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Author Topic: Dust 514: Corporate Warfare in an Unforgiving Universe  (Read 3943 times)

Publius Valerius

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I dont know if this topic already exist, but I though it would be a nice addition here. Most of the people already maybe read it. But still  :)

There are new infos (or old Infos in a new present, which got but together in a nicely way),
http://www.dust514.com/universe/corporations/

Something which I found interesting was the corporation page.



Corporate Warfare in an Unforgiving Universe

Whether hiring mercenaries or providing them, corporations play a major role in all aspects of warfare in DUST 514™. A corporation in DUST 514 is similar to the guilds and clans of other online games. In the current phase of the DUST 514 closed beta, players will be temporarily assigned to a corporation with a background in the EVE universe: New Eden.


Archangels

Operating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function, led by the Dominations. In the century they've been lurking in deep space they have stolen, plundered, or sabotaged countless number of ships, and kidnapped, molested, or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation – their influence spans almost the entire known universe. Many believe that the Angels got their power by uncovering lost technologies hidden in ancient Jovian homes now infested by the Angel Cartel.


Arkombine

The Arkombine are a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve, they now seek independence and a way out of this life. Their ranks are comprised of clone soldiers from all four of the major factions.


Blood Raiders

The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have “purer” blood than other bodies, and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most-wanted list for many years now. Under his leadership the Blood Raiders have become more organized, and they have established several bases in the Bleak Lands region.


Guristas

Formed by two former members of the Caldari Navy who go by the names Fatal and the Rabbit, the Guristas are a constant thorn in the side of the Caldari State. The Guristas are traditional pirates in the sense that their operation is not based around some creed or ideology, but rather plain and simple greed. The Guristas have bases close to Caldari space and from them they embark on daring raids, often into the Caldari State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be tampered with.


Imperial Guard

Once comprised solely of conscripts from the Sarum family’s personal armed forces, the Imperial Guard has in recent times bolstered its ranks with an alarming number of recruits, all volunteers of exceptional commitment to the faith. In a short time the Guard has grown from a small detachment primarily responsible for the Empress’ security to a fully fledged battle company. Currently its recruits are the only Amarr soldiers actively participating in the Templar program.


Mordu's Legion

The origin of Mordu's Legion lies in the Gallente-Caldari War, when a group of Intaki military personnel sided with the Caldari. The Intakis were put into a separate unit with a Caldari officer named Mordu. After the war the Intakis settled in Caldari space, but unwillingly became entangled with Caldari locals in the Waschi Uprising. Mordu's Legion was formed at that time as a mercenary fighting force, and it continued even after the uprising. The Legion is loosely associated with the Caldari Navy, but it is for the most part independent. Mordu's Legion is commonly hired by companies to protect valuable assets outside empire space, like Outer Ring Excavations, which pays them handsomely to patrol the Outer Ring region.



Serpentis Corporation

The Serpentis Corporation was founded a few decades ago by V. Salvador Sarpati. At first it was engaged in hi-tech research, but with time its ties to the underworld grew and the Serpentis research stations, scattered around in remote areas, became infamous pirate havens. Sarpati made a deal with the Angel Cartel early on to provide protection for his stations, and the duty was taken on by the Guardian Angels. Both sides have prospered enormously from this deal: Serpentis can operate in peace, and the Angel Cartel gets access to their illegal research efforts. It is strongly believed that Serpentis is the main developer and manufacturer of illegal neural boosters, especially since Sarpati's father was a renowned specialist in that field. The home of Serpentis is in the Phoenix constellation in the Fountain region.


Templis Dragonaurs

The Templis Dragonaurs are an ultra-nationalist Caldari terrorist organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor. Rumor has it that Tibus Heth was a member of this organization for six years, although it has never been officially proven.








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Ghost Hunter

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #1 on: 06 Aug 2012, 03:05 »

I believe this information to be the same as when the beta first began, and these are all placeholder/testing corporations?
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Publius Valerius

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #2 on: 07 Aug 2012, 13:35 »

I believe this information to be the same as when the beta first began, and these are all placeholder/testing corporations?

Ehm I actually dont know.... Like I said some are old just in new fashion redesign, like the weapon page.... but Arkombine & Templis Dragonaurs part with their symbols were new to me. So I though maybe to put it here for others which hadnt seen yet.

"they now seek independence and a way out of this life. Their ranks are comprised of clone soldiers from all four of the major factions." Maybe the 0.0 bears of Dust? Or a step inbetween... to get people into 0.0 action?.... Unlike in EVE you have more or less just battles and PvP... so a step inbetween PvE -> PvP -> "0.0 PvP" is in eve needed (and there with FW); but this steo is less needed in Dust so I think.... so maybe it is a corp for Dusties to get use to "0.0 PvP".. something like "PvP highsec/normal battles" -> "Arkombine" and/or "Faction Warfare" -> "0.0 PvP"

Maybe a beta test can enlighten us.

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Ulphus

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #3 on: 07 Aug 2012, 13:58 »

At the point that I stopped playing Dust, corps were assigned randomly and there were no details about them beyond what you've listed above.

I got the strong impression they were more interested in working on the game-play than the back-story; or perhaps, revealing the game-play rather than back-story to the testers.

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Saede Riordan

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #4 on: 07 Aug 2012, 22:16 »

I'd like to note that there are technically two missing pirate factions. Perhaps they're working on adding something in.
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Seriphyn

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #5 on: 08 Aug 2012, 18:38 »

I don't think they're missing (No Fed or Minnie), just that the current list are the groups with Dust tech currently.
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orange

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #6 on: 08 Aug 2012, 21:57 »

I don't think they're missing (No Fed or Minnie), just that the current list are the groups with Dust tech currently.

Mordu's for the Fed? Sorta?
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Louella Dougans

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #7 on: 08 Aug 2012, 23:28 »

I can't see DUST having Sansha's Nation as one of the npc corps that people are randomly assigned to when not in a player corp.

It just wouldn't make sense, imo.
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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #8 on: 09 Aug 2012, 01:18 »

I can't see DUST having Sansha's Nation as one of the npc corps that people are randomly assigned to when not in a player corp.

It just wouldn't make sense, imo.

Yes.

I am interested in how they will play the clone trooper story in the Sansha bloc, as much like Capsuleers it's anathema to the Nation.
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Alain Colcer

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #9 on: 09 Aug 2012, 09:49 »

Mordu's Legion

The origin of Mordu's Legion lies in the Gallente-Caldari War, when a group of Intaki military personnel sided with the Caldari. The Intakis were put into a separate unit with a Caldari officer named Mordu. After the war the Intakis settled in Caldari space, but unwillingly became entangled with Caldari locals in the Waschi Uprising. Mordu's Legion was formed at that time as a mercenary fighting force, and it continued even after the uprising. The Legion is loosely associated with the Caldari Navy, but it is for the most part independent. Mordu's Legion is commonly hired by companies to protect valuable assets outside empire space, like Outer Ring Excavations, which pays them handsomely to patrol the Outer Ring region.

I re-read several times to try to make equivalents with the actual eve (since supposed dust happens within it), and found the bolded part to be completely wrong...

ORE had a hostile takeover by Serpentis about 2 years ago, Mordus was dismissed and no longer required to protect ORE assets....(and it was literally a hostile take over with military occupation of their stations afaik)....

Also, there should be a valklear NPC division if they are going to add the dragonaurs, along with something similar for the feds......otherwise it does not include all 4 empyrean nations.
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Gessenier

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #10 on: 09 Aug 2012, 18:18 »

I thought the Templis Dragonaurs were still an outlawed entity in the State? Or is it a case of, "Yes, they may have patronage due to Heth but ignore all these Dust Bunnies in a Templis Dragonaurs unit"?
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Casiella

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #11 on: 09 Aug 2012, 18:20 »

This seems kind of like the famed Crystal Ball.
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Reyd Karris

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #12 on: 09 Aug 2012, 20:04 »

Also, there should be a valklear NPC division if they are going to add the dragonaurs, along with something similar for the feds......otherwise it does not include all 4 empyrean nations.
What this all comes down to is this: how will the launch of DUST 514 change EVE? Are you looking at the information presented as being "real time", meaning accurate to the state of affairs in EVE this very moment, or post-DUST launch?

My educated guess would be that it is the post-launch reality. i.e., "crystal ball" scenario as Casiella eloquently puts it. It's a work in progress, and this work contains information that is either subject to change, or will be accurate when the game launches.

For instance, Mordu's and ORE providing DUST tech to Serpentis and the other pirate nations in order to buy back space and/or secure co-development deals on new weapons.

It may make sense if you take CCP up on it's DUST 514 beta invite... or log into playstation home and check out the Horizon Lounge.  ;)
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Seriphyn

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #13 on: 12 Aug 2012, 10:41 »

It's worth noting that according to Templar One, Mordu's Legion is heavily aligned with the Federation now (and Ishukone). They even send crews for FDU battleships. The head honcho of Mordu denounced the invasion of Caldari Prime, and they subsequently lost all security/defence contracts and ties with the State. How the fuck are we supposed to know this? All yours for $10.

But 90% of people going in won't know this (even if Dex is right about pointing Mordu as the de facto 'Fed' NPC corp). Templar One didn't even mention a SINGLE thing about the Mordu's agreement with the Intaki Assembly.

I suspect that TonyG's framework (which the remaining CCP story guys are now deviating from a la 514 chronicle) was to give DUST tech to the Fed last, because obviously Fed is too good to acquire such an ebil technology so willingly, doing so last because they are forced to out of circumstance to prevent the others from going powercrazy with it :roll:
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Reyd Karris

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Re: Dust 514: Corporate Warfare in an Unforgiving Universe
« Reply #14 on: 12 Aug 2012, 13:38 »

But 90% of people going in won't know this (even if Dex is right about pointing Mordu as the de facto 'Fed' NPC corp). Templar One didn't even mention a SINGLE thing about the Mordu's agreement with the Intaki Assembly.
The deal most likely occurs after Templar One. Otherwise, nothing in either chronicles or Templar One would make a lick of sense.

Quote
I suspect that TonyG's framework (which the remaining CCP story guys are now deviating from a la 514 chronicle) was to give DUST tech to the Fed last, because obviously Fed is too good to acquire such an ebil technology so willingly, doing so last because they are forced to out of circumstance to prevent the others from going powercrazy with it :roll:
To be fair, you can play the game and have fun without knowing anything of the novels. In fact, I think I'd honestly enjoy it more had I not read the novels.

Templar One is a media tie-in, and I see it as nothing more than that. Nice fluff, but not hard canon. Designed to get people interested in the story, not necessarily represent hard coded in-game reality.

That said, I'd much rather the tech be something new based on an evolution of neural rigging and cloning tech than Sleeper brain implants. Adding in really murky morality and body horror elements isn't necessary to make a compelling story, especially if these elements are badly researched. I'm also kind of tired of the 'We humans are big fat dummies in the future who can't figure out how to use a mass spectrometer' trope.  :|

On the corporate thing though; notice that much of the PF has been moved away from the front page of the site, both on DUST 514 and EVE sides. This is something most game companies do by default, but something new to EVE. How many people can search through all the news stories to find out what happened with Ishukone 'X' number of years ago? How easy is it to do this? What is there is designed to get a player into the game in under 15 minutes with a cursory understanding of what to expect. You don't need to know that Otro Gariushi is the ex-CEO of Ishukone, who died in a station explosion.

Quote
It's worth noting that according to Templar One, Mordu's Legion is heavily aligned with the Federation now (and Ishukone). They even send crews for FDU battleships. The head honcho of Mordu denounced the invasion of Caldari Prime, and they subsequently lost all security/defence contracts and ties with the State. How the fuck are we supposed to know this? All yours for $10.
Think of it from this perspective; does knowing this information make it easier or harder to target an enemy, or does such information make your choice of character concept any less valid in 5 years?
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