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Author Topic: DUST 514 Beta (post-NDA)  (Read 4075 times)

Aria Jenneth

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DUST 514 Beta (post-NDA)
« on: 22 Jan 2013, 18:44 »

So, for all of you folks who have no doubt been waiting with bated breath to hear how DUST 514 is-- the NDA has just been lifted.

Impressions so far:

1. Current build is a little "battlefield-y," with relatively predictable maps, but they're working on that. If you join in, you can see CCP practicing its engine manipulation. There's at least one that has new resources literally dropped from orbit mid-match. There are several that switch their building layouts around.

2. The microtransaction model they're using is not P2W, but it is a bit "P2get-your-hands-on-premium-gear-early." Advanced (level 3) gear at level one, prototype (level 5) at level 3. Prices are not silly-high-- in fact, they're low enough that I'm getting a little tired of getting sniped with a certain three-penny rifle.

3. Graphics and gameplay are not "triple A" awesome, but some of the "strange stuff" you encounter on the field (resources dropping from the sky at irregular intervals, possibly-randomized buildings) hints at vast potential for the future.

4. Balance is mostly okay. There are the usual people yelling, "nerf this, nerf that," but not much is actually broken. Not even the allegedly nerfed SMG.

5. The game caters perfectly fine to multiple play styles-- better than Eve does, IMO. Playing a sneaky bastard in Eve was always a bit of a pain, and took a lot of patience and a lot of luck. Now I can play a sneaky bastard and expect my tricks to pay off much faster, and occasionally yield a bumper crop (most kills I've gotten to date from a single remote explosive detonation: five).

6. Variety is comparable to Eve's start position: four suit types, a dozen or so weapon types, and many lesser variations among those. If Eve is any example to go by....

7. Gameplay is MUCH more immersive than it is in Eve, though the scenery doesn't tell us all that much about what we're looking at. Most sites are kind of generic high-tech industrial facilities. I look forward to a firefight in a habitation module; that should tell us a few things about the lifestyles of New Eden residents.

8. Social media has a ways to go. Those of you who have exchanged Evemails with me know whereof I speak.

9. Snipers have been scope-nerfed to prevent us from headshotting the rest of you poor sods from Timbuktu. Yes, on rumored Earth, in the Sol system, in the Milky Way Galaxy. Railgun charges travel instantaneously. One of the deadliest things to a sniper in this game is another sniper with a better scope, though sniper duels are usually won by superior (meaning, usually, "unexpected") positioning.

10. Static defenses, such as gun turrets, are effective but fragile. Any tanks that take the field will usually try to kill turrets first thing, to get rid of a primary threat to their survival.

11. Fitting is rock-paper-scissors flavored, though the effect is less absolute than it is in Eve. Unless you're in an anti-infantry fit and facing a tank; that gets pretty absolute.

12. Terrain is not very interesting-- yet. No grass, no trees. At most there might be short, velvety greenery. Also, all fights so far take place on terrestrial worlds, or maybe barren. No ocean, no gas giant, no lava, no plasma. They MIGHT have just introduced a storm world map, or something that could be used for it. They have hinted at plans to expand here, as well.

13. No cover mechanic is yet present beyond crouching. Mind you, crouching can be pretty damned effective for getting under cover.

14. Hit detection seems to err on the side of the defender, which can be maddening when a sniper shot produces a shield flash but no hit.

15. Need. More. Suits. Also need other-race variants of standard weapons. My Caldari black ops specialist is running around in a Gallente scout suit with a Matari SMG. The ignominy! It's also nearly impossible to properly outfit your Amarrian heavy suit with Amarrian weaponry: heavy weapons all seem to be either Caldari or Matari. Sorry, PIE.
« Last Edit: 22 Jan 2013, 19:05 by Aria Jenneth »
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BloodBird

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Re: DUST 514 Beta (post-NDA)
« Reply #1 on: 22 Jan 2013, 19:21 »

So in short, just out of BETA and about as basic as one can expect. Did anyone really expect much better from the very go? It's likely going to be a couple years until we see awesome degrees of variety on this.

Also, still waiting for them to get this to PC, because I absolutely refuse to bye into the console gaming side of things. Did not get an XBOX360 for the HALO series, even if I'd love to play the games beyond 1 and 2, will not get a PS3 for this, no matter how much I'd love to stomp face for the Fed.
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Aria Jenneth

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Re: DUST 514 Beta (post-NDA)
« Reply #2 on: 22 Jan 2013, 19:25 »

It's still in beta-- just out of closed beta. Of course, "open beta" for an FTP game is essentially release with caveats.

... Like, "We're not actually done enough with this to call it version 1.0, but have fun with it anyway."
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Saede Riordan

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Re: DUST 514 Beta (post-NDA)
« Reply #3 on: 22 Jan 2013, 19:29 »

Yeah, its basically gotten to the 'yeah just go have fun with it, it'll get better' phase. A lot of MMOs and FtP multiplayer games roughly start out with that premise. Even EVE did. Eve definitely did.

It looks like there's a lot of potential there. I'm really hoping that it lives up to it.
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orange

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Re: DUST 514 Beta (post-NDA)
« Reply #4 on: 22 Jan 2013, 19:42 »

Even EVE did. Eve definitely did.
You mean we aren't still in beta?
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Aria Jenneth

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Re: DUST 514 Beta (post-NDA)
« Reply #5 on: 22 Jan 2013, 19:53 »

Likewise, Saede.

Something else that just came to mind:

16. While nobody is going to be able to persuade me that only the Minmatar make submachine guns, some of the race-unique weapons are really cool. The scrambler pistol is an Amarrian weapon that apparently gets a bonus to headshot damage and works on a "channeled plasma" principle, rather than the usual Gallentean approach: process it into a bolt and just throw it out there.

(The Gallente made the shotgun. I'd complain more about that, but it's specifically a plasma shotgun, and we all know how the Gallente love their plasma.)

(Less forgivably, they also make the only assault rifle.)

(The Caldari, of course, make the sniper rifles and missile launchers.)

The Caldari forge gun is essentially a manpack artillery railgun-- an anti-vehicle weapon evidently developed from an industrial mining tool. Very neat. It's also a dropship pilot's nightmare: it works like a no-zoom railgun with a small but very intense area of effect. No dodging allowed.

The Amarrian (again) laser rifle is a weapon I fiercely hate being shot at with, which isn't to say that it's "bad." It's a continuous directed beam that rapidly damages what you focus it on. As long as you can track your target, you can do nasty things to it. It's apparently a little unwieldy up close, though.

Did I mention that the Amarrian suits and weapons are all Amarrian-pretty? They are. Pity about that "no heavy armaments yet" thing.

On the other hand, nobody else has a heavy suit.
« Last Edit: 22 Jan 2013, 19:57 by Aria Jenneth »
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Jekaterine

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Re: DUST 514 Beta (post-NDA)
« Reply #6 on: 22 Jan 2013, 20:22 »

http://failheap-challenge.com/showthread.php?10335-News-DUST-514-open-beta-is-here!&p=688099&viewfull=1#post688099

Matchfixing got underway the first day of open Beta. Not surprised at all.

Spirit of Eve and all that.
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Seriphyn

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Re: DUST 514 Beta (post-NDA)
« Reply #7 on: 22 Jan 2013, 20:22 »

Playing it, I do very much get a "Shows a lot of promise" feel to it. You look at it and even if the terrain is horribly textured, the general feel is "Man, looking at how EVE has progressed from 2003 to 2013, it's exciting".
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Aria Jenneth

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Re: DUST 514 Beta (post-NDA)
« Reply #8 on: 22 Jan 2013, 20:27 »

Ah-- another.

17. Snipers cannot shoot straight from a standing position or while in motion. Absent, perhaps, some extremely advanced skills, motionless and crouched is the only way you get the scope sway to go away. This is Extremely Important: it means that the easiest mark for a sniper is another (crouched, motionless, distracted) sniper.
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Sepherim

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Re: DUST 514 Beta (post-NDA)
« Reply #9 on: 22 Jan 2013, 20:57 »

How I envy you guys! I'm not going to buy a PS3 just for DUST, but what you guys tell does sound great or, at least, promising. Did I say I envy you terribly?
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Kyoko Sakoda

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Re: DUST 514 Beta (post-NDA)
« Reply #10 on: 22 Jan 2013, 21:03 »

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lallara zhuul

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Re: DUST 514 Beta (post-NDA)
« Reply #11 on: 23 Jan 2013, 04:11 »

Yup.

The livestream confirms it.

Not a very good game.
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BloodBird

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Re: DUST 514 Beta (post-NDA)
« Reply #12 on: 23 Jan 2013, 05:59 »

Yup.

The livestream confirms it.

Not a very good game.

Yet.

And that's your subjective opinion.

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Laerise [PIE]

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Re: DUST 514 Beta (post-NDA)
« Reply #13 on: 23 Jan 2013, 06:00 »

Yup.

The livestream confirms it.

Not a very good game.

Yet.

And that's your subjective opinion.

It's never going to be good.

It's going to die.

Nobody plays terrible games.
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Alain Colcer

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Re: DUST 514 Beta (post-NDA)
« Reply #14 on: 23 Jan 2013, 06:46 »

Thanks for the informed and concise descriptions, it makes me wonder why CCP didn't hire someone from some of the lesser FPS studios (gearbox? former DICE employees) to at least being advised on some key points of FPS design.

For DUST514 to actually suceed, they need to

1) create totally dynamic terrain with the same "basics buildings" used different, along with weather and day/night cycles.
2) Give meaning to actually capture and hold a location for players
3) Skill progression cannot be farmed by playing 24/7
4) Skills themselves should unlock weapon types, provide better fitting on the suit and improve stamina, BUT never EVER alter weapon physics (which i understand is the case currently)


As it is, DUST514 will have a slow start, hope CCP is ready to absorb the losses on the first year.
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