The problem with that is that if CCP doesn't give me the content, there are better games out there. Not even getting into the WoW debate, I certainly wouldn't call EVE's gameplay the most engaging game I've ever played ever, certainly not worth the subscription. I really, honestly wouldn't be playing if it wasn't for SFRIM and RP, a thought that's been echoed around here quite a bit. I know the brother that I originally started in EVE to play with has moved back to WoW for the time being because he didn't really have anything tying him in, which was the only other reason I was here. I might not have logged in at all if Lunarisse and the gang weren't making the game interesting for me.
Which wouldn't be bothering me as much, except that I'm a roleplayer first and a game player second. If I'm not paying CCP to do their end and it's pretty much been taken over by someone that I can RP with irrespective of the game, what exactly is my subscription going to pay for? Everyone so far is complaining about the lack of content, news, and work that goes into our end of space. I guess I just don't consider myself that much weirder than someone sitting in null on a scheduled patrol without caring about their character as more than a bag of stats and skills. It's all a time investment, just ours isn't one that CCP seems to be willing, or able, to really put the work into.
Well, as usual, the better games out there is all a "to each their own" thing. There aren't many MMOs that feel remotely open world to me, which is part of the reason I stay. And there aren't many set in a futuristic setting, which is another part of why I stay. And then on top of it, I do actually like Eve gameplay. But I understand that the "game game" might not be everyone's thing.
I think the part of all of these discussions we've been having lately that I have the hardest time connecting with is the notion that somehow other MMOs take better care of their RPers. I've never seen it. Blizzard doesn't care, Cryptic doesn't care, none of the MMO developers really care about their RPers. And in fact, most of them have less lore in my opinion - especially if you lean more heavily on random information and backstory in the lore you use instead of storyline, because so many other MMOs give you a simple, linear storyline as the background to their universe. Here, we have a Chronicle with virtually no purpose but to describe technological background lore. That doesn't happen often.
Edit: I suck at not adding things. But another thing I like about Eve compared to other MMOs is my skill queue keeping on truckin' while I'm offline. I'm so busy IRL, I love that my skills, PI, and market orders are doing things while I'm offline. Is that really a huge deal? No, but it's just an example of another little thing that I like about Eve. All the little things add up.
I think what I'm getting at is, if CCP doesn't care about RP and lore and only the game, why not just play the game and RP elsewhere. I heard the 5th edition of Shadowrun was a whole lot better than the 4th was.
Which isn't really getting away from the crux of the matter; just because other developers are only moderately more or less interested in RPers doesn't really affect the stat of the EVE IP. Being disappointed in everybody else doesn't necessarily mean you shouldn't be disappointed in CCP itself. I suppose I can't judge EVE's lore amount on the basis of WoW, for instance, as Blizz released the first game in the Warcraft IP in 1994 and have a metric ton of source to go with it. I can't judge it on a book or tabletop set because lore is mostly what they do.
I guess if I hadn't had such a broad experience, from having the freedom of my own RP world to manage to the minutiae of games like FFXI that weren't meant to be RPed in, but I did, EVE's lore isn't very special as much as it's just rather vague. I kind of got over the V:tM thing after a few years in high school. Hell I was eventually playing a reaction to V:tM's core zeitgeist within a year. I've had some time to read the chronicles since I started and I can't say I've come away with as positive an impression as other people have. It's not bad, it's just not terribly engaging. I can't say I came away from reading any of it wanting to add anything or start a new character arc. Which, in the end, is kind of the point of RP lore. At least, after you've read something about paladins in whatever game they're in, you're usually cooking in your mind what it is like to be a paladin or how to disrupt the paladins or something. Same thing with necromancers or combat engineers or drone riggers.
In EVE, I guess reading about the Khanid doesn't make me want to play a Khanid, for example, and reading about the Black Eagles didn't make them seem very interesting. It just makes me sort of shrug. It's not a, "I've seen this before" or "I've seen this done better" way, more of a "I can't really say I have any reaction to this whatsoever" thing.
Which wouldn't be bothering me as much, except that I'm a roleplayer first and a game player second.
I suppose where I differ is that I define my character more by what they do than what they say. The background PF is just that: background. It's nice and all, but have I felt I really needed it? Not really. The majority of how my characters have developed in Eve have been from what they've done in the game and it's exploring the universe through the perspective of a capsuleer that interests me more than anything written about the factions themselves. Where others complain about lack of content, I can't really grasp it because I get content that's dynamic and ever-changing for me and that's from other people's interacting with mine, whether it's directly through pvp or indirectly through politics and the markets.
When I first started Veik, they were a completely different character to what they are right now, because I've rp'ed over a year of constant violence into their character and in fact they've developed far more due to their actions than they ever have through some IGS discussions or what have you. I quite enjoy that playing a capsuleer thrusts them into the world of New Eden, where it really is a dog-eat-dog world and I don't see any major disconnects between how CCP have sought to describe the little bubble freelance capsuleers live in and what people do in-game. To me, Eve is an insight into both a dystopian world full of intrigue, violence, power and greed in addition to a social experiment in how people behave when there's few rules and plenty of opportunities.
I've had just as much fun exploring the impacts of the game world as a fundamentally nihilistic and existential lifestyle and the struggles my character has between trying to maintain some semblance of normality and humanity in an inhuman existence than other roleplay adventures. I find the themes inherent in being a capsuleer far more engaging and rewarding to explore than some small talk in an rp bar somewhere.
Although sometimes I feel roleplayers in general don't want to play the capsuleer in New Eden but rather something more akin to the, "Average Joe" of whatever faction. I guess it's why I accept it when people level accusations of my characters being "Edgy" or "Grimdark" because compared to the average denizen of New Eden a capsuleer is pretty much the epitome of being edgy and grimdark. That's what I enjoy exploring, being a typical capsuleer and an atypical human being in Eve and that's what it offers for me.
So yes, while some of the news can be annoying for me, or the background contradictory that's fine and I'll keep on playing because they really aren't that important for me to keep on playing or developing my characters.
That would be more fun, I guess, except that I get very, very easily bored of the actual game of EVE. My gut reaction to most of what happens in the game world is, "FFS grow up!" which doesn't make it easy playing someone who's trying to understand the world around him through the lens of actually trying to be a decent human being. I guess that's another big problem of mine, I don't see the game in those terms. The game encourages and emphasizes a certain zeitgeist even by saying, "there are no rules." There's also not much to do but kill each other and farm. Like I've been saying, there might not be another storyline where we fight the undead hordes, but EVE's otherwise benign nature doesn't give us the impetus it does to form societies, survival.
Seriously, if there weren't other players in EVE, we'd never die. The reason that, despite not having any real natural laws, that we humans form societies with laws on Earth is because Earth is a relatively hostile place to survive. We aren't challenged that way in EVE. The only reason to band together in game is usually to fight each other in larger groups. While we say that the world is open for anyone and anybody to do anything, it's really not the case. EVE does encourage, by its design, a very specific type of character and play. I they wanted us to have a real choice between working together or fighting each other, they'd have to make a consequence for not doing one or the other.
EVE isn't trying hard enough to kill us to make the failure to communicate as dangerous as it is in the real world.