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That the Intaki Liberation Front's "rampant griffin" corp logo was adopted after the pro-Federation corp The Durandal Organization created a logo using motifs similar to the ILF's original logo?

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Author Topic: Eurogamer interviews CCP Hellmar  (Read 3503 times)

Helen Ohmiras

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Re: Eurogamer interviews CCP Hellmar
« Reply #15 on: 21 Oct 2011, 20:05 »

Mass Protests + "Watch what they do, not what they say" = Mass Unsubs
The funny thing is it's definitely had an effect outside of EVE.  Developers working for Cryptic no longer say, "if you don't like it, you can vote with your wallets," on a daily basis on the STO forums.  8)
You mean they figured out that at some point the customer has other things they can spend money on?
...which is why it's going free to play.  Zing!
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Katrina Oniseki

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Re: Eurogamer interviews CCP Hellmar
« Reply #16 on: 21 Oct 2011, 20:06 »

Why do people keep spelling his name 'Hellmar'? Is it a legitimate variation on Hilmar, or is it an insult?

Victoria Stecker

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Re: Eurogamer interviews CCP Hellmar
« Reply #17 on: 21 Oct 2011, 21:27 »

IIRC, his actual name is Hilmar, his CCP name is CCP Hellmar.   It's entirely possible that I'm wrong, but taht's what I recall seeing.
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Shae Tiann

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Re: Eurogamer interviews CCP Hellmar
« Reply #18 on: 22 Oct 2011, 01:32 »

IIRC, his actual name is Hilmar, his CCP name is CCP Hellmar.   It's entirely possible that I'm wrong, but taht's what I recall seeing.
You are correct :)
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Merdaneth

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Re: Eurogamer interviews CCP Hellmar
« Reply #19 on: 22 Oct 2011, 02:43 »


I'm beginning to think the Jita Protests might just have saved Eve :)

I thought it was the Amarr Protests that did it.

God took notice...  ;)
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Louella Dougans

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Re: Eurogamer interviews CCP Hellmar
« Reply #20 on: 22 Oct 2011, 03:51 »

incarna will be iterated upon in a future expansion...

Well then.
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\o/

Misan

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Re: Eurogamer interviews CCP Hellmar
« Reply #21 on: 22 Oct 2011, 07:45 »

Well, they said a while ago that they knew that Establishments wouldn't be ready in time for the Winter expansion. I highly doubt they have totally stopped work on those for the long-term.
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Graelyn

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Re: Eurogamer interviews CCP Hellmar
« Reply #22 on: 22 Oct 2011, 16:24 »

The brick wall on Incursion that CCP seemed to be running into even 6 months ago (we were talking about this back then, and I never heard about a breakthrough in addressing it) was scalability on these carbon characters. Stress on CPUs/GPUs was a lot higher than expected, even with only one avatar and one environment. When they put 3-7 such avatars in a room, serious problems would result.

I honestly believe that, despite lots of work with the NVidia folks, CCP simply have not found a way around this.

As such, they have to abandon establishments and the like until they figure it out. Quick! Apologize and restructure our expansion plans!

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If we can hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate!

Helen Ohmiras

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Re: Eurogamer interviews CCP Hellmar
« Reply #23 on: 22 Oct 2011, 16:52 »

The brick wall on Incursion that CCP seemed to be running into even 6 months ago (we were talking about this back then, and I never heard about a breakthrough in addressing it) was scalability on these carbon characters. Stress on CPUs/GPUs was a lot higher than expected, even with only one avatar and one environment. When they put 3-7 such avatars in a room, serious problems would result.
Pretty much sums it up.  FiS ran really quick on my old computer at full settings, WiS slowed to a crawl.
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Esna Pitoojee

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Re: Eurogamer interviews CCP Hellmar
« Reply #24 on: 22 Oct 2011, 17:39 »

You know, at this rate I'm going to have see someone over what CCP/EVE is doing to me. They keep earning my trust back, then curbstomping it into a bloody pulp, earning it back...
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

lallara zhuul

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Re: Eurogamer interviews CCP Hellmar
« Reply #25 on: 23 Oct 2011, 04:47 »

I'm just looking forward for the next 'I told you so'-moment.

I'm a bastard that way.
« Last Edit: 23 Oct 2011, 13:22 by lallara zhuul »
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Akrasjel Lanate

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Re: Eurogamer interviews CCP Hellmar
« Reply #26 on: 23 Oct 2011, 07:47 »

Why i didn't came to Jita to shoot the monument.... oh why...


I wonder what will they change in the CSM.
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Wanoah

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Re: Eurogamer interviews CCP Hellmar
« Reply #27 on: 25 Oct 2011, 02:44 »

Have they fixed the lag yet?
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Misan

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Re: Eurogamer interviews CCP Hellmar
« Reply #28 on: 25 Oct 2011, 05:54 »

What lag? Haven't seen any in quite a while. Granted in my corner of space there aren't massive blobs to cause node deaths. vOv
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Esna Pitoojee

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Re: Eurogamer interviews CCP Hellmar
« Reply #29 on: 25 Oct 2011, 10:09 »

Strictly speaking, server-side lag seems to be at an impressive low. Militia's recently had a few good fights that, during Dominion/Incursion, would have reduced us all to feverish twitching, occasionally poking our guns to see if they'd fire now or suddenly finding ourselves in warp ~30 AU away.

Clientside is more or less what it always was (i.e., turn off your effects, 'splosions, and zoom way, way out).

What is noticable now is how much ping has an effect on gameplay. I can't tell you how many times we've lost perfectly reasonable kills because people's mods wouldn't activate for that microsecond after you hit them or the locking took just 1 second longer than it should have.
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.
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