Alright, let's
do this.
Roleplaying in EvE is acting within the bounds of certain rules. If an activity is subject to rules and it can be objectively perceived as to whether those rules are being followed it can be analysed in a scientific manner. Therefore it can be objectively stated as to whether a form of acting is within the bounds of what roleplaying is.
If we still disagree at this point I suggest we agree on a definition of what roleplaying is before we proceed.
I agree with the Marlon Brando analogy, but I do not see how proving that argument you introduce here links in / adds strength to the point we were discussing.
My point is that quality of acting is not dependent on pre-set rules, but personal taste in the method of an actor, hence why Marlon Brando is loved by many and
a big fat slob to others.
In order to achieve a rule-set by which to grade the performance of an actor, one would have to not only define
what roleplay
is, but what characteristics are defined as
good form. For your convenience I have grabbed a definition of
roleplay from dictionary.com, found
here:
role-play [rohl-pley] –verb (used with object)
1. to assume the attitudes, actions, and discourse of (another), especially in a make-believe situation in an effort to understand a differing point of view or social interaction: Management trainees were given a chance to role-play labor negotiators.
2. to experiment with or experience (a situation or viewpoint) by playing a role: trainees role-playing management positions.I am not opposed to this idea and its application to EVE's roleplay environment, and might even be lax on the 'in an effort to understand a differing point of view' part, because this is also a game and not purely a story-driven landscape with such a lofty goal. But nevertheless, if you find a more appropriate definition for this feel free to contribute, but for the duration of this post I'll go on the above definition as my compass.
Where I find the matter of contention is in the manner to which we define what characteristics define
good form in roleplay. Who decides these characteristics, how are they decided, and how are they regarded as absolute (see 'the truth')? A statement made by you later in this discussion suggests that you prefer a statistical majority as a basis for what is
good or
bad:
"It may not happen every time, but the reality is that it will happen in the overwhelming majority of cases - in fact the only cases I have heard that it hasn't happened in have been raised in this thread."If your basis for determining
good form roleplay in EVE is NOT based on statistical majority, I would be curious to hear it, but my own position would not change regardless. I don't believe anyone, majority or minority has the authority to dictate
good or poor form in roleplay, therefore, I could not accept any rule-set dictated by anyone as a basis for determining the quality of one's roleplay without accepting this as personal taste and opinion.
I disagree with your analytical approach on alts. It goes down the route of justifying means through ends and ends through means. They are irrelevant if we are looking at comparing an activity against what RP is defined as.
Looking at your example - the true motivations of the alt are known to the player playing the alt and the player playing the main, the person 'hiring' him. This is a constant in all scenarios of alt infiltration on behalf of a main, and it is this constant that issue has been taken with.
It is entirely possible for an alternate character to share the perspective of a main character.
It is possible for a main character to influence an alternate character.
If you disagree with the two arrowed points I made above, then I can see how you would perceive an unavoidable meta-game scenario. I, however, believe that the two points above
can exist on the basis that the player can design a scenario whereby both characters can have a relationship and coordinate in a manner that coincidentally works in the main player's favor. Where I find the ambiguity is in determining whether this is the result of a conscious decision on the part of the player or just a happy coincidence, and ultimately cannot be determined without the acknowledgement of the player to admit to meta-gaming, which refers back to my original point on this.
I have not twisted your words. You can see for yourself that you only quoted the concluding / summary remarks in my posts that did not provide a rationale or context for the viewpoints you wished to show. For the reader, such (effective) cherry-picking does not demonstrate what your reply is trying to refute, and can make my own arguments look artificially weak as they are incompletely represented.
I
cherry-picked your sentences because you didn't support your viewpoints with any evidence. In my original response about this, i used two quotes:
When infiltration or collusion between your characters is involved it becomes metagaming and poor form. Otherwise there is no issue.
Creating an alt and using him/her to infiltrate to achieve the objectives of your main is metagaming (usage of OOC knowledge) and is not an ingame tool for RP. It is part of EvE, not RP. If you want to RP, metagaming is poor form because it is not part of RP.
Both of which are located in your post located
here.
It's a bit hard not to cherry-pick when all you leave is cherries!
I believe the error in your assertion that roleplay with player involvement is at 'variance with good form in RP' is inherently flawed in that the player has a key influence on the character involved.
I don't understand what you mean when you say, 'roleplay with player involvement'. It doesn't seem to follow, as if I was making an argument for roleplay without player involvement
Talk about cherry-picking, sir! What I said was:
Infiltration is a plausible activity, but the flaw here lies with alts. While it is fine to have alts and go IC with each of them, I think that it is poor form to use more than one character as major players in the same storyline i.e., you gain an unfair amount of control over factors in the story.
So in that sense, let me give an example I am familiar with... no let's just say corporation x and corporation y. If someone in corporation x wants to infiltrate corporation y, he rolls up a character, bob, with the express raison d'etre of infiltrating corporation y. Once the role of bob is complete, bob might be reprocessed, or just relegated to OOC activities. I view this as at variance with good form in RP.
Realistically, there is never the option that bob will become a double-agent or gain sympathy for his target. Bob is just skin baggaged over a different IC character, who controls all of his decisions to be unwaveringly in his/her interests. Bob has nothing to gain from this job, he's a true slave. I view this as at variance with good form in RP.
Linked, for your satisfaction, and bolded to display your assertions, and underlined to show your example.
I will refute this point by stating simply that you are not capable of predicting Bob's player. Bob's player may gain sympathy for this corporation and in turn allow his alt to become a double agent or gain sympathy for the corporation he is trying to infiltrate. I believe the error in your assertion that roleplay with player involvement is at 'variance with good form in RP' is inherently flawed in that the player has a key influence on the character involved.
My 'evidence' is that I had several such individuals in past corporations admit they joined my corporation to rob me, only later reveal they did not want to because they liked what I had to offer.
In context with what was quoted around the remainder of the text, I was suggesting that the notion that two characters operated by the same player is inherently meta-gaming is an error based on assumption...namely yours of players. You have made the assumption that the player will inevitably use information obtained from one character to an alternate unscrupulously for their own benefit. I would contend that because this there isn't absolute certainty of this that your position lacks reinforcement. Unless of course, you are applying statistical majority ruling?
My 'evidence' is that I had several such individuals in past corporations admit they joined my corporation to rob me, only later reveal they did not want to because they liked what I had to offer.
Anecdotal evidence. Do you think that your experiences would happen to the majority of people? Strong evidence is reproduceable.
I didn't realize that my refutation required
weight in number of incidents to validate my point. As far as I'm concerned, evidence contrary to your point is sufficient in disproving it alone. Because you cannot guarantee that such an event happens unanimously, a reliable assumption otherwise cannot be made.
I haven't watched it, but checking the summary, I would think Being John Malkovich is more applicable.
I haven't seen it, but I want to!
This isn't about fairness. The rules of RP as I interpret them (we are quite surely going to have to define RP) do not imply fairness. I am categorically stating that the behaviour is poor form because it is at variance with the norms of what RP is. If I were making an argument for fairness I'd be extending this argument so far we'd never get anywhere.
And obviously we are at yet another crossroads here because while I might be interested in what people consider
normal in EVE's roleplay conduit, I would never apply those perspectives as a means to dictate poor or good form. I'm interested in
scaggian roleplay, not because it provides me an opportunity to judge your performance but to share perspectives on a hobby we both might share an interest in.
Unless you have acquired intimate knowledge from the player with proof that they have performed an act of infiltration with an ALT with OOC motivations, then it's simply conjecture.
There is a strong prima facie. As I mentioned previously, the track record supports my viewpoint that the likelihood is high enough to reckon it is the rule rather than the exception. The onus would be rather on the perpetrator of the action to prove that there wasn't an OOC motivation.
I dunno. Where I'm from, a prosecutor is required to provide evidence of wrong-doing, as opposed to the defendant providing evidence of innocence. A 'perpetrator' of such activity could conceptually design any story desired to manifest a 'plausible' outcome.
Please, let us stay above quoting popular catchphrases and platitudes.
These are crowd-pleasing statements that endear someone to their reader for reasons other than the facts that they are putting into the debate. The paragraph does not contribute usefully to the debate, except subtlely ridiculing intellect and using layman logic to debunk science (relevant areas emboldened for your reference). It is not off my radar to consider that some people may be grumbling about possible 'over intellectualisation' of this debate and that is a little wink to them from the ring.
Well, I am sorry you feel this way as it was not intended in the manner that you conjured. Considering the disparity in understanding between us in prior posts, the opportunity to present my perspective through various analogies was an honest attempt to bridge that gap. I apologize if you felt ridiculed by my use of layman's logic, as it was not an attempt at insulting your intelligence. I can tell you're a smart guy.
I don't care what the public thinks when I am looking for truth, and what the public thinks does not change what truth is (except in practise). It should not influence what IC and OOC are, because we are judging against our plumbline; what roleplay is.
That was kinda my point- if the public perceives OOC wrongdoing as IC fodder in practice then you're up shit-creek.
Of course one can pretend none of it happened, just like one can pretend that no OOC hate happened when they return to interacting IC. We don't have to force ourselves to drink from the pool someone proverbially pissed in with their OOC antics, we can ignore them and move to a place clean of them with a clear conscience
Fair enough.