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General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: BloodBird on 05 Nov 2012, 16:11

Title: Planetside 2
Post by: BloodBird on 05 Nov 2012, 16:11
So, looking back 5 pages, no treads on PS2. Guess I'll make one.

Obviously I wonder if anyone here play or want to play the beta, and who plans to play this F2P MMO-FPS when it launches. I know I will.

Anything PS2 related goes here, even Beta-access key sharing. As such I happen to have one and due to several of my friends having ones as well we are kind of out of people who want them xD

So yeah, if you want mine, let me know.

Main site: http://www.planetside2.com/
Forums: http://forums.station.sony.com/ps2/index.php

Title: Re: Planetside 2
Post by: Uraniae on 06 Nov 2012, 00:47
I have been quite happily ventilating the skulls of Terran Republic and New Conglomerate soldiers for a few weeks now.  Sadly the game seems to error out on me rather randomly and despite crawling threw the bowels of their technical support forums I can't seem to resolve the issue.  That said, when the game works for me it's amazingly fun.

I do however wish more of the original gameplay elements were being embraced.  The current capture point mechanics are sad, the lack of functionality for hacking is sad, and the fact that humanity seems to have utterly done away with doors is sad.
Title: Re: Planetside 2
Post by: Ghost Hunter on 06 Nov 2012, 00:48
doors OP  nerf doors

I'm playing on the Thebe server in the Beta right now, not sure if I'll live there during launch.

Edit ; My only issue so far is the horrid amount of graphical optimization. My computer CHUGS running this game at the lowest settings with less than a single squad of people. This game will be awesome when they get around correcting that.
Title: Re: Planetside 2
Post by: Akrasjel Lanate on 06 Nov 2012, 02:01
EU server for me

Loyalty until death


Also game release is in few days - 20.12.2012
Title: Re: Planetside 2
Post by: Graelyn on 06 Nov 2012, 03:13
I play the SHIT out of this.

I've got a beta key handy if someone needs it.
Title: Re: Planetside 2
Post by: NISYN Aelisha on 06 Nov 2012, 03:27
Barney reporting in, though with the FW warzone heating up and WHG growing fast, I have had precious little time to give this game the attention it deserves :(.  EU server lad of course.
Title: Re: Planetside 2
Post by: Gesakaarin on 06 Nov 2012, 04:33
I want to play PS2 but I still have memories of SOE and the "BFR owns All" scenario they introduced in PS1.

I don't know, Planetside was probably my first real serious MMO and I guess it depends if the playstyle in PS2 is similar to the original (Basically, having a solid outfit that's drilled in doing double/triple Galaxy precision drops on bases with Lashers and MAX suits is what leads to win, not giant robots) I might give it a go.

Vanu for life. Smurfs and Elmos can die.  :twisted:
Title: Re: Planetside 2
Post by: BloodBird on 06 Nov 2012, 05:29
I want to play PS2 but I still have memories of SOE and the "BFR owns All" scenario they introduced in PS1.

I don't know, Planetside was probably my first real serious MMO and I guess it depends if the playstyle in PS2 is similar to the original (Basically, having a solid outfit that's drilled in doing double/triple Galaxy precision drops on bases with Lashers and MAX suits is what leads to win, not giant robots) I might give it a go.

Vanu for life. Smurfs and Elmos can die.  :twisted:

BFR's are non-existent in PS2 atm. There is one in a base of one continent - an easter-egg, only.

As for you, State-loyal Fed-betraying Vanu loving spandex-user, you get no Beta access key. :twisted: ;)

Ask Graelyn for his.

Sincerely, TR trooper.

*EDIT* Removed needless taunt.
Title: Re: Planetside 2
Post by: Seriphyn on 06 Nov 2012, 08:43
I have been quite happily ventilating the skulls of Terran Republic and New Conglomerate soldiers for a few weeks now.

Lies. I have incriminating evidence of you cheating on your Vanu fundies with myself in the freedom-loving NC.

But yeah it's good. I'm a bit ADD with it sometimes though. I plug in and wander around for ages finding no fights and just die needlessly. Or I find myself engaged in a battle and it's enjoyable etc.
Title: Re: Planetside 2
Post by: Victoria Stecker on 09 Nov 2012, 14:42
Been playing for a couple months now, bitching about crappy TR weapons and vehicles and such while killing stuff with them. They've got them moderately balanced now, but god damn do we look like shit.

What servers and factions are people? I'm TR on US East, which is where i'll probably stay when it launches.

Edit ; My only issue so far is the horrid amount of graphical optimization. My computer CHUGS running this game at the lowest settings with less than a single squad of people. This game will be awesome when they get around correcting that.

This game is a lot more processor intensive than most, people with monster graphics cards are suffering because the mickey-mouse code Sony wrote does so much of the calculation client-side.

I haven't had any issues with the graphics, but i've got an i7 with 12gb or ram to work with, the gpu ends up being the choke but i'm still doing 30-60 fps depending on how much action on screen.
Title: Re: Planetside 2
Post by: Esna Pitoojee on 10 Nov 2012, 17:42
Another Beta'er here. Graphics seem to be a bit herpaderp on my machine as well; it handles GW2 and EVE competently, but PS2 makes it fall over twitching on the floor.

Now, onto my thoughts about the game itself:

3 Compliments
- I furiously applaud the advantages of coordinated strategy in this game. Finding that sniping sweet spot or sending in a mob of unsupported tanks is no match for a coordinated attack; moreover, the map is large enough to make use of strategies like high-speed raiding and flanking maneuvers not only possible, but potent.
- The weapon upgrades are, for the large part, actually useful and represent means to radically change your weapon style; for instance, putting a 4x Scope onto a SAW makes a beautiful medium-range weapon, while mounting an underbarrel shotgun on your Engineer's SMG will produce a highly effective close-quarters defense.
- Some of the vehicles - *coughcoughSkyguardcough* are just plain fun to play.

3 Complaints:
- For the odd upgrade that isn't actually useful, the lack of description on some upgrades makes this rather frustrating. For instance, the "forward grip" is apparently supposed to slow vertical rise during sustained fire, but you have to look really hard to find that out (it's not in the description at all), and after several days' use I have trouble noticing a difference with or without it.
- The lack of HP in general can be mildly annoying at times. I'm not asking to be a walking tank, but a heavy assault dying at the first tap from a submachine gun can be... mildly annoying, to say the least.
- Aircraft are pretty hideously OP compared to the available AA weapons right now, but I understand this has happened before in the development cycle and so is likely to be nerfed again.

Finally, a comment/question - it seems like right now certain sides are completely dominating, and I can't honestly say that it's due to imbalanced weapons. Any thoughts on this?

PS - currently playing NC on US East. Vanguards, Vanguards everywhere.
Title: Re: Planetside 2
Post by: BloodBird on 11 Nov 2012, 10:06
To answer Esna and others;

I primarely play TR on Eurodome, or whatever the euro server's called, but I also occationally test Vanu on Thebe (a US server) due ot low numbers during my time and the fact my PC have serious issues running PS2 well in mid-to-large battles or high numbers of players. I WILL need a new/better PC to run this game well and without horrible graphics.

The AA options are indeed shit atm. The Skyguard especially - as a dedicated Anti-Air option for the lightning tank it used to be that you sacrificed your ability to defend yourself from ANYTHING but air for the ability to kill air easily. a Dedicated AA setup, as it was. Then all AA got brutalized by a spiky nerf-bat and not it's a complete waste of time. You need 2-3 to even hope to kill a light fighter before said fighter kill ALL OF YOU with his completely over-powered I-Win button missile pods. Those things can kill anything last time I looked, and combined with weak AA... you get the drift.

However, last I heard (2 days ago) it was supposed to be fixed in short order due to obviouslybrokenisobvious, so this might have been dealt with as we speak.

I love the differences in the faction's flavor and gear. None come off as 'good guys' or 'bad guys' though arguments for either can be made for all groups. It has a nice shade-of-gray feel for the whole game.

All factions have different pros and cons in weapons, and while I've found TR weapons to be underpowered and very skill/luck intensive, Vanu to be middle ground/ rather balanced and NC weapons to be rather overpowered and noob-friendly, I rather like it, overall. They are likely to do a bit more tweaking before launch and even after it, so it remains to be seen how the balance between them is maintained and how separate their features will be in th long run - I really don't want it to become 3 identical sides with different colors, that's for sure.

So far, I've tested all the 3 factions on different servers and accounts (got locked into only 3 toons on my 1st account, some got 5, some got only 1...) and will most likely stick to the Euro server for TR when it comes alive.

That is, when and if my PC can handle it.
Title: Re: Planetside 2
Post by: Esna Pitoojee on 11 Nov 2012, 13:07
...and in today's patch notes, they nerf the one remaining potent anti-Air weapon (the Heavy Assault's SAM launcher) while simultaneously increasing the damage of several aircraft weapons and the armor on 2 classes of aircraft.

A couple of pithy aircraft "nerfs" seem to have been thrown in to try to make things seem balanced, but they buff things that aren't effective anyhow (Skyguard magazine is 25% bigger? Doesn't matter if your shots barely do damage) or nerf things that barely matter (rocket pods do somewhat less damage? That's okay, I'll dump all 12 rockets instead of volleying 4 or 6 at a time).
Title: Re: Planetside 2
Post by: BloodBird on 11 Nov 2012, 13:48
...and in today's patch notes, they nerf the one remaining potent anti-Air weapon (the Heavy Assault's SAM launcher) while simultaneously increasing the damage of several aircraft weapons and the armor on 2 classes of aircraft.

A couple of pithy aircraft "nerfs" seem to have been thrown in to try to make things seem balanced, but they buff things that aren't effective anyhow (Skyguard magazine is 25% bigger? Doesn't matter if your shots barely do damage) or nerf things that barely matter (rocket pods do somewhat less damage? That's okay, I'll dump all 12 rockets instead of volleying 4 or 6 at a time).

Da fuck? 1st of April was long ago...
Title: Re: Planetside 2
Post by: Ghost Hunter on 11 Nov 2012, 13:54
As an air pilot I would like more tools to deal with ground AA other than "look for the guy shooting you, spam rockets". As is the damage red flash spam and inability to tell where the AA battery is really sucks.
Title: Re: Planetside 2
Post by: BloodBird on 11 Nov 2012, 16:58
As an air pilot I would like more tools to deal with ground AA other than "look for the guy shooting you, spam rockets". As is the damage red flash spam and inability to tell where the AA battery is really sucks.

I don't think, at this point, that you have any authority whatsoever, to bitch.

Other than that, I agree completely, a better damage indication/direction system would be great.
Title: Re: Planetside 2
Post by: Ghost Hunter on 11 Nov 2012, 18:48
As an air pilot I would like more tools to deal with ground AA other than "look for the guy shooting you, spam rockets". As is the damage red flash spam and inability to tell where the AA battery is really sucks.

I don't think, at this point, that you have any authority whatsoever, to bitch.

Other than that, I agree completely, a better damage indication/direction system would be great.

Considering my preferred Scythe design is the Turbolaser + Afterburner pods, I don't actually use rockets. Infantry I could mow down with the Turbolaser, but I can never distinguish them from a Skyguard, which a Turbolaser cannot deal with.
Title: Re: Planetside 2
Post by: BloodBird on 11 Nov 2012, 22:13
And just like that, I now have 6 beta keys.

8 days left until Beta ends. If you wish to test PS2 out before it launches you can ask me for a key, there is still a week worth of testing time left. More than enough for most things.
Title: Re: Planetside 2
Post by: Victoria Stecker on 12 Nov 2012, 10:36
fake edit: Holy shit I wrote a wall of text. Granted, this is my primary game right now :P

Beta sadly ends on the 16th (friday) and there will be three days of horrible withdrawal before the game launches on the 20th (tuesday).

Thoughts on the above discussion: the heavy SAM launcher has no resource cost, meaning you can cheaply spam them for quick anti air. Have your squad swap into heavies, fill the skies with missiles, swap back to whatever else - or don't, because you're already in the best anti-infantry class :P A quick nerf to those launchers makes sense, they used to 2-shot fighters.

AA in general will continue to be screwed up until SOE fixes the render distances. The fact that a dual-burster max can take down aircraft that can't actually see it yet is stupid. And libs can't defend themselves by shooting back at the tracers (if they're visible) because of retarded client-side hit detection: If you don't have it rendered, you can bomb the shit out of it, scare it to death (screen shaking, etc), but not do any damage. We tested this - flashes render at greater distance than infantry. Stand infantry next to flash, have lib fly up until infantry disappears, bomb flash. Flash explodes, infantry takes no damage. :psySOE:

They do seem to be swapping back and forth between "Air owns everything!" and "Air takes it up the exhaust pipe!" with their tweaks to armor and AA and what not. Right now they seem to have made a stalemate between air not being able to see the AA shooting at it and the AA not doing enough damage to kill anyways.

Visibility in aircraft is pretty awful (although not as bad as the flash - the quad that doesnt' allow you to turn your head?), free look is too limited and can't be used at all in 3rd person view. Most of the pilots I know fly in 3rd person and only swap to 1st when finally lining up a shot. I think 3rd person makes it easier to tell where shots are coming from, but I could be wrong. I almost never fly in first.

Re: different factions dominating: There's a lot of testing back and forth regarding who has the best/worse infantry weapons, atm I think the balance is in favor of the Vanu. In theory, NC have the highest hitting power but worst recoil, while the TR have the best sustained DPS but lowest damage per bullet, and the VS have minimal recoil and bullet drop. In practice, sustained DPS is meaningless when you die in 2-3 shots, but they're getting a little better at the weapon balance. They were supposed to take away the infiltrator shotgun, but failed, which is hilarious/pathetic/annoying.

As for ground vehicles, some small buffs are slowly maknig the prowler less shit, but it's still just a bad design when compared to the advantages of the vanguard (tank and gank) and the mag (uber mobility, strafing while shooting). The mag's mobility (climbing hills and moutains) bugs me most given the lack of hill-climbing torque on the other tanks.

Anyhow, aside from Indar still being designed to screw the TR over, faction dominance depends a lot on population - while server pop remains mostly balaned, look at the continent population and you'll see huge swings one way or another.


PS - currently playing NC on US East.

I always knew you were a closet Minnie! Anyhow, I'm TR on US East, name is Stecker. I'm going to find you, and I'm going to kill you (if you'll be nice enough to tell me your name). And then I'm going to recruit you to BWC to come kick ass and take names with me.
Title: Re: Planetside 2
Post by: Graelyn on 21 Nov 2012, 17:38
LOTS of us from here are now playing Vanu on Connery server.

We have a badass outfit and everything.

Come shoot stuff! It's free and awesome!
Title: Re: Planetside 2
Post by: Victoria Stecker on 21 Nov 2012, 17:55
Steckersaurus will be there, although probably won't be played much. Main is still Stecker and we're on Mattherson.
Title: Re: Planetside 2
Post by: BloodBird on 23 May 2013, 20:03
So with PS2 still being free (if you don't mind the rather long road to earning everything by hand and with no boosts etc) and getting better, more balanced and optimized with every patch and the latest update introducing a kick-ass new system to the Indar continent for testing, I find myself playing this game for hours nearly every day the last few weeks.

Combine this with a new rig that can actually run this monster game almost completely painlessly (it get's a bit slow when there are hundreds of guys involved in massive fights) and I got all my FPS needs neatly covered.

Anyone else still enjoying this?
Title: Re: Planetside 2
Post by: Esna Pitoojee on 23 May 2013, 22:50
I play it periodically as well. My biggest obstacle continues to be my computer not being powerful enough; especially in indoors/"Urban" fights, my FPS slows to a crawl and graphics-intensive effects (a barrage of sudden gunfire, concussion grenades, lots of vehicles suddenly appearing) can outright freeze me.

Been having some decent times, though. I recently picked up my first 1000-cert weapon (Engie AT turret) and it's good fun so far. I'm just not sure how long it'll hold my attention if I have to spend months acquiring my next major weapon as well.
Title: Re: Planetside 2
Post by: Graelyn on 24 May 2013, 09:53
I still play a ton, and have good characters on all 3 factions.