Backstage - OOC Forums
EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Kayle Saviant on 24 Apr 2011, 00:22
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How will life be in Eve when there remains a whole new gaming experience to see outside of ships?
Big question isn’t it? Well for one there will need to be a whole new technology that makes cloning possible outside of one’s pod. Or maybe one’s ground-based avatar will be controlled by remote control. Perhaps it could be a short-lived clone that is assimilated when you return to station.
But what fascinates me is what will game mechanics be like? Maybe a few more attribute slots: this time for strength, stamina, speed, coordination and agility. New cybernetic slots 11-15 could strengthen these attributes. New skills could be seeded into the game such as
Acrobatics, Athletics, Use Light Weapon, Use Rifle, Use Heavy Weapon, Demolitions, Bypass Security, Light Vehicle Driving, Heavy Vehicle Driving, Stealth, Camoflage, and who knows how many more. Old skills could double for use in land based environments, skills such as electronics and archaeology.
Scenes could be set around orchestrating coordinated attacks from space, or through infiltration into ground bases. Perhaps a station assassination would be possible or a boarding party onto an Orca. A corporation could arrange an exploration and excavation mission into forgotten ruins, with one member taking the role of soldier, another as scientist and archaeologist and one as technician. A sneaky technician could hijack a rogue drone battleship.
Possibilities are endless. . .
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Its all ready been stated that DUST Soldiers do NOT equal Capsuleers - they are DIFFERENT PEOPLE.
Now, with that settled (I hope)
Incarna itself will change our RP and how its conducted quite drasticly - but without SEEING it, I can't speculate.
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Never said anything about Dust. Never said anything about speculating either for that matter. Just imagining what could be, or what I would want.
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I'm more concerned with how they are going to solve problems of scale. Being somewhere 'in the flesh' will likely requires us to be dock at that location too.
It will likely create a separation of players. Those who primarily cruise the spaceways and occasionally visit certain places, and those who sit in the station all day and only venture out occasionally. Either that, or a proliferation of alts and second accounts so that one doesn't need to travel 40 jumps from and through nullsec to have a drink with one's friends at one's favorite bar.
Just imagine what would happen if they current chat channel (aka bars etc.) were people are currently often RP-ing 'as if they were there' would require you to be in the system that they are located in. Many channels would empty fairly quickly (or their space presence would diminish hugely)
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They mentionned a dream they have at the last fanfest about ship to ship or ship to structure boarding. While you are leading your boarding team in a sleeper facility, you suddenly notice that your own ship is being boarded by someone else who gtfo with it, leaving you alone in your sleeper facility with your own gun to shoot yourself back to a clone in station.
Made me giggle.
EDIT to Merdaneth : that is why holopresence and connections to other stations is mandatory to my eyes.
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Personally I feel that all the physical attributes in a world of clones and cybernetics are pretty much meaningless.
Just because of the fact that with the technology provided you can create any kind of combination that you want, with jump clones you can even have several 'utility clones' that you can switch into according to the task at hand.
Even appearances are trivial to change, the bony structure of a clone is just a polymer that is hardened into shape to give the appearance desired. Scars, tattoos, trivial and as vain as getting a new set of earrings. Changing body mass, add some muscle, remove some fat, make bigger boobs, bigger biceps, change the colour of the eyes to something artificial via implants.
Only thing that the technology in EVE does not turn into a trivial matter are skills that you have in your meatbody.
Piloting skills for a capsuleer is just getting your brain matter to work as a more efficient part of machinery that the pod is a part of. You can get hardwirings that do exactly the same thing.
Boosters could be used to enhance the speed that you learn regular skills.
Also if CCP introduces the soft scan then a natural extension of the technology would be to alter the brainmass during the scan, adding skills, information, eliminating harmful memories, adding extra personalities, even specialist personalities into your nogging. TEA does give you a dangerous precedent of this, because some players will always think that their characters have access to Jove tech or equate themselves with canon character.
The problem I foresee is the human psyche, which can be pretty much altered to suit the needs of the user, in terms of self image.
This has been covered in most cyberpunk roleplaying games so I won't go into it too much.
I have breakfast to find.
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I'm interested in what else there is to do aboard the stations than sitting in a bar and chatting, and occasionally checking how the console gamers are doing. I have a feeling that many pilots in the virtual chat rooms are actually mining, camping gates or doing some other kind of chilling at the same time.
It's hard to say what would be the effect of a new station-based ISK grinding mechanic without knowing any details. Just imagine a large group of avatars running in a wheel, or another group walking straight forward while someone's removing obstacles and building bridges between them and the exit.
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For now they have only talked about black markets for drugs and boosters in stations. Maybe they have also other plans (I hope).
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Personally, I'm rather pleased with the notion that location will have some impact on player interaction, because they might actually have a reason to interact beyond bullshitting in a bar. It might also might encourage rp interaction from traditionally non-rp players as well. Who knows?
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Yes, but I think if you limit the holoprojection on a few holoscreens here and there (not everywhere), then it might be interesting to get in flesh in the same station. Especially for black market purposes and hand to hand trades.
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I honestly don't foresee that happening, but you never know!
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I cannot really envision a situation in which CCP implements holoprojection / "Interbus".
Years of hope have led us to set a really high var for our expectations, and we might want to dial that back a little.
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The one the about Incarna that worries me(don't if worries is right here, but meh) is so far the only thing it seems to allow is illegal type transactions. What about those of us who are upstanding citizens? :(
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What about those of us who are upstanding citizens? :(
Give it time. In New Eden even the whitest knights get mud on their boots.
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The entire finished code of Incarna thusfar will all us to:
/wave
/dance
/sad
That's it, folks. Taste the adventure.
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You know, I've roleplayed in World of Warcraft before. It has avatars. Cartoonish ones with dance animations, emotes, and trolls...not the internet kind. I still had to use my imagination and textually describe behaviors, because NO system will allow the complete freedom to animate every possible action a person can make. It may be a visual limitation on what you could do when allowed to imagine everything entirely from text, but it's not the end of the world. There's a tendency of players, especially creative ones, to imagine what their game could be like and always end up disappointed because it'll never be as deep and immersive and fantastical as they imagined.
If you set the bar too high you're going to hit your head. ;)
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Mitara, then you can smile and nod and try to help the rest of us see the evil of our ways!
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EDIT to Merdaneth : that is why holopresence and connections to other stations is mandatory to my eyes.
Since you need to physically jump 15 jumps to pick up the item you just bought in Jita, I cant see CCP implementing holoprojections or the interbus at all, in order to satisfy people who want to sit at the same bar together.
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Well, it is not like if we have something to pick up in the first place by doing that. We can't do nothing else than... speak. And I do not need to do 15j to speak with people, unless I want to do it on the local.
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I don't always hold myself to this, but generally speaking I actually try to fly to a station where my character is understood to be located. If I just want to talk to someone, that's quite a different matter and can be handled via FTL comms -- but if I want to share a drink with them or (gasp! scandal!) perhaps even engage in physical contact of whatever sort, I like to be in the right station.
Now, obviously YMMV, but given that so much of the game relies on things happening in space, and that so many critics of Incarna feel that it will destroy the spaceship game, I can't imagine CCP allowing us to travel without traveling.
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Mitara, then you can smile and nod and try to help the rest of us see the evil of our ways!
Hehe!
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As a note for the doomsayers, it has been stated that there will be no /dance, or if there will, it'll work only in bars. And about the station services, my home station is equipped with the following:
[spoiler]Black Market
Bounty Missions
Cloning
Courier Missions
DNA Therapy
Docking
Factory
Fitting
Gambling
Insurance
Interbus
Laboratory
Loyalty Point Store
Market
Navy Offices
News
Office Rental
Paintshop
Refinery
Repair Facilities
Reprocessing Plant
Stock Exchange
Storage
Surgery
(According to Wollari's maps at http://evemaps.dotlan.net (http://evemaps.dotlan.net))[/spoiler]
Of course, entries in database don't mean that those will be implemented, but I can't fail to notice "black market", "gambling" and "Interbus". According to a few other currently-inactive station services.
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Any idea when all those "unused" station services started appearing?
Reason for asking ... If they are a recent occurance it may be CCP's current thinking indicating the current intended direction, if it is a relic from the past in the database it may be old plans which may mean nothing having been abandoned years ago.
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Worth of note, the list is missing character customization.
I seem to think the new services appeared a few patches ago. Which proves nothing, as the game has had unused skills before (such as Black Market Trading etc.)
The following are not active:
Black Market - assumed to be Incarna content (drug dealing)
DNA Therapy - character customization or attribute modification
Gambling - assumed to be Incarna content (minigames)
Interbus - not announced
News - this is likely old one, can't remember noticing a link to it, though
Paintshop - hinted to be Incarna (or later) content
Stock Exchange - mentioned to be under development, can't remember details (assume not to happen, see "CCP")
Surgery - assumed to be Incarna content (character customization)
Of course, this is all wild guessing.
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Stock Exchange - mentioned to be under development, can't remember details (assume not to happen, see "CCP")
I'm really hoping they put these at market hubs as lobbies you enter instead of the normal station walk-about, establishments, etc... to prevent those stations from crashing.
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Shares (corporate stock) currently have absolutely no mechanics that guarantee that they are not scams. Therefore, assume that all public corporations in EVE are scams. And since there's no way to trade shares, selling shares is potentially a scam, unless done with a reliable third party. I assume the selling part is what a stock market would be about.
(The items & minerals market is what you can currently access, and it works very well.)
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Concerning shares and stock market, CCP economist saif at the fanfest if I remember correctly that even if this is a dream he has, it is not going to be implemented soon or even later. Very unlikely.
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I want to be able to vacuum my captains quarters while blasting Franz Ferdinand. Just like at home, as long as NOBODY ever sees it or hears about it.