Not to be too much of a damp squib, but CCP's inherent schizophrenia when it comes to making promises makes this feel like an emotionally abusive marriage.
I'm not going to really trust much of what they way they will do, until they do it - this ten year ball and chain I love too much to leave has caused me a lot of disappointment by promising 5 star accommodation and delivering decrepit hostels instead.
Amen to that. Not to sound too much like a bittervet, but this is probably why (as opposed to a decade ago, when I literally couldn't get enough time in-game to do everything that I wanted to do) my Eve time now is mostly made up of several month stints with 1+ years between them.
Funnily enough, it's interesting to compare Eve with Star Trek Online. Both are SF games with an interesting space component - Eve has far richer mechanics, but that's almost beside the point. Both also have an off-ship component. Where Eve went the route of trying to make Grey Poupon from scratch by assembling the component atoms (i.e.: their absolutely lovely character system and engine that they invented from scratch), STO uses a far more conservative engine that's shared with their other MMOs. The Cryptic Engine (STO's engine) isn't quite off-the-shelf, but it is fairly standard, and supports typical MMO levels of character customization. Looking at the two games side by side, Eve wins from both a beauty and a customization point of view, but STO has all the standard forms of character interaction that you'd expect: you can move around and emote and shoot things and the like.
To use Aelisha's metaphore, Eve promised a 5-star hotel and delivered a dive. Cryptic, in comparison, may only have a Holiday Inn, but at least you can leave your hotel room.