it is a different kind of fun--like EVE! But not really.
But sort of!
You give your ships capabilities using modules not dissimilar to EVE, and limits like power and crew limit what you can fit without using other slots to boost those attributes. Ship hulls have various stats and bonuses that they receive with particular modules.
So, confident the enemy fleet has ignored its point defenses in favor of fitting bigger main guns? Build a fleet of fast missile spamming frigates and fighters that can duck the big cannons and lob rockets without fear of their being shot down. Order them to concentrate fire on the smaller enemy vessels first, leaving the lumbering cruisers for last. Individual ships and fighter wings can be given rather specific tasks and conditional orders, but there is no real control over the course of a battle once it's begun. In that, it's more of an "admiral's game" rather than ship captain's.
Still, the dynamics of ship and fitting choice and limited resources to achieve victory is right at home for anyone who loves the dynamics of small gang PvP or the alliance tournament in EVE.
Winning battles earns honor, which can be used to acquire new and upgraded module types, new ship hulls, and entirely new races with their own fleets and specialties.