold based on the amount of chars on active accounts.
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scagga

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This is one of those times that I agree entirely with Jade.  An excellently written first post.

Indestructible outposts:

I ran on a campaign to make these destructible in 2008 and won the first CSM with more votes than any other bloc candidate. I told CCP that outpost spam would ruin the feel of 0.0 and by insulating organizations from strategic loss would add to the problem and mean the current winners would be increasingly impossible to dislodge. I got this proposal voted through the CSM only to be told by CCP "sorry we can't do it because nobody understands the code". Now six years on we have a stagnated nullsec full of pointless spammed outposts nobody can do anything about that means it takes 10,000 man days of siege to clear a single region. But still, you talk about making them destructible and the powerful players in 0.0 balk at the idea and warn CCP off.

I remember the campaign well and gave it my support at the time, with a few suggestions to make it more palatable.

We understand that the biggest issue with trying to institute such a change would be the furore from the powerful 0.0. alliances and their backers who have made it into CCP employment.  I really think we should try pushing this idea again, but perhaps with some pragmatic compromises to make it more likely to get through.

The modifications I would suggest:

1- Stations should be vulnerable to direct assault, able to render them 'derelict', regardless of system sovereignty or other locally deployed structures.

2- Initial damage would disable station services, as already exists.

3- Further damage, which would take much longer sustained fire, would destroy docking and corp hangar functions, making the station 'derelict'.

4- Repair would not be possible with ship-mounted shield/armor repair modules.  Repair would require investment of minerals and construction products, meaning that the efforts of the attacker equate to an actual cost to the defender.  This gives value to guerrilla warfare and emphasises the need for realistic logistical support to maintain stations.

5- If the station is rendered derelict and essential repairs do not occur within 24hrs, contents of the personal/corp hangars would start to be irretrievably lost (as a %/day).  This gives the defender an incentive to fight back to retrieve their assets and will discourage 'docked' warfare.  The defender can choose to repair only certain functions, so as to re-enable docking/hangar access, but leave the rest of the station in tatters.

6- No reinforced timer.  If the attack occurs in the dead of night, the damage is done.  If you cannot defend your space, you cannot have it. 

What are your thoughts?
« Last Edit: 07 Aug 2014, 07:44 by scagga »
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scagga

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Well you can also add a limit of system an alliance can hold based on the amount of chars on active accounts.

Oh God why.  Surely that is a tax on skill?
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Havohej

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6- No reinforced timer.  If the attack occurs in the dead of night, the damage is done.  If you cannot defend your space, you cannot have it. 

What are your thoughts?
Cold.  Hard.  World.

I like it.
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This is a forum on steroids tbh. The rate at which content worth reading is being generated could get you pregnant.

Silas Vitalia

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A possible solution to shake up power creep:

Capital ships are persistent, and cannot enter POS shields.   

Cap ships require multiple capsuleers to pilot, maintenance costs/whatever?


You want a Titan? Super? you need to babysit it and dedicate people and resources for security.  The penalty for you having an I-win, teleporting roflstomp fleet is that it is vulnerable 24/7 during your off hours.

More like real carriers that require escort fleets and logistics.   


Logging-in 50 dreadnaughts/supers  to teleport halfway across the universe and blap things and then ninja vanish with no penalty? Poor game design.



 
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orange

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The best way to do it imo would be to introduce universe scarcity, where resources to be harvested are limited in time and quantity, and always that corresponding to the number of players and harvesting activity to keep the same scarcity ratio.

Then you will see how even raw material will start to lack in huge wars or upkeep.

I would support the idea of scarcity; so long that ship wrecks become a collectible, recyclable, resource!  But it requires a rework of the whole pve system.
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Lyn Farel

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Mitara Newelle

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Would be awesome to see a complete server reset.  All the ISK, all the SP, all the POSes, all the ships, all gone.  Which moons are or aren't valuable, randomly re-distributed with no region being inherently worthless and thus not worth going to war over (i.e.: Providence).  Everyone starts from scratch, with the current game mechanics/content exactly as they are.  Fighting over sov in frigates and cruisers until the first battleships start to appear, the first carrier would be a coup, the first supercapital an unassailable juggernaut - for a while.  Maybe that sort of thing would break up the coalitions and set the stage for a new political scene in null.

But it will never, ever happen.  So... meh.  Fuck it lol. 

+1

If they built a second tranquility server to host it and kept "Tranquillity I" alive. Maybe that would be too much work or too expensive to bring in more player accounts?

RP server! :)
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Section 3) Shitposting. "The cluster would be a much better place if all Amarrians were set on fire"

Mizhara

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I AM watching the UNITY thread, though...  I'm thinking if I were to resub tomorrow, I just might be trying to get involved in that.

Mmhm. If there ever was something that could get me away from just skillchanging until I hit the sp cap it'd be that. It looks like it may have lost momentum though.
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Anyanka Funk

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Would be awesome to see a complete server reset.  All the ISK, all the SP, all the POSes, all the ships, all gone.  Which moons are or aren't valuable, randomly re-distributed with no region being inherently worthless and thus not worth going to war over (i.e.: Providence).  Everyone starts from scratch, with the current game mechanics/content exactly as they are.  Fighting over sov in frigates and cruisers until the first battleships start to appear, the first carrier would be a coup, the first supercapital an unassailable juggernaut - for a while.  Maybe that sort of thing would break up the coalitions and set the stage for a new political scene in null.

But it will never, ever happen.  So... meh.  Fuck it lol. 

+1

If they built a second tranquility server to host it and kept "Tranquillity I" alive. Maybe that would be too much work or too expensive to bring in more player accounts?

RP server! :)

This. I'm just going to use singularity as rp server. Makes so much more sense. Since there are only a few hundred pilots on at any given time. You can go hardline rp without much hand waving.. What is singularity's icly explanation anyway? Isn't supposed to be a Sansha virtual reality New Eden sim?
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Esna Pitoojee

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What is singularity's icly explanation anyway? Isn't supposed to be a Sansha virtual reality New Eden sim?

There isn't one. It occasionally gets indirectly referenced by people talking about "combat simulators", but there as far as in-character terms go everyone's got their own sim and there's no universal, officially sponsored "test sim" the way SiSi is a universal, officially sponsored test server.

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This. I'm just going to use singularity as rp server. Makes so much more sense. Since there are only a few hundred pilots on at any given time. You can go hardline rp without much hand waving..

Uh, okay. I think it kind of voids the point of playing a game where consequences both good and bad are a major factor to move to a server where consequences are meaningless.
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

Anyanka Funk

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What is singularity's icly explanation anyway? Isn't supposed to be a Sansha virtual reality New Eden sim?

There isn't one. It occasionally gets indirectly referenced by people talking about "combat simulators", but there as far as in-character terms go everyone's got their own sim and there's no universal, officially sponsored "test sim" the way SiSi is a universal, officially sponsored test server.

Quote
This. I'm just going to use singularity as rp server. Makes so much more sense. Since there are only a few hundred pilots on at any given time. You can go hardline rp without much hand waving..

Uh, okay. I think it kind of voids the point of playing a game where consequences both good and bad are a major factor to move to a server where consequences are meaningless.

There are no consequences either way when you are immortal. Maybe monetary setbacks. But I'm space rich either way. With the limited time I have to play irl I would rather rp the way I want to on Singularity than to rp in tranquility where majority of null's stance is "fuck rp". Each is own. More fun for me this way.
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Morwen Lagann

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What is singularity's icly explanation anyway? Isn't supposed to be a Sansha virtual reality New Eden sim?

There isn't one. It occasionally gets indirectly referenced by people talking about "combat simulators", but there as far as in-character terms go everyone's got their own sim and there's no universal, officially sponsored "test sim" the way SiSi is a universal, officially sponsored test server.


Particle Tracks tends to disagree with the latter half of your statement.
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Lagging Behind

Morwen's Law:
1) The number of capsuleer women who are bisexual is greater than the number who are lesbian.
2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

The Scythian

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EVE is dying because there are too many subscribers? Oh my..
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