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Author Topic: Dev Post: [Rubicon] Interdictors Rebalance  (Read 1101 times)

kalaratiri

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Dev Post: [Rubicon] Interdictors Rebalance
« on: 15 Oct 2013, 11:21 »

BUBBLY GOODNESS.

Quote from: CCP Fozzie
Interdictors v2 ahoy!

We're going a bit more radical with the updated rebalance on these ships, incorporating a few good ideas from the community and making changes to the sphere launchers as well as the ships themselves.

The biggest change is to the Interdiction Sphere Launcher itself. We're removing the reactivation delay, and instead giving the Launcher a smaller three bubble magazine, 5 second cycle time and one minute reload time (like the ASB). Interdiction Sphere Launchers will then be limited to one per ship.
This will mean that pilots will be able to launch three bubbles in quick succession and then wait 60 seconds for the reload, or choose to save their bubbles and launch one at a time to avoid the reload for as long as possible. The limit to one per ship will allow more practical fitting options for fleet dictors instead of forcing everyone into partially fit flying coffins, and fits well with the general survivability increases that are the second part of the v2 changes.

With the bubble reactivation delay gone, the shared Interdictors skill bonus is no longer needed and will be replaced with a 10% per level reduction in MWD signature radius penalty (at level 5 this gives the same benefit as the AF or HAC role bonus). We're also giving the dictors another slight bump in base HP and upgrading their T2 resists to the same level enjoyed by EAFs. Combined these changes should make it a lot more realistic for good interdictor pilots to stay on field for longer periods of time.

Since they are gaining such significant survivability benefits we are going to slightly pull back the speed at which they can enter the field, via a decrease in warp speed from 8au/s in the first proposal to 6.75au/s in this one (same speed as most T2 frigates). We are also toning down the agility changes on the Sabre and Heretic, to the slight benefit of the Sabre and slight detriment of the Heretic.

Finally we're also updating the Eris weapon systems to match the latest version of the Roden flavour. It will be a pure hybrid boat, with bonuses to optimal, tracking and damage. This matches the theme of the Ares and our plans for future rebalances of Roden Shipyards vessels.

SPECIFICS

HERETIC - The Heretic gets its missile bonuses applied to lights as well as rockets, and gains an extra launcher for people who want to fit it with damage in mind. It also receives an armor resistance bonus that helps it compete with the Eris for armor tanked dictoring. The combination of the mass decrease and the base speed increase lead to MWD speeds much faster than it currently enjoys and much quicker turns.

Amarr Destroyer Bonuses:
10% bonus to Rocket and Light Missile velocity per level (was 5% bonus to rocket explosion velocity per level)
5% bonus to Rocket and Light Missile damage per level (was 5% bonus to rocket damage per level)

Interdictors Bonuses:
4% bonus to armor resistances per level (was 5% bonus to missile velocity per level)
10% reduction in Microwarpdrive signature radius penalty per level (was bubble launcher delay reduction)

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 3M, 3L; 4 turrets, 7(+1) launchers
Fittings: 60(+3) PWG, 240(+10) CPU
Defense (shields / armor / hull) : 625(+25) / 750(-1) / 750(+50)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55(+15) / 75(+15)
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75(+18.75) / 60(+30)
Capacitor (amount / recharge rate / cap/s) : 750(+187.5) / 375s / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 310(+11) / 3.7(+0.001) / 1280000(-91000) / 6.33(-0.36)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7(+1)
Sensor strength: 12(+2) Radar
Signature radius: 75(-8)

=============================================================================

FLYCATCHER - Flycatcher gets its kinetic damage and missile precision bonuses increased significantly in strength, as well as picking up some fittings and shield HP. It also enjoys a big mass decrease which improve MWD speeds a lot, but I've upped the inertia as well to keep turning speeds in line.

Caldari Destroyer Bonuses:
5% bonus to Rocket and Light Missile explosion radius per level (was 3% bonus to light missile explosion velocity)
10% bonus to Rocket and Light Missile Velocity per level

Interdictors Bonuses
:
10% bonus to Rocket and Light Missile kinetic damage per level (was 5%)
10% reduction in Microwarpdrive signature radius penalty per level (was bubble launcher delay reduction)

Role bonus:

Can fit Interdiction Sphere Launchers

Slot layout: 8H, 5M, 1L; 2(-1) turrets, 6 launchers
Fittings: 60(+4) PWG, 270(+5) CPU
Defense (shields / armor / hull) : 850(+99) / 625(+25) / 650(-1)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+30) / 55(+15) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5(+17.5) / 43.75(+18.75) / 10
Capacitor (amount / recharge rate / cap/s) : 650(+150) / 325s(-8.33) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 315 / 3.4(+0.53) / 1350000(-222000) / 6.36s(+0.1)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 475 / 7
Sensor strength: 14(+2) Gravimetric
Signature radius: 80(-10)

=============================================================================

ERIS - Eris is the next in the new new Roden designs. Switching away from the split weapons and giving Roden a focus on hybrid turret optimal and tracking, which lends itself especially well to railguns but also works well with blasters. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings.

Gallente Destroyer Bonuses:
10% bonus to Small Hybrid Turret optimal range per level (was falloff)
10% bonus to Small Hybrid Turret tracking per level

Interdictors Bonuses:
5% bonus to Small Hybrid Turret damage per level (was 5% bonus to thermal rocket and light missile damage)
10% reduction in Microwarpdrive signature radius penalty per level (was bubble launcher delay reduction)

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 2M, 4L; 7(+1) turrets, 1(-3) launchers
Fittings: 64(+2) PWG, 210(+16) CPU
Defense (shields / armor / hull) : 650(-1) / 700 / 800(+49)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 40(+20) / 70(+20) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 51.25(+16.25) / 67.5(+22.5) / 10
Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 305(-3) / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11)
Drones (bandwidth / bay): 0(-5) / 0(-5)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7
Sensor strength: 13(+2) Magnetometric
Signature radius: 85(-1)

=============================================================================

SABRE - The Sabre is the baseline for these ships and is seeing the smallest changes. We're taking away a bit of its agility to put it in line with the others, but giving it some more shield HP and a significant drop in sig to compensate.

Minmatar Destroyer Bonuses:
5% bonus to Small Projectile Turret Damage per level
10% bonus to Small Projectile Turret tracking speed per level

Interdictors Bonuses:
10% bonus to Small Projectile Turret falloff per level
10% reduction in Microwarpdrive signature radius penalty per level (was bubble launcher delay reduction)

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 4M, 2L; 7 turrets, 1(-1) launchers
Fittings: 58 PWG, 230(+2) CPU
Defense (shields / armor / hull) : 750(+50) / 650(-1) / 625(+25)
Base shield resistances (EM/Therm/Kin/Exp): 50(+40) / 40(+20) / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 80(+10) / 51.25(+16.25) / 25 / 10
Capacitor (amount / recharge rate / cap/s) : 600(+162.5) / 300s(+8.333) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 320 / 3.53(+0.062) / 1285000 / 6.29s(+0.11)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 550 / 7(+1)
Sensor strength: 11(+2) Ladar
Signature radius: 70(-5)
« Last Edit: 01 Nov 2013, 12:51 by kalaratiri »
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Katrina Oniseki

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Re: Dev Post: [Rubicon] Interdictors Rebalance
« Reply #1 on: 15 Oct 2013, 14:06 »

Not really impressed with the changes, honestly.

Saede Riordan

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Re: Dev Post: [Rubicon] Interdictors Rebalance
« Reply #2 on: 17 Oct 2013, 12:52 »

Not really impressed with the changes, honestly.

This tbh, especially the Eris. Keeping the split weapons? really?
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Morwen Lagann

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Re: Dev Post: [Rubicon] Interdictors Rebalance
« Reply #3 on: 17 Oct 2013, 13:16 »

Not really impressed with the changes, honestly.

This tbh, especially the Eris. Keeping the split weapons? really?

Yeah. I like how they're starting to actually pay attention to the Roden fitting style, but I don't think it works for this ship.

Like, I think they should do what they're doing with the Enyo - they're going to make it a different manufacturer because they want it to remain a blaster facemelt machine, which means it'll be Duvolle (♥). I think the Eris would also benefit from this same type of change - swap it to Duvolle, keep it a blaster facemelt machine. (There's also the issue that they can't really just switch it to all launchers, because then that leaves only one T2 destroyer that uses guns: the Sabre.)

Then maybe add a second set of T2 destroyers based on the newer T1 destroyers. A Roden-painted Algos that spews rockets and poops drones? I'd fly that. :D
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kalaratiri

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Re: Dev Post: [Rubicon] Interdictors Rebalance
« Reply #4 on: 01 Nov 2013, 12:52 »

Baaadly late, but updated to the current version. Roden ships have been changed.
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