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That, even on non-capsuleer vessels, ship command sections are designed to be sheared off and function as an escape capsule? (The Burning Life p. 85)

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Author Topic: Star Citizen - from the producer of Wing Commander  (Read 101374 times)

Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #300 on: 19 Dec 2014, 11:12 »

Silas, please edit your post with all the pics in them and toss them in a spoiler tag, this page is killing me to load.

:)

Thy will be done.

Thee of little patience to be bestowed upon the glory of holy Star Citizen images. Slowly, painfully. Repeatedly.

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Orthic

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Re: Star Citizen - from the producer of Wing Commander
« Reply #301 on: 19 Dec 2014, 13:54 »

livestream is up and running. cool stuff going on, new pics from the escort carrier, AC 1.0 coming either tonight or tomorrow.
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Silas Vitalia

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Orthic

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Re: Star Citizen - from the producer of Wing Commander
« Reply #303 on: 19 Dec 2014, 19:14 »

Arena commander 1.0 is out, now has 16 ships with a lot of other improvements, working lobby, blah blah blah.

Aaaaaand it's a 20GB download. Damn.
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Lyn Farel

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Re: Star Citizen - from the producer of Wing Commander
« Reply #304 on: 20 Dec 2014, 05:06 »

20 Gb ? What are they putting inside that thing ? It's just a pvp module... 

I don't even want to imagine the size of the whole game package... :|
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Morwen Lagann

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Re: Star Citizen - from the producer of Wing Commander
« Reply #305 on: 20 Dec 2014, 08:19 »

20 Gb ? What are they putting inside that thing ? It's just a pvp module... 

I don't even want to imagine the size of the whole game package... :|

Needs Its Own Fucking Hard Drive Citizen.
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Lagging Behind

Morwen's Law:
1) The number of capsuleer women who are bisexual is greater than the number who are lesbian.
2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #306 on: 20 Dec 2014, 12:42 »

I think the way they tell it it's just not 'optimized' or something or other, these are fast beta builds they just sort of compile and release to the wild after they check out for bugs.   :(

I've got like 3 hours left to go on my download hehe....

This is a major big patch though as mentioned above; ships are up to like 16, and they've got the ship signature and emissions systems going, which handles how well targeting and missiles work (how they acquire and maintain locks, etc) and you can manipulate your signature to avoid those things.

Lobby system, friends lists, all that jazz for proper team pew pew as well.


I'm trying to plan out an optimal time to upgrade my hardware for the game's release, I can play it now in space with decent framerates but it's not too hot for the fps interior portions.... will come a point soon where I won't have the hardware to run the beta modules but will still be too far away from main release to upgrade.... decisions decisions!

New commercial for one of the new ship 'manufacturers' as well.  I'm starting to like these more and more as they are kind of replicating the eve racial factions but with ship manufacturing megacorps each with their own 'flavor'

https://www.youtube.com/watch?v=BR07oZC0QHU
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Orthic

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Re: Star Citizen - from the producer of Wing Commander
« Reply #307 on: 20 Dec 2014, 13:04 »

20 Gb ? What are they putting inside that thing ? It's just a pvp module... 

I don't even want to imagine the size of the whole game package... :|

Most of the space in large game downloads are art assets, and given the absurd amount of detail that goes into every ship, that's probably the cause. It also doesn't appear to be keeping anything left over from the previous builds (makes sense since it's going from version 0.9.2.2 to 1.0), which means you're getting the same 20 GB download regardless of what you had previously. I found this out because the download got borked by a computer crash and I had to uninstall and reinstall from scratch.
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #308 on: 20 Dec 2014, 21:09 »

Black Screen of death bug. Can't get past the launcher :(

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Lyn Farel

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Re: Star Citizen - from the producer of Wing Commander
« Reply #309 on: 21 Dec 2014, 05:01 »

Huge size of death release. Can't get past the download.  :P
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Orthic

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Re: Star Citizen - from the producer of Wing Commander
« Reply #310 on: 21 Dec 2014, 07:35 »

Black Screen of death bug. Can't get past the launcher :(

Yeah, it's a little buggy at the moment.  i'm enjoying elite in the meantime.
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #311 on: 21 Jan 2015, 14:16 »

Nice little new trailer for the Arena Commander 1.0 release

https://www.youtube.com/watch?v=NrrvPBrm03w    pew pew pew pew pew

I think the ships are looking great but the weapons are looking terrible to me still.

Vaporware my ass!

1.01 should be out this week I think, tones down the OP missiles and fixing more ship bugs.

BTW iirc current schedule:
Spring 15:  FPS Module launches
Summer 15: Multicrew ships
Fall 15:  Single Player campaign episode 1
Winter 15: PU demo

16: Full release
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #312 on: 24 Jan 2015, 12:48 »

https://www.youtube.com/watch?v=lfpaOIRl7hM

Background:

Instead of stargates your ships will enter 'jump points' which are little warp tunnels to other solar systems.  They will have openings of certain sizes, so you can't take a capital ship through a small one, etc.   They are setting these up strategically so smaller ships can take certain shortcuts to other systems that larger ships can't, to make for different sorts of strategic play.  The idea to have certain routes that say only an info runner or a small hauler can use, to make it worthwhile to still fly those ships instead of a massive space tanker for trading, etc.

The smaller jump points will be 'live' in that you actually have to pilot your ship through the tunnel avoiding obstacles.  The larger ones you only have to fly through once and then you can autopilot through the maelstrom.

Part of the exploration content will be (similar to Eve wormholes), scanning these routes out and mapping them to sell the information to traders and haulers.

Finding good routes and keeping them secret will also very much be a thing.


Map screen progress:   Not much different than EVE here except for the zooming in for missions, etc
https://www.youtube.com/watch?v=raErhW-lwpo&x-yt-ts=1421914688&x-yt-cl=84503534
« Last Edit: 24 Jan 2015, 13:09 by Silas Vitalia »
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #313 on: 28 Jan 2015, 13:10 »

Neat video about space cargo.  So you actually have the items in a container on a ship, you can move around, take things out, etc.  Very neat.

https://www.youtube.com/watch?v=a5Z4YJVmbJ4&list=PL8dQr8ffc03dJ3eLGPfBMmkCOXJlGoOpV&feature=share
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Pieter Tuulinen

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Re: Star Citizen - from the producer of Wing Commander
« Reply #314 on: 28 Jan 2015, 13:54 »

Vaporware my ass!

That's a nice techdemo. One could even call it a proof of concept. It is still not a game, despite the progress made.
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