Victoria, don't want to tread on your thread haphazardly - shall I spin off a thread for succession game or you ok having it wrapped up in this one for at least planing stages? I'm hearing enough interest to at least get started on one.
From my experience in having played one, these are the minimum of ground rules needed for it to work:
- Each person has a set limit of in-game days in a time limit of a given # of RL days - we did one Minecraft week, 4 RL days. Play passes to the next player if you don't turn in your map within the time limit.
- No mods, or at least no mods that haven't been previously agreed on by all players. If the game adapts a mod, for comparability, all players must use that mod thenceforward, but it's easier to just say "no mods" unless there's a good reason.
- No cheats/external editors, on your honor. (The GM may make rare exceptions in the event of a technical glitch, and may also pre-load the map with some items if it fits the theme).
- No knocking down/vandalizing other people's builds. Adding/continuing/fixing stuff is fine, but it would be polite to ask before making major changes. Do try to repair things like creeper damage to the best of your ability - you'll be forgiven if it's not perfect.
- Stay in a reasonable walking distance of built-up areas.
- At the end of your turn, post your current map/send to the GM to post (TBD) and a summary of your turn activity. In Character isn't strictly required but is encouraged.
- Keep to the theme. The theme is open for interpretation, but this may not be the best venue for your giant Goldmember, sprite art or masterwork redstone and noteblock rendition of Still Alive, for example.
Things I'd like to leave open to discussion before starting: the theme itself, and preferred difficulty level.
Difficulty level: At least one day/night of Peaceful is permitted for a player to get their bearings. When I played, the ratio was three days Peaceful, 4 on choice of Normal or Hard. I'd rather not do 100% Peaceful - there should be a challenge aspect, IMO.
Theme:
Here's the game I was in, which gave the excuse plot that we were agents of a king collecting supplies for a war. I'm brainstorming maybe something to do with a dreamworld that we visit?