Oh Inara, why do you make me rub my temples so?
You're frequently arguing against points I never made...
I. Player(s) controlling character(s) for the purposes of creating stories via interaction of the character(s). Is this a viable "shortened" version of the long definition of Roleplay for you? I'm going to be using this as the basis for the rest of my points, so I hope so.
No, and it would have been a good idea to check on agreement on the definition before going ahead to use it
The definition has to be unaltered (what exactly do you want to cut out?) because removal of clauses leaves loopholes for arguments to exploit.
Can you see how this debate technique can be interpreted as reconstructing my argument to something it is not, then arguing against that misconstruction? I can see that the lettering 'I.' referred to my definition of 'good form', while your comment was related to the definition of roleplay - could you clarify why that is?
Comparing 'Infiltration RP' to the list of poor form listings:
A. All characters are controlled by players for the purposes of creating a storyline, in a free-form RP environment (no dice or GM system), influenced by all sides... No Problem.
B. As all characters are playing their 'part' in the storyline that is being created, all characters provide a unique 'element' to the equation of the story and are being roleplayed. No Problem.
C. Reiteration and compilation of points A and B in fancy words. No Problem.
There are some problems:
A. Compared against a definition of RP that you bring in and assume is agreed upon, ignoring the problems raised by metagaming, ignoring the problems raised by poor form.
B. is a self-evident, irrelevant statement.
C. seems to be a space-filler for what could be a third point, but isn't.
Summary:
In your nicely organised A, B & C layout you've made one point, which is faulted on the following points:
1. It is using a hyper-limited unreferenced definition assumed to be acceptable and interchangeable with mine. The nature of the definition is incomplete, allowing too many incorrect behaviours to be accepted as within the bounds of roleplaying and thus is why I find the definition unacceptable.
2. It is ignoring the confounding factors of poor form and metagaming. Even if you make the points later on to address them, these points cannot be cogently made without addressal of those confounding factors.
You're making the assumption that all information that I(player) knows is known by Inara(character) and MiscellaneousOther(character) that are controlled by me(player).
I'm not assuming that. The player knows all the information that the main and alt know, which is fact. When one is infiltrating for the other there is information that is unknowable in the mind of the player. The conflict of interests will influence the behaviour of the other player, which means the characters are going to behave on knowledge 'they do not know'. This is through usage of an OOC mechanic (having an alt).
See Merdaneth's point for better elucidation, I'm tired.
Example of this being incorrect: I(player) know that the EVE Gate is a wormhole to Earth(and it's civilization in the local 'cluster') that collapsed stranding people in New Eden several thousands of years ago...
It's not relevant to the infiltration scenario, much like Scagga never knew I had a pet turtle as a kid.
But if I was infiltrating for Scagga with an alt, the knowledge I gain from my alt as a player will inevitably influence how I play Scagga, without any IC mechanism happening between the two characters for this to be done, because the people controlling them knows more than what he can get through using solely IC methods.
When someone tells you that there is a surprise trap behind the next door you are about to walk through, you can pretend all you like, but your mind is going to expect it and you cannot reproduce the genuine behaviour you would have had without that knowledge.
No more assuming, let's get the evidence out that you can genuinely behave the same with metagame-accumulated knowledge with your characters as you would without that knowledge.
And before you say I'm making assumptions, here is a publication that supports my argument:
http://www.springerlink.com/content/m0wr5121p73p3136/ NO inhibition may also explain the ‘‘blocking’’
phenomenon in classical conditioning. It was shown
by Kamin (60) that, if learning has occurred to a
particular conditioned stimulus, learning to a second
conditioned stimulus, presented simultaneously, will
be very inefficient. The first conditioned stimulus is
said to ‘‘block’’ the second. A simple explanation for
this is that the nuclear response elicited by the first
conditioned stimulus causes an inhibition of the
olive that prevents any association between the
second conditioned stimulus and climbing fibre
input from the eye (10).
Essentially, learning will condition your responses to known stimuli, which is probably why you won't flinch as much after you know someone is pretending to hit you when they wave their hand in front of your face. It's a
'because of brain' reason. One will alter how one's character reacts due to foreknowledge - that was obtained by usage of metagaming means, which makes them OOC means overall.
I also have a character in <redacted>, this character has information that would be really nice for Inara to have... but the two characters have never met, and have no reason to ever interact for that information to be transferred; because of this, Inara will (likely) never be in a situation to act on said information.
....
I know of <person> doing business with <enemy of their declared allegiance> due to OOC information, but again have very few channels in which Inara would be able to acquire that information.
These are both different scenarios. The alt isn't being used to infiltrate for her, so there isn't the same conflict of interests. The stakes aren't there, you aren't using an alt for your main in a conflict against another player, you are citing scenarios of 'opportunity' (which are equally metagaming, but without as high temptation). Please argue a point for the scenario we are discussing.
A. Gaining knowledge from Out-of Character information is very much metagaming... gaining knowledge from one character giving the knowledge to another character is not. Point invalid for claiming infiltration is Meta-gaming..
We are not just discussing infiltration = metagaming.
We are discussing that using an alt to infiltrate on behalf of your main is metagaming because of the use of OOC mechanisms (alt creation, knowledge you are playing a game, monitoring and manipulating OOC interactions) to defeat your opponent. It goes beyond IC mechanisms that are available.
B. Infiltration is not a new set of skills in the EVE universe setting (infact it is likely comparable to throwing rocks from a castle wall in a dark/middle ages setting). Point invalid for claiming infiltration is Meta-gaming.
Please don't pretend I'm saying something, then argue against it and say it is going to weaken my points. That is dishonest. The fact that infiltration of an alt for a main is not a new set of skills in EvE has nothing to do with whether it is meta-gaming or not. I wasn't even making that point.
C. Definitely Meta-gaming if the character is not RolePlayed as making those decisions, however irrelevant if the character is doing as they would actually behave. I(player) don't fire on people near gates in lowsec while flying a frigate because game mechanics would cause me to (likely) lose that frigate... but that doesn't make it meta-gaming simply because of that, because Inara(character) would not make the choice to attack someone near a lowsec gate while flying a frigate because of IC knowledge and choices. Point invalid for claiming infiltration is Meta-gaming, however I will concede that making decisions that do not fit the character's personality for the betterment of the situation based on OOC information would be Meta-Gaming.
I don't see how this statement is in any way relevant to our discussion, or even how it leads to its conclusion. Please can you show what it is following on from, as I do not see it as something we've been discussing, nor how it can lead to a conclusion that any previous argument is invalid.
D. IC there's no acknowledgement that New Eden is a game, Inara(character) and MiscellaneousAlts(characters) do not view these situations as a game but as their existance (this is part of what roleplaying is). Point invalid for claiming infiltration is Meta-gaming.
The player is using the additional characters to win the game, not play the game, which is acknowledgement of the 'game'.
The creation of additional characters requires investment in the game to gain an unassailable advantage. The relation between the characters supersedes what is possible within the game mechanics between people's characters, using OOC facility of being controlled by one player.
The reality is that alts are rolled for the purpose do not behave in the 'saintly' way you describe your own, which is sounding like the argument fallacy 'the exception that disproves the rule'. I accept to continue with my view because the evidence that the overwhelming majority of players' behaviour is consistent with it is strong, while your exception is rare.
Exception That Proves The Rule:
a specific example of Cliche Thinking. This is used when a rule has been asserted, and someone points out the rule doesn't always work. The cliche rebuttal is that this is "the exception that proves the rule". Many people think that this cliche somehow allows you to ignore the exception, and continue using the rule.
In fact, the cliche originally did no such thing. There are two standard explanations for the original meaning.
The first is that the word "prove" meant test. That is why the military takes its equipment to a Proving Ground to test it. So, the cliche originally said that an exception tests a rule. That is, if you find an exception to a rule, the cliche is saying that the rule is being tested, and perhaps the rule will need to be discarded.
The second explanation is that the stating of an exception to a rule, proves that the rule exists. For example, suppose it was announced that "Over the holiday weekend, students do not need to be in the dorms by midnight". This announcement implies that normally students do have to be in by midnight. Here is a discussion of that explanation.
In either case, the cliche is not about waving away objections.
E. You are making an assumption based on your experience you have had and stories you have heard, when I've given facts and situations (with some details left out to preserve some information from leaking) in which your claim that all infiltration alts are extensions of the main character.
I don't have experience of performing alt infiltration for my ex-main. I have operated alts and entered other corporations, but never for infiltration or into corporations that had anything to do with my main. I have experienced infiltration of my corporation (real and imagined), but not by IC characters.
I also have observed infiltration after infiltration of the major RP corporations and its deleterious effects through gutter-quality form. Aegis Militia, PIE, CVA, I've seen the effects of the infiltration, and not any RP. Look at Istvaan's 'ic' infiltration. Look at the recent I-Red infiltration. Factional warfare combat in fleets was nonsensified by the presence of infiltrators. That is the character of infiltration we are talking about, which is most frequently reported.
Once the infiltrator is in with the quaryr, their primary aim is to befriend and gain the trust of other players OOC, not IC, in order to achieve their goal.
You can trust someone IC, but realistically I do not know of players who grant access worth exploiting until they know that the player is 'sound' OOC. If you would like to disprove that belief please supply examples. I would be happy for this theory to be tested.
Infiltration alts exist to serve their main. When their function is complete, they commonly either continue to make money for their main, prepare for another mission or get sold/binned. They are 'burned', like cards.
.
. . *got confused by relation to stranger and sex toys in the middle of the night* Moving on.
Don't move on - try to address the point I was making. You are in a situation where there is a very strong reason to believe that someone has malintent towards you. Would you assume that they are innocent until proven guilty and not allow that to influence your behaviour?
I'm going to put this in an extreme hyperbole: I get stabbed by someone at a bar. My opinion is that all people who carry knives at bars are going to stab someone.
Obviously, this is an opinion. One that most (sane) people would disagree with, but it would be my opinion based on my experience nonetheless.
Mischaracterisation of my point.
You are approached by someone openly carrying a knife. You alter your behaviour because you know that you are being threatened by that. Likewise you alter your behaviour in scenarios where you are aware that there are significant factors that would benefit you by making said alteration in behaviour.
It is reasonable and human behaviour, and I would conjecture that you would be fearless or stupid not to behave like that. I will not make a model that needs to account for fearless or stupid people.
Majority statistics do not carry weight (according to your words).
Incorrect.
I said that majority opinions do not carry weight. I did not say that probability that an action would take place based on longitudinal analysis (track record) did not carry weight.
However, how many reproduced situations would you require to accept that it is more than anecdotal evidence? I have a sizable list to go through that shows that there's a rather large pool of Infiltration RP done with non-primary characters that is not extensions of the primary character.
Produce your list. I listed off the top of my head some prominent examples of infiltrated corporations and alliances. Show me how significant these 'purely IC' infiltrations that occured on behalf of someone else's main were.
I demand reproducible evidence that a majority of alt-infiltration is done on an RP level as nothing more than an extension of the main. (this paragraph is intentionally stated in the way it is for the purposes of showing how the opposite statement sounds... rather silly )
If you can counter the argument made from neuroscience/impossible to separate characters, temptation, conflict of interests, track record, usage of OOC knowledge (befriending OOC to gain IC trust), usage of OOC game mechanisms (creating a character , ooc action, to influence an IC story)...