@ LYn Farel:
Well, in RL, you may hear of one bad op every few years, give or take. If the ratio in EVE was reflected IRL, then if even one in a thousand bad ops were reported, you would hear of one to a dozen failed ops every week at the least. If, say, the US government was met with a situation where they lost thousands of agents every day, constantly trying the same things in the same exact ways and meetings with near 100% failure ratio, they would change tactics and/or try something else at the very least, and they would also run out of agents very, very fast. NPC factions in EVE do neither. They have nedless forces and keep trying the same things over and over again in the same ways, with the same results.
It's a problem with lots of games, not just EVE or MMOs in general. Most games that have non-dynamic, repeatable content will run into the issue of sustainability sooner or later.
Even a game like Skyrim (yes, I finally picked it up in November; yes, I'm enjoying the shit out of it; shut up, I know I should've gotten it a year ago ) has it with enemies that respawn in dungeons after some number of ingame days - it can be explained away a few times with certain types of enemies (regular living enemies like bandits, Imperials/Stormcloaks, etc.) but one has to wonder how that huge barrow I cleaned out suddenly respawns all of the Draugr inside it... including the leveled 'boss'... over and over again.
And this is the gist of my point; All the things you mention here and all the things mentioned in my post, things like missions, ratting and so on, it's GAME content, farmable mobs, it's the same as trying to explain why all those asteroids that was strip-mined yesterday has respawned today.
What I'm saying is, that it's a completely futile effort to try and rationalize IC the mechanics in the game that allows for endless numbers of farm mobs and resources because the only logical explanation is that it's a game-design to keep the player's floating with resources, standings, ISK and entertainment. It's the infinite supply of rats and resources coupled with the finite number of mission variety and variety of rat AI moves that limits the game. Don't matter how many there is, there are only so many.
So in the interest in maintaining our IC belief that the universe is a real place and things are done due to realistic reasons we simply can't go into detail about the game's mechanics, such as the missioning, resourcing and ratting systems, because there are no acceptable IC explanations available.
BTW, gratz with getting Skyrim. I should return to it and finish it one of these days...