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as Emperor, Doriam Kor-Azor changed the name of the fourth planet of the Kor-Azor system to Eclipticum and its moons to Black Viperia, Griklaeum, and Kileakum in honor of the champions who won him the throne.

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Author Topic: FW and its Relevance to Roleplay  (Read 10322 times)

Julianus Soter

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Re: FW and its Relevance to Roleplay
« Reply #15 on: 21 Apr 2010, 14:55 »

Because the Federation retook a large swathe of star systems, the entire storyline was turned on it's head.

How so, you ask? Anyone that had seen the situation playing out in chronicles and news items understood this to be the case: Formerly, the pressure was on Foiritain due to the Caldari occupation. He had started cutting deals, allocating secret funds vis-a-vis the Ishukone/Mordus arrangement in Intaki. Eventually, because of the continuing poor state of affairs, he was forced out of office, and Roden was elected.

At the time of the election/ascent of Roden, systems were being retaken.

By the time it was all said and done, Intaki was reconquered, the Assembly freed of any obligation to the State, Ishukone chose to remain in the system under Assembly/Federation political support/consent.

The vast array of investments the megacorporations had set up in the occupied territories were nullified, along with it, a large chunk of their liquid capital. various megacorporations got out better than others (SuVee (systems untouched in the Abune pipe towards Old Man Star), Ishukone (because of backroom deal)), and , but all were impcated. Interestingly, it is SuVee and Ishukone that have been meeting in recent weeks.

Additionally, Caldari Funds Unlimited, in which Kaalakiota/Provists (And KK, who just lost all of it's holdings in the Placid Region) has a plurality share, http://wiki.eveonline.com/en/wiki/Caldari_Funds_Unlimited , begins experiencing intense distress. Since the Caldari pensioner system is the bread and games that binds the corporate structure together, this has massive political implications.

Indeed, it appears that CFU investment capital was used in relation to the KK attempts to colonize the Placid region, and this asset vanished due to FDU action, backlash occured throughout the complicated Caldari financial system.

So, yes, facwar matters. Moving on.





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Casiella

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Re: FW and its Relevance to Roleplay
« Reply #16 on: 21 Apr 2010, 14:57 »

Surely Factional Warfare can be a RP outlet too, but I begin to have problems when it is becoming the only outlet. Having half or more of the threads on the IGS about this and that system being occupied/liberated is becoming a dreadful bore. They are all about passed events that for outsiders are completely irrelevant, as there is nothing to interact with, and worst of all makes the IGS look very much like COAD in the early days of EVE. RP smack talk is still smack talk and rarely opens up for any other topic than comparing e-peen RP style.

I don't see FW as the only outlet for RP, any more than I see IGS as the only place RP occurs. :) Certainly, though, I agree with you about your other conclusions regarding IGS overall.
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Ulphus

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Re: FW and its Relevance to Roleplay
« Reply #17 on: 21 Apr 2010, 15:18 »

So, yes, facwar matters. Moving on.

The Matari booted the Amarr out of all the systems that had originally been Matari, and pushed them onto the back foot (for a while).

And nothing changed.

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Julianus Soter

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Re: FW and its Relevance to Roleplay
« Reply #18 on: 21 Apr 2010, 15:20 »

The minmatar-amarrian front is very different. It's like two immovable forces forever trying to push against the other: Minmatar survivalist drive, Amarrian imperial/religious ambition. It's highlighting a totally different aspect of conflict and/or human nature than the Caldari/Gallente front. CCP does this all the time, they are story writers, after all. =p

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Misan

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Re: FW and its Relevance to Roleplay
« Reply #19 on: 21 Apr 2010, 15:21 »

It seems that CCP has been lax on updating the Amarr/Minmatar front in general. Plus insert the gripe about the Tribal Assembly storyline that's supposed to be going on, when the hell was the last news item on that? It's been months since it was supposed to have formally organized.

Was there ever a news piece about the retaking of Lantorn or...well any of it? It was disappointing to see all the work by EM and co. not get recognized by the ISD/Mercury.
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Shalee Lianne

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Re: FW and its Relevance to Roleplay
« Reply #20 on: 21 Apr 2010, 16:47 »

I love FW.  Utterly. 

95% of my RP is involved in FW.

FW may not matter to those who don't participate in it, but to those of us who do FW, it matters a great deal.  Every system gained or lossed, every plex taken or fought over, every little skirmish on an accel gate or a big ole fleet hot dropped on ya matters.

I think it is wonderful and provides a vast amount of RP.  At least for me.
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Lillith Blackheart

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Re: FW and its Relevance to Roleplay
« Reply #21 on: 21 Apr 2010, 16:55 »

I would suggest the problem isn't FW, the problem is CCP.

Let's all face it, the players aren't really relevant in CCP's eyes when it comes to the story. They're pretty much just going to do whatever they want to do whenever they want to with the story, and if it happens to go along with what the players are doing, yippie.

This is something that should have even been evident back in the days of AURORA.
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Casiella

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Re: FW and its Relevance to Roleplay
« Reply #22 on: 21 Apr 2010, 16:55 »

My real issues with FW have much more to do with the game design and very little to do with the RP. If they'd fix those things, I'd get one of my FW alts back and going in a flash.
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Lillith Blackheart

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Re: FW and its Relevance to Roleplay
« Reply #23 on: 21 Apr 2010, 16:57 »

My real issues with FW have much more to do with the game design and very little to do with the RP. If they'd fix those things, I'd get one of my FW alts back and going in a flash.

My problem with FW is that only the Empires are included and only the Empires will be included. What about the Guristas? Or the Angel? Or Sansha?

It's a flawed system from the get go, and CCP's lack of giving a crap about the RP community is evident within it.

Also I don't fault them for this: We're a small chunk of the populace, and the vast majority of their players are either nullsec monkies or empire monkies, not RP-monkies, so the system is going to be built for them.

It's a PITA, but then again I am one of those weird people that considers anything you do in the game to be "RP". (Save for specific times you are talking to someone specifically OOC, which is generally less common than one would think)
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Laerise [PIE]

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Re: FW and its Relevance to Roleplay
« Reply #24 on: 21 Apr 2010, 17:01 »

The problem is that, once you try to include -everyone- you will have to do just that.

Now imagine what a problem claim mechanics for factions like SF (who change their goals every second sunday) or minor, playermade factions like the Pod Pilot Liberationfront for Male Birthrights.  :s
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Casiella

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Re: FW and its Relevance to Roleplay
« Reply #25 on: 21 Apr 2010, 17:05 »

I've outlined the issues before, and they're well-known to those who participate in it, but a great deal of it comes down to the fact that the incented behavior (mission running) doesn't really have anything to do with the militia objectives in a gameplay sense (victory points in systems). I seem to recall that they started to award LPs and such for PvP kills, but I can't remember the details.

The plex shuffling mechanic vis-a-vis downtime is another major downer, but I think the first one is larger.
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Misan

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Re: FW and its Relevance to Roleplay
« Reply #26 on: 21 Apr 2010, 17:10 »

From a mechanics perspective I'd find the downtime spawn mechanics to be the most frustrating. As it ends up hurting players who come on later in the day (late US TZ people like me), because fewer plexes are spawning. I'd be interested to see how the missions could be tied in more, especially if it meant farming them less for pure LP to make ISK and more for the actual military objectives they are supposed to support.

I'm still disappointed that they didn't add in LP for non-mission plex capturing, they just added it for kills. I thought that would have added a decent incentive to plexing.
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Seriphyn

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Re: FW and its Relevance to Roleplay
« Reply #27 on: 21 Apr 2010, 17:28 »

EDIT - Right, I'll get around to writing this out properly at some point
« Last Edit: 21 Apr 2010, 17:35 by Seriphyn »
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orange

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Re: FW and its Relevance to Roleplay
« Reply #28 on: 21 Apr 2010, 20:18 »

Essentially, I agree with what Jules said.

From a Caldari/Gallente perspective Factional Warfare/Emperyan Age has had a gigantic effect on their shared storylines/background.  Before FW was on TQ, we had sweeping changes in the lead up and since we have had significant arguably player-driven storyline/background changes occur.

We are challenged by roleplaying with the living background and how it influences our goals and actions.

This being said one can ignore the day-to-day flow of FW; day-to-day activities can affect your RP as much as you allow it, just as the pirates in the low-sec system 3 jumps away can affect your RP as much as you allow them.

So, is it relevant to individual roleplay? Depends.
Is it relevant to the story that is Eve-Online? You better believe it.
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Ciarente

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Re: FW and its Relevance to Roleplay
« Reply #29 on: 21 Apr 2010, 21:29 »


Is it relevant to the story that is Eve-Online? You better believe it.

That's what annoys me about FW. It feels to me that the only way to be relevant to the story that is Eve-Online is to be able to log on right after DT and orbit buttons in a soul-destroying grind.

I don't think that ability to endure unbelievably boring game-play ought to be the precondition for relevance.
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