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Author Topic: FW and its Relevance to Roleplay  (Read 10302 times)

Casiella

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Re: FW and its Relevance to Roleplay
« Reply #45 on: 23 Apr 2010, 10:04 »

I would say that there are other sorts of RP that have a lot less support from game mechanics, however flawed. There is a long tradition in MMORPGs of taking what the developer hands us and making the best of it.

Slightly adjusted (with respect) to point out that this, in a nutshell, reflects what RP in all MMORPGs ends up becoming. Some games lend themselves to it better than others, but that's where we finally get, anyway.
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Jakiin

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Re: FW and its Relevance to Roleplay
« Reply #46 on: 23 Apr 2010, 21:45 »

FW, to my RP, is not very relevant since I play one of the side factions. Sure if the State or Empire loses ground then I'm a little sad but on the other hand it all has very little bearing on the Kingdom aside from trade when compared with, say CVA's politics.

Surprised? Lemme explain.

Providence was a place where you could access normally hotly contested resources with little fear of violence. Then it was effectively shut down, so a whole bunch of people found themselves homeless and looking for sweet, sweet nullsec ores and rats. Most of these people either joined a coalition or signed up with the people who kicked them out (Can't beat 'em/Join 'em I guess) but a few wanted something similar to what they had in providence. And low and behold, someone halfway across the cluster was trying something similar: A few RPers were trying to kick the pirates out of Khanid. Specifically, lowsec Khanid. With that tasty lowsec ore and those tasty lowsec rats.

Now we're not talking about some huge migration. Lowsec cash < Nullsec cash and KP-V military ability < CVA military ability so we've only gotten word from a few corporations, mostly caldari, and only a couple have been so generous as to give us loads of free stuff. But the point of the story is that someone else's RP and politics can have a huge effect on you regardless of geographic or political distance, a fact that a lot of people forget.
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Dirk Smacker

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Re: FW and its Relevance to Roleplay
« Reply #47 on: 29 Jan 2011, 10:53 »

My combat main is in the Caldari militia.  For the past two months, there has been a continuous wardec between the largest corp and a few smaller corps due to blue ops with the Gallente.  The large corp keeps to themselves, often attacking Gallente hi sec.  The smaller corps are friendly with the general militia.  I was there when the infamous incident occurred and the smaller corps definitely deserved the wardecs.  However, the larger corp closely watches for any blue ops and there remains a bit of a civil war in State Pro to this day.  And for the record, the war is very light on both sides, mostly just shooting opportunity targets as opposed to all-out war.  Anyway, here's where the roleplay comes into it: 

The larger corp has more of a l33t public image, but I believe they roleplay "Caldari Patriots" very well.  In fact, the smaller corps often smear their leaders a "rp dorks" and give that as the reason for the wardec.  However, the smaller corps opposed to them have rp public images, but seem to be all about kb stats as the reason to fight (at least compared to fighting Gallente scum). 

Personally, I think they are both roleplaying without even knowing it.  The Caldrai-Gallente conflict is a political one.  Both blocs differ on what the relationship with the wartargets should be when there is a much bigger threat in the warzone.  This is definitely a form of roleplay.


And as for the general roleplay in FW, it is hampered by the inability to form in-militia alliances as well as a reward for capturing territory.  Maybe when DUST 514 comes out in 2026, things may change.  Still, I am a little disappointed in the lack of Cal-Gal corps interested in system capturing. 
 
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