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Author Topic: Re: The dreaded IC/OoC divide, and in-game actions.  (Read 4610 times)

Ciarente

  • Owner of the thickest rose-colored glasses in the Cluster
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Re: The dreaded IC/OoC divide, and in-game actions.
« Reply #15 on: 07 Sep 2010, 19:25 »

The slippery slope is getting slipprier.

Why not just agree that anything that can be linked to a character no matter the venue is fair game and be done.
It sure as hell would be more honest than what's going on right now.

Pity really. Now I'll just await the first blog that gets dragged in or post here or other places.
The justification for using it is already being used but not on that scale. Might as well go wild.


[mod]Hostile, flamebait, strawman. [/mod]
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Silver Night > I feel like we should keep Cia in reserve. A little bit for Cia's sanity, but mostly because her putting on her mod hat is like calling in Rommel to deal with a paintball game.

Ciarente

  • Owner of the thickest rose-colored glasses in the Cluster
  • The Mods
  • Pod Captain
  • Offline Offline
  • Posts: 909
Re: The dreaded IC/OoC divide, and in-game actions.
« Reply #16 on: 07 Sep 2010, 19:28 »

"Slippery Slope" is an informal logical fallacy for a very good and very important reason.
[mod]Responding to flamebait, attacking other player's point without constructive suggestion[/mod]
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Silver Night > I feel like we should keep Cia in reserve. A little bit for Cia's sanity, but mostly because her putting on her mod hat is like calling in Rommel to deal with a paintball game.
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