Which is fine--and pretty much as it's being played these days--but sounds as though Abraxas is saying "clones" are clones--which is not what the cloning article says--or that there's something in EVE's Future Science which means that the doping of the biomass-built body with the client's DNA includes a way to replicate the effects of oocytogenesis.
It'd be kinda nice to know which.
Two issues here. First, that of "literary conceit". Second, that of "true science vs. fictional science".
The literary conceit of cloning is that it is
you in the sense that everything you are transfers, as a way of explaining how you can go from copy to copy and retain knowledge. It's a way to explain the respawn mechanic, and help with the willful suspension of disbelief in the setting.
Combined with the assumption that these clones follow scientific principles, sometimes that believable explanation of "It's a clone body, get over it" falls apart if you know enough about real science.
I doubt Abraxas has studied the concept of cloning (and the biological processes that by the nature of reality must occur in such a body) in depth.
A few years ago a friend developed a tabletop game that included cloning. In this setting, genetic engineering and gene splicing took center stage. The characters were established as being sterile prior to the game starting, for the simple reason that due to the genetic changes that occurred to each and every character, it simply wasn't feasible to allow them to breed. What happens to a character spliced with cheetah DNA if they breed with someone with lizard DNA? What's the likelihood of the mother's body flat-out rejecting the fetus? Questions like that were simply answered by "Your character can't have children, period." There was a wonderful RP situation that occurred when a character became pregnant due to being attacked by a member of the main enemy species in the game, and an unscrupulous scientist trying to play god and trying to become immortal - because that's what insane scientists that are nearly immortal themselves tend to do, right? Body horror and questions of morality quickly ensued; needless to say, the movie Prometheus doesn't seem all that original to me as a result.
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In EVE, the question is more what exactly is a clone, and how accurate that depiction is to true biological principles. CCP is more interested in what makes a good story than what makes good science, which is fine from a certain point of view. The whole concept of having a child is slightly out of the realm of in-game mechanics (thankfully), so it lands firmly in the realm of fiction and RP.
So, how much hard science you want in EVE depends on how much research must be done to accurately depict the setting.
Did that make any sense? I just had my caffeine so feel free to correct my rambling.