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Author Topic: Dev Post: [Winter] Marauders Rebalance  (Read 25186 times)

Caellach Marellus

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #30 on: 30 Aug 2013, 12:34 »

The change to the mauraders for PvE not only gives these ships ridiculous sized tanks with the 100% bonus (don't forget a lot of local reppers are already getting boosted in Odyssey 1.1) But immunity to E-War (FUFUFU Caldari/Guristas) and exceptional increase to their gun range.

Running some numbers on a modified fit I use, I'm looking at 20.75 optimal and 51.625 falloff using a Blaster Kronos with Null ammo. That's laying down 1200+ DPS at long range, and once NPCs close to 30km 11.15 optimal and 18.375 falloff with 1650+ dps worth of Void. All this while tanking like a brick shit house? Remember it's not just the rep bonus gained, but a second, non stacking penalised with Damage Controls 30% across the board bonus. These ships will be nigh unkillable by NPCs, while laying out far more DPS than they do now.

With the increased fittings, you can comfortably do Artillery Vargurs, Tachyon Paladins (and they'll have crazy optimal and volley with Gleam and over 100km with Optimal+First falloff) and the change to TP cycles makes life a lot better for poor Golem pilots.
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Lyn Farel

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #31 on: 30 Aug 2013, 12:38 »

Who uses gleam lol ? Navy multi does the same DPS no ?

Has it been ninja changed ?  :eek:
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Caellach Marellus

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #32 on: 30 Aug 2013, 12:44 »

Who uses gleam lol ? Navy multi does the same DPS no ?

Has it been ninja changed ?  :eek:

It's slightly less, but less tracking. More optimal but with this set up do you really need any more optimal?
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Morwen Lagann

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #33 on: 30 Aug 2013, 13:29 »

Who uses gleam lol ? Navy multi does the same DPS no ?

Has it been ninja changed ?  :eek:

It's slightly less, but less tracking. More optimal but with this set up do you really need any more optimal?

This. Gleam has shorter optimal range than Multi, but more DPS (than INMF) and better tracking.
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2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Silas Vitalia

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #34 on: 30 Aug 2013, 19:12 »

There will be lots of opportunities for these things to really screw with people's heads in pvp.  often times people see the shiny target and lose all senses going after the shiny.  Sometimes people ignore the mega tanky ships on purpose (just like you don't shoot the prophecy first, it takes the longest to kill...)....

These will be a weird spot for pos bashing though for the cost.
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Seriphyn

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #35 on: 30 Aug 2013, 20:09 »

More Macross than Transformers. And the Kronos is going to fit that bill.

It shall be sweet.
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Caellach Marellus

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #36 on: 30 Aug 2013, 20:44 »

More Macross than Transformers. And the Kronos is going to fit that bill.

It shall be sweet.

I can't wait to see what the Kronos Transformer mode is going to look like.

Also your signature of De Gea booting Messi in the head is brilliant, and I could watch it over and over again.
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Vincent Pryce

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #37 on: 31 Aug 2013, 05:38 »

Now all we need is an assault frigate that turns into an interceptor... ( cookie poitns for those who get the refrence )
The name "Valkyrie" is already taken. : /

Wrong series, but you get candy for trying.

What I was talking about was the M.A.S.K. villains helicopter that turns into a jet the Switchblade. Going with the theme that Rhino kenworth truck that transforms into a battleplatform. You people are too young and weeaboo/hipster to know true old school.

http://www.youtube.com/watch?v=cYW4z6M9q2o
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Iwan Terpalen

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #38 on: 31 Aug 2013, 05:45 »

In that case, we're both badwrong hipsterdouches.

http://www.youtube.com/watch?v=aqcQUmKJEK8
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Lyn Farel

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #39 on: 31 Aug 2013, 06:56 »

Who uses gleam lol ? Navy multi does the same DPS no ?

Has it been ninja changed ?  :eek:

It's slightly less, but less tracking. More optimal but with this set up do you really need any more optimal?

This. Gleam has shorter optimal range than Multi, but more DPS (than INMF) and better tracking.

Oh ok, so they changed that... kewl.

Though a blaster kronos might present itself in a very good light if MJDs work in missions and stuff. Not sure that I want to go lazors if I can jump here and there with more DPS. Before hybrid changes I didnt care much since beams were almost as powerful as any short range weapon (was dealing 1100 DPS with classic IN tachyon INMF lenses before), but now...

Though werent they going to buff beam dps too ? mhhh
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Caellach Marellus

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #40 on: 31 Aug 2013, 08:07 »

Who uses gleam lol ? Navy multi does the same DPS no ?

Has it been ninja changed ?  :eek:

It's slightly less, but less tracking. More optimal but with this set up do you really need any more optimal?

This. Gleam has shorter optimal range than Multi, but more DPS (than INMF) and better tracking.

Oh ok, so they changed that... kewl.

Though a blaster kronos might present itself in a very good light if MJDs work in missions and stuff. Not sure that I want to go lazors if I can jump here and there with more DPS. Before hybrid changes I didnt care much since beams were almost as powerful as any short range weapon (was dealing 1100 DPS with classic IN tachyon INMF lenses before), but now...

Though werent they going to buff beam dps too ? mhhh

MJD's do work in missions, but quite frankly I'd still rather use an MWD due to varying gate ranges. But I really can't see any alternative to the Kronos, possibly the Golem with the change to TPs, but that needs numbercrunching first.
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Morwen Lagann

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #41 on: 31 Aug 2013, 08:27 »

MJD's do work in missions, but quite frankly I'd still rather use an MWD due to varying gate ranges.
Learn to geometry, scrub. :cube:
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2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Vincent Pryce

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #42 on: 31 Aug 2013, 08:37 »

In that case, we're both badwrong hipsterdouches.

http://www.youtube.com/watch?v=aqcQUmKJEK8

Dat is awesome! Never landed over here unfortunately. Need to check if the US netflix has it.
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Caellach Marellus

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #43 on: 31 Aug 2013, 09:03 »

MJD's do work in missions, but quite frankly I'd still rather use an MWD due to varying gate ranges.
Learn to geometry, scrub. :cube:

:effort:  :roll:
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Ghost Hunter

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #44 on: 31 Aug 2013, 09:37 »

Bastion mode giving scanning probe immunity would be so amazing for making them workable on field snipers, and low/null mission runners :)

Alas I will be ignored I think
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