[spoiler]1. Gallente = Drones.
2. Amarr = Lasers and drones.
Drones = less crew.
3. Caldari = missiles
Missiles = Crew changing out missiles between missile cycles, therefore more crew.
4. Minmatar = rust.
Rust = scrubbing.
Scrubbing = most crew evar.[/spoiler]
It uh... it makes sense if you don't think about it too hard, and forget that the Caldari have low population numbers. /joke Also, I could
so turn those numbers into a workable tabletop game mechanic.
Instead of scrapping these and going with something else, I'd say look at the mechanics of the ships themselves, and perhaps having racial modifiers on
all the various stats. Min/max crew, max capacity, etc. That's really the
only change I'd make. That's also such a simplified chart that it makes my head hurt.
Also, a low population doesn't become a disadvantage until you have disproportionate crew sizes; A Caldari ship has more crew, and less ships, and lower population. This is why the Gallente drones would be such a threat, and why Pod technology would initially be such a boost to their war effort.
Just sayin'.