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Author Topic: The Nuclear Issue  (Read 6846 times)

Saede Riordan

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Re: The Nuclear Issue
« Reply #15 on: 19 Sep 2012, 07:24 »

Those restrictions shouldn't govern the pirate factions though, whose accessible holdings are always hinted at just being a fraction of their total numbers, with most of them spread out and hidden throughout null security space.
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Leopold Caine

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Re: The Nuclear Issue
« Reply #16 on: 19 Sep 2012, 07:31 »

They don't actually have a motive. Unless Daleks suddenly become a pirate faction, I don't see why any of the existing ones would launch such a lengthy and expensive campaign, to achieve nothing.
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Saede Riordan

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Re: The Nuclear Issue
« Reply #17 on: 19 Sep 2012, 07:40 »

They don't actually have a motive. Unless Daleks suddenly become a pirate faction, I don't see why any of the existing ones would launch such a lengthy and expensive campaign, to achieve nothing.

Blood Raiders going on a massive Harvest? Its hinted at in the End of the World chronicles that they would do that, had they the means, except...they do have the means.

Sansha...I really don't know why he hasn't dumped Kyonoke on anywhere he wants gone. I think that might be a good way to balance incursions. If you don't stop the incursion, then right before the incursion ends, Sansha drops Kyonoke and everything in the system gets fucked. All the agents, gone, all the PI stuff, gone, station services, gone, stations abandoned, etc, and in order to get those services back, you need to, I dunno, pour resources into a public construction egg that anyone can add to but no one can get anything out of.

Guristas, yeah they don't have much of a reason

Serpentis, don't have a reason

Angels, unless they suddenly get much more ballsy, and start claiming more of lowsec, then they don't have a reason either.
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orange

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Re: The Nuclear Issue
« Reply #18 on: 19 Sep 2012, 07:43 »

People are cheap.

Turning every enemy world into Venus or worse has its appeal; but then you can't use that world.

Worlds in nuclear (or equivalent) winter are expensive, time consuming, or both to reterraform.
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Saede Riordan

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Re: The Nuclear Issue
« Reply #19 on: 19 Sep 2012, 07:52 »

You should be able to destroy worlds with titans in nullsec, should this be easy? no, there should be automated planetary defense nets that you need to punch through first, not to mention the capsuleers. If this happens, the planet turns into a Seyllin-like shattered world with no usable resources, and the controlling alliance then has to spend a lot of isk terraforming it to get things back out of it. Although, currently, I don't think PI is quite valuable enough for that atm.
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Silas Vitalia

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Re: The Nuclear Issue
« Reply #20 on: 19 Sep 2012, 07:53 »

We are forgetting Equilibrium of Mankind, who would happily destroy all biomass on all planets

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Vieve

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Re: The Nuclear Issue
« Reply #21 on: 19 Sep 2012, 07:53 »

Serpentis, don't have a reason


I've always imagined the Serps being more interested in planetary exploration and exploitation (of flora and fauna), rather than destruction.
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Leopold Caine

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Re: The Nuclear Issue
« Reply #22 on: 19 Sep 2012, 08:09 »

Serpentis, don't have a reason


I've always imagined the Serps being more interested in planetary exploration and exploitation (of flora and fauna), rather than destruction.

I think Angels Guristas and Serps all do, as for Sansha and Blooders, they actually need people for their plans, so nuclear genocide is not an option.
Also, does anyone remember Mabnen II?
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kalaratiri

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Re: The Nuclear Issue
« Reply #23 on: 19 Sep 2012, 09:15 »

The Reschard V event also happened before the DDs were changed. I strongely suspect that the beam weapons would be much more damaging to a planet then the AOE. The AOE would just torch the atmosphere, burning it off and disrupting the weather patterns and biosphere, like we see on Reschard. But the beam DDs? Those would probably punch through the crust into the mantle, sending a gout of planetary material spewing out into space to rain down on the planet. It could even critically lose stability and fracture entirely, which would pretty much doom the whole world, basically like Seyllin.

I really wish we could do that, but I know eve players. There wouldn't be any planets left.

Maybe if they included a way to terraform and fix planets that we fucked up.

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Natalcya Katla

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Re: The Nuclear Issue
« Reply #24 on: 19 Sep 2012, 09:29 »

Even putting aside instant-death options such as DDs or deliberate relativistic impacts, a multitude of options are available to exterminate all life on a planet, including sustained orbital bombardments from battleships/dreads or even simply tugging the largest Veldspar 'roid you can find into a decaying orbit and moving on.

The reason such options have NOT been used, therefore, is clearly a political or social one: None of the governments in New Eden are prepared to accept the political fallout resulting from a deliberate extermination campaign against an enemy nation.

Hi there.

So much this. The habitable worlds of three regions is the scale of mass destruction/murder we're talking about in regards to the initial attack on Sansha's Nation.
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Morwen Lagann

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Re: The Nuclear Issue
« Reply #25 on: 19 Sep 2012, 10:20 »

Even putting aside instant-death options such as DDs or deliberate relativistic impacts, a multitude of options are available to exterminate all life on a planet, including sustained orbital bombardments from battleships/dreads or even simply tugging the largest Veldspar 'roid you can find into a decaying orbit and moving on.

The reason such options have NOT been used, therefore, is clearly a political or social one: None of the governments in New Eden are prepared to accept the political fallout resulting from a deliberate extermination campaign against an enemy nation.

Hi there.

So much this. The habitable worlds of three regions is the scale of mass destruction/murder we're talking about in regards to the initial attack on Sansha's Nation.

The part that Ghost bolded is where his (joking?) argument falls apart, though. There was no political "fallout" from the Big Four ganging up on Sansha - no overwhelmingly negative fallout, anyway.
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Natalcya Katla

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Re: The Nuclear Issue
« Reply #26 on: 19 Sep 2012, 12:02 »

The part that Ghost bolded is where his (joking?) argument falls apart, though. There was no political "fallout" from the Big Four ganging up on Sansha - no overwhelmingly negative fallout, anyway.

I believe Ghost's intention was to challenge the argument he quoted, not support it. That's how I interpreted his post, anyway.
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Morwen Lagann

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Re: The Nuclear Issue
« Reply #27 on: 19 Sep 2012, 12:28 »

Hence the "joking?" in parentheses.

If the Empires weren't worried or simply didn't care about political fallout, they'd already be taking action in that vein.

Very little would stand in their way aside from each other - and depending on the first-strike method, that might not even mean much. CONCORD's little more than a paper tiger at this point with anyone who isn't a capsuleer. Even if CONCORD decided to change its tack away from policing capsuleers to try forcing a ceasefire, I doubt even hiring the help of independent capsuleers would have much of an effect against the full force of the Big Four's navies.

That the Empires are maintaining the sorry excuse for a status quo we have now, says to me that there's too many incentives not to do anything decisive one way or another, and not enough people in charge who simply don't give a damn.
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Wanoah

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Re: The Nuclear Issue
« Reply #28 on: 19 Sep 2012, 14:17 »

For me, titans should never have been made available to the players. It has cheapened them and has made the world significantly dumber. They should have forever remained unobtainable, rare and awe-inspiring. Really, this goes for all of the capital ships.

I see that period where POS and capital ships were introduced as one where there was a real fork in Eve's development. Everyone wanted something better than GSCs to make living in 0.0 more viable and less of a ballache. POS were CCP's answer and every aspect of these and every development that related to them compounded the errors. It was always obvious that we would go from Battleships Online to Capships Online, but the devs always underestimated the players.

There was a real opportunity to keep life in 0.0 somewhat transient and mobile. I recall much of the early talk around titans in particular seemed to suggest that these would be more like mobile bases for corporations to be defended rather than offensive weapons. Cap ships could have offered a persistent, but still mobile substitute for all those POS and outpost roles. Without static objects in space to be defended, we might have avoided the worst excesses of the inevitable blobfest.

Maybe in EVE II, they'll get it right.
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Merdaneth

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Re: The Nuclear Issue
« Reply #29 on: 19 Sep 2012, 14:51 »

Cold War anyone? I'm sure SSSR was pretty smart to figure out nuking US or China is not gonna turn out well for them either.

Same goes for these kind of things. There's always the retaliatory strike.

Not particulary worried about government, worried about any less sane individuals getting their hands on a couple of nukes. And knowing capsuleers, if they were able to blow up planets, I believe most of them would.

In fact, if CCP would make stations destructible (even in high-sec), I'm sure most of them would be destroyed rather quickly...
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