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Author Topic: Star Citizen - from the producer of Wing Commander  (Read 101361 times)

Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #225 on: 12 Sep 2014, 11:24 »

And the big .9 patch today:

new racing mode

new ships

new hangars

private multiplayer matches

leaderboards

mucho mas:

https://robertsspaceindustries.com/comm-link/transmission/14143-Arena-Commander-V09-Released

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Samira Kernher

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Re: Star Citizen - from the producer of Wing Commander
« Reply #226 on: 12 Sep 2014, 13:15 »

Quote
Fixed Weapons and Convergence

With the introduction of the Lead Target Indicator we’ve also introduced fixed weapons and fixed weapon convergence. Now class one weapon mounts are properly fixed forward and no longer gimbal. They do however now automatically converge based on your range to the target lead indicator to ensure that if you line up your gun cross properly, you won’t miss.

There you go, Lyn. :P
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Lyn Farel

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Re: Star Citizen - from the producer of Wing Commander
« Reply #227 on: 12 Sep 2014, 16:10 »

Yeah but still gimbal weapons left and I still just can't like that at all. Automatic convergence is already annoying, but I guess I can live with it.

I honestly kind of appreciate gimbal weapons as a matter of lore, feel and universe, after all when you see how modern combat helicopters can fire in all directions with gimbal mounted weapons and all... but in terms of gameplay I really don't like them and that game will have a very hard time convincing me otherwise. They should just keep them for bigger ships with crews and turrets. :/

I tried their flight model though, and it's rather nice. But if I just have to put my target in the crosshair to hit, that's not much fun to me. I guess i'm too used to really complex simulations now. The only thing that is really complex in Star Citizen is their flight model (which I love), and their need for two more pairs of arms and tentacles to actually use your gimbal weapons while piloting while using your occulus rift (which I really hate, I want piloting and aiming skill, not multitasking headaches, and their game looks extremely micro intensive, without counting all the things that seem to require 10 hands at a time).

This has to be a contentious issue on their forums as well no ?
« Last Edit: 12 Sep 2014, 16:12 by Lyn Farel »
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Ché Biko

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Re: Star Citizen - from the producer of Wing Commander
« Reply #228 on: 13 Sep 2014, 15:48 »

TOP GEAR PARODY.  SO MUCH WIN
8)
Must...resist...temptation.
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-OOChé

Mizhara

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Re: Star Citizen - from the producer of Wing Commander
« Reply #229 on: 16 Sep 2014, 10:01 »

TOP GEAR PARODY.  SO MUCH WIN
8)
Must...resist...temptation.

All the win... in the wuurld?
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #230 on: 25 Sep 2014, 14:29 »

A good posting of current in-game music.

http://youtu.be/ukCbpWHBMG0?t=20m15s

Definitely going for the 'heroic space opera symphony' sound but some of this does tug the appropriate emotional levers to the imagination of doing daring adventures in space.

I prefer EVE's soundscapes but this symphony stuff does smell appropriately of pulp space opera!

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Lyn Farel

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Re: Star Citizen - from the producer of Wing Commander
« Reply #231 on: 26 Sep 2014, 05:22 »

Eve lacked music like that (or of another style) that was appropriated for action packed sequences. It was very underwhelming when fighting. I liked Eve ambiant musical tracks, but not in tense situations that called for something closer to that.
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #232 on: 26 Sep 2014, 15:42 »

New ship for sale today: The Reclaimer

Dedicated salvage vessel, I'm glad the aesthetics are appropriately gritty and grimdark :)

https://robertsspaceindustries.com/comm-link/transmission/14171-Concept-Sale-Unveiling-The-Aegis-Reclaimer

It's a big one, and should be a lot of fun to enter a debris field, EVA in a mining pod and cut salvage away to be hauled in. 

Going to be a lot of non-pvp in this game!



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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #233 on: 08 Oct 2014, 19:21 »

More purdy artwork showing the design process for the 'constellation' which is the 'millenium falcon' stand-in.   Small crew, good for exploring, hauling, etc.

https://robertsspaceindustries.com/comm-link/transmission/14201-WIP-Constellation-Variants


Big announcements coming in a few days with the citizencon and pax australia, I believe we'll finally get the Cutlass commercial and variants, and some MUCH needed patches for arena commander

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Elmund Egivand

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Re: Star Citizen - from the producer of Wing Commander
« Reply #234 on: 08 Oct 2014, 19:43 »

New ship for sale today: The Reclaimer

Dedicated salvage vessel, I'm glad the aesthetics are appropriately gritty and grimdark :)

https://robertsspaceindustries.com/comm-link/transmission/14171-Concept-Sale-Unveiling-The-Aegis-Reclaimer

It's a big one, and should be a lot of fun to enter a debris field, EVA in a mining pod and cut salvage away to be hauled in. 

Going to be a lot of non-pvp in this game!



Can I outfit half that ship with guns?

Will it come with a free Xenomorph?
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Vizage

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Re: Star Citizen - from the producer of Wing Commander
« Reply #235 on: 08 Oct 2014, 19:54 »

Just read the latest backers email about the research/hospital/black market drug fabrication ship.

Needless to say; Squeeeeeeeeeeeee!
:D :D
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #236 on: 09 Oct 2014, 06:59 »

Just read the latest backers email about the research/hospital/black market drug fabrication ship.

Needless to say; Squeeeeeeeeeeeee!
:D :D

Indeed! I think they really are putting their development time on the ship types people vote for. For the rest of you, the last few stretch goals were voted on by the backers, and instead of a combat ship, a hospital/science/research vessel won by a huge margin.

They really are making a huge effort for half of the game to have nothing to do with pew pew.

I'm also really interested in the hacking/info courier ships.   The game play ideas for hacking sound really cool...
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #237 on: 09 Oct 2014, 08:22 »

Can I outfit half that ship with guns?

Will it come with a free Xenomorph?

Confirmed xenomorphs and derelict capital ships/stations to 'clear.'

One of big game play scenarios:

Find derelict ship/station.

Dock, get out of ship.  Explore/purge location of xenos ala 'aliens' or 'space hulk' via FPS play.

Repair station with friends (repair or haul in new equipment with cargo ships).

Activate station/tow ship back to civilization.

Profit?

 
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Elmund Egivand

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Re: Star Citizen - from the producer of Wing Commander
« Reply #238 on: 09 Oct 2014, 19:28 »

Can I outfit half that ship with guns?

Will it come with a free Xenomorph?

Confirmed xenomorphs and derelict capital ships/stations to 'clear.'

One of big game play scenarios:

Find derelict ship/station.

Dock, get out of ship.  Explore/purge location of xenos ala 'aliens' or 'space hulk' via FPS play.

Repair station with friends (repair or haul in new equipment with cargo ships).

Activate station/tow ship back to civilization.

Profit?

Must have stowaway Xenos in ship murdering crew and much screaming and hapless wild gun-firing or it doesn't count.
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #239 on: 10 Oct 2014, 21:10 »

Sexy new Cutlass.

Upgraded to the military 'blue' version with the blackbeard pirate skin.

BRING IT.

https://robertsspaceindustries.com/comm-link/transmission/14200-Unshackled-The-Drake-Cutlass
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