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That, even on non-capsuleer vessels, ship command sections are designed to be sheared off and function as an escape capsule? (The Burning Life p. 85)

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Author Topic: SISI NAO!  (Read 19333 times)

Graelyn

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Re: SISI NAO!
« Reply #75 on: 09 Nov 2011, 10:55 »

Although guns always hitting on the first cycle looks to be a technical limitation, I am interested to know they are forgoing the same graphic for global fleet fights. Visual overload?

Remember, your client knows if you are hitting someone, or if someone is hitting you.

Data on other people hitting or missing is not anywhere in the packet; your client has no idea if your fleetmate is hitting or missing.

Adding this would require an additional chunk of data going back and forth to the server. In a big fleet battle, that chunk of data could end up being bigger than anything else the server is sending you. Lag would baloon in a big way...

Or we can take this and be happy.  8)
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If we can hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate!

hellgremlin

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Re: SISI NAO!
« Reply #76 on: 09 Nov 2011, 12:05 »

When looking at planets in Jove Space:

http://img12.imageshack.us/img12/4050/20111106180917.jpg
http://img38.imageshack.us/img38/3379/20111106180923.jpg

That's above you in just about every system I've looked at there. Any Ideas?
The planet is part of the background?
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Lyn Farel

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Re: SISI NAO!
« Reply #77 on: 09 Nov 2011, 12:28 »

Oh for fuck's sake, they just need to stop camo-painting spaceships. It looks hideous and makes no sense.

I agree, that is just ridiculous to me. Camo... Well ok, why not after all, but most of them are just fugly and of very bad taste artistically. Any other painting works (for example Carthum, Khanid, KK, etc) just because it does not refer to any RL or unrelated stuff. Putting something designed for camo in forests or tundra, but in space, is very disturbing for the mind.

That's just like putting a shark in space, it is disturbing : you will at least unconciously wonder what the fuck it is doing here. Surely it works for parodies and comedies, but here... :/
« Last Edit: 09 Nov 2011, 12:30 by Lyn Farel »
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Milo Caman

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Re: SISI NAO!
« Reply #78 on: 09 Nov 2011, 12:37 »

Zing!

Four more to come when I can find the time.

The planet is part of the background?

Also no, only way you can see the backgrounds for Jove Space/That Unlinked Region.
« Last Edit: 09 Nov 2011, 12:39 by Milo Caman »
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kalaratiri

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Re: SISI NAO!
« Reply #79 on: 09 Nov 2011, 14:08 »

When looking at planets in Jove Space:

http://img12.imageshack.us/img12/4050/20111106180917.jpg
http://img38.imageshack.us/img38/3379/20111106180923.jpg

That's above you in just about every system I've looked at there. Any Ideas?
The planet is part of the background?

Nope, but you can't see Jove space any other way than using the Planet View
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Kiki Truzhari

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Re: SISI NAO!
« Reply #80 on: 09 Nov 2011, 16:29 »

When looking at planets in Jove Space:

http://img12.imageshack.us/img12/4050/20111106180917.jpg
http://img38.imageshack.us/img38/3379/20111106180923.jpg

That's above you in just about every system I've looked at there. Any Ideas?
The planet is part of the background?

Nope, but you can't see Jove space any other way than using the Planet View

thought you could see it from the space around it?
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Prohasar man opre pirende - sa muro djiben semas opre chengende

Sakura Imoru

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Re: SISI NAO!
« Reply #81 on: 10 Nov 2011, 06:25 »

OMFG: https://forums.eveonline.com/default.aspx?g=posts&t=31803&find=unread

That will make buying a new / replacement ship much easier :eek:
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Esna Pitoojee

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Re: SISI NAO!
« Reply #82 on: 10 Nov 2011, 12:45 »

Just last night, I was thinking how awesome it would be to have a "find items on market" button in your saved fittings screen.

Then I thought, "Nah, CCP is busy with more important gameplay fixes, they'll never have time for something small, yet potentially troublesome like that."

Can't decide now whether to still hate them for the emotional rollercoaster, or just let the <3 flow.
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

Myyona

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Re: SISI NAO!
« Reply #83 on: 14 Nov 2011, 11:49 »

Ah, they have something for me too now: link.
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Graelyn

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Re: SISI NAO!
« Reply #84 on: 14 Nov 2011, 15:37 »

Nice!
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If we can hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate!

kalaratiri

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Re: SISI NAO!
« Reply #85 on: 14 Nov 2011, 16:06 »

Ah, they have something for me too now: link.

\o/
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Jocca Quinn

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Re: SISI NAO!
« Reply #86 on: 15 Nov 2011, 02:40 »

Ah, they have something for me too now: link.

Huh? whatsthatthen?

I guess I'm missing something, result of a live event?
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Mithfindel

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Re: SISI NAO!
« Reply #87 on: 15 Nov 2011, 03:08 »

Talking about live events:

New

Old

Guess where that is.

(Shamelessly stolen from Failheap.)
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Myyona

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Re: SISI NAO!
« Reply #88 on: 15 Nov 2011, 03:12 »

"This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant."

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Alain Colcer

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Re: SISI NAO!
« Reply #89 on: 15 Nov 2011, 07:51 »

"This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant."

best outcome evar!  :lol: :lol:
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