On a side note, I have to agree with Jade...not just in general but also in the context of I truly feel that a massive shake up of null needs to happen. How to do it though, I'm not sure.
I AM watching the UNITY thread, though... I'm thinking if I were to resub tomorrow, I just might be trying to get involved in that.
Would be awesome to see a complete server reset. All the ISK, all the SP, all the POSes, all the ships, all gone. Which moons are or aren't valuable, randomly re-distributed with no region being inherently worthless and thus not worth going to war over (i.e.: Providence). Everyone starts from scratch, with the current game mechanics/content exactly as they are. Fighting over sov in frigates and cruisers until the first battleships start to appear, the first carrier would be a coup, the first supercapital an unassailable juggernaut - for a while. Maybe that sort of thing would break up the coalitions and set the stage for a new political scene in null.
But it will never, ever happen. So... meh. Fuck it lol.
Last time I went through Providence, CVA was still there, still NRDS and still fielding better fleets than Severance (and mustering faster at that), but I got caught in the middle of a CVA vs. PL skirmish and died. I've seen things recently that suggest they're still an RP entity, but I'd love to hear something from someone in the Amarr bloc who might actually have contact/participation with those folks.
Would be awesome to see a complete server reset. All the ISK, all the SP, all the POSes, all the ships, all gone. Which moons are or aren't valuable, randomly re-distributed with no region being inherently worthless and thus not worth going to war over (i.e.: Providence). Everyone starts from scratch, with the current game mechanics/content exactly as they are. Fighting over sov in frigates and cruisers until the first battleships start to appear, the first carrier would be a coup, the first supercapital an unassailable juggernaut - for a while. Maybe that sort of thing would break up the coalitions and set the stage for a new political scene in null.
But it will never, ever happen. So... meh. Fuck it lol.
"The devs want to continue being popular with the big fish in nullsec, nullsec tells them not to rock the boat, no design that could possibly discomfort nullsec gets anywhere near the game, and yet nullsec bleats about how boring everything is."
"These plans are being discussed in the player community, but rest assured, if any of this stuff ever gets to within 5 light years of a devblog you will see the Mittani.com making the largest shouts of outrage ever heard in the gaming world to anyone who will listen."
Privately the coalition leaders are not unhappy with the prospect of Eve going bankrupt with them in top spot - it would be a kind of victory after all.
I mean, you don't even have removing jump drives in yours =/I cba reading 20 forums about one game anymore, so forgive me for not being up to speed on all of the past year's
Last time I went through Providence, CVA was still there, still NRDS and still fielding better fleets than Severance (and mustering faster at that), but I got caught in the middle of a CVA vs. PL skirmish and died. I've seen things recently that suggest they're still an RP entity, but I'd love to hear something from someone in the Amarr bloc who might actually have contact/participation with those folks.
RP-lite at best. Most of the leadership is most interested in maintaining NRDS, but not a whole lot of RP emphasis.
I cba reading 20 forums about one game anymore, so forgive me for not being up to speed on all of the past year'sgripingdiscussions about the game from all quarters.
The greatest reasons I see Eve stagnating is that the power creep over the years has essentially favoured defense over offense.
I don't think anyone can anymore but the reply wasn't directed at youOf course; didn't mean to sound like I took it personal if that's how it came off.
4. As an alliance or corporation holds more Sov, the time before a system comes out of "reinforced" decreases.
4. As an alliance or corporation holds more Sov, the time before a system comes out of "reinforced" decreases.
Addressing this individually for a moment - I'm actually shocked this hasn't shown up in more "ideas on nullsec" threads. It's so blindingly simple that even I facepalmed when I realized I hadn't thought of it yet. Are people just averse to suggesting anything that might have a hint of more structure fights?
4. As an alliance or corporation holds more Sov, the time before a system comes out of "reinforced" decreases.
Addressing this individually for a moment - I'm actually shocked this hasn't shown up in more "ideas on nullsec" threads. It's so blindingly simple that even I facepalmed when I realized I hadn't thought of it yet. Are people just averse to suggesting anything that might have a hint of more structure fights?
Could be as simple as making a disclaimer box pop up when you join a sovereignty holding alliance with a null outpost?
(similar to the jumping into .4 space one)
"Capsuleer Outposts like everything else in 0.0 are vulnerable to destruction - do not store what you can't afford to lose"
---
By the by some of Vikarons ideas are good, I like escalating sov costs and reduced timers for spam. Now a goon will come along and say "this will lead to the creation of 1000 identical goonswarm 1+2+3+4+etc alliances to avoid it... But while I doubt that is practical anyway, the solution then is to offer each entity in the game a number of + standing slots (10,20,50) or something for free - then charge an escalating fee for additional ones - to make it economically impractical to run with a bunch of identical organizations effecively being the same meta organization. While you are at it - you could also make it impossible for any organization that holds sov to have non alliance members in its fleets - sure people can work round with voice coms but again it makes it harder, more confusing more prone to fiasco.
Of course, people will say - with the game in such a perilously boring state why would you make it harder for nullsec? Which brings me back to my initial post and the disconnect between those rank and file null members who hate the current status and boredom and will hate anything that makes their game harder and less convenient also.
Indestructible outposts:
I ran on a campaign to make these destructible in 2008 and won the first CSM with more votes than any other bloc candidate. I told CCP that outpost spam would ruin the feel of 0.0 and by insulating organizations from strategic loss would add to the problem and mean the current winners would be increasingly impossible to dislodge. I got this proposal voted through the CSM only to be told by CCP "sorry we can't do it because nobody understands the code". Now six years on we have a stagnated nullsec full of pointless spammed outposts nobody can do anything about that means it takes 10,000 man days of siege to clear a single region. But still, you talk about making them destructible and the powerful players in 0.0 balk at the idea and warn CCP off.
Well you can also add a limit of system an alliance can hold based on the amount of chars on active accounts.
6- No reinforced timer. If the attack occurs in the dead of night, the damage is done. If you cannot defend your space, you cannot have it.Cold. Hard. World.
What are your thoughts?
The best way to do it imo would be to introduce universe scarcity, where resources to be harvested are limited in time and quantity, and always that corresponding to the number of players and harvesting activity to keep the same scarcity ratio.
Then you will see how even raw material will start to lack in huge wars or upkeep.
that would be terrible :)
Would be awesome to see a complete server reset. All the ISK, all the SP, all the POSes, all the ships, all gone. Which moons are or aren't valuable, randomly re-distributed with no region being inherently worthless and thus not worth going to war over (i.e.: Providence). Everyone starts from scratch, with the current game mechanics/content exactly as they are. Fighting over sov in frigates and cruisers until the first battleships start to appear, the first carrier would be a coup, the first supercapital an unassailable juggernaut - for a while. Maybe that sort of thing would break up the coalitions and set the stage for a new political scene in null.
But it will never, ever happen. So... meh. Fuck it lol.
+1
If they built a second tranquility server to host it and kept "Tranquillity I" alive. Maybe that would be too much work or too expensive to bring in more player accounts?
I AM watching the UNITY thread, though... I'm thinking if I were to resub tomorrow, I just might be trying to get involved in that.
Would be awesome to see a complete server reset. All the ISK, all the SP, all the POSes, all the ships, all gone. Which moons are or aren't valuable, randomly re-distributed with no region being inherently worthless and thus not worth going to war over (i.e.: Providence). Everyone starts from scratch, with the current game mechanics/content exactly as they are. Fighting over sov in frigates and cruisers until the first battleships start to appear, the first carrier would be a coup, the first supercapital an unassailable juggernaut - for a while. Maybe that sort of thing would break up the coalitions and set the stage for a new political scene in null.
But it will never, ever happen. So... meh. Fuck it lol.
+1
If they built a second tranquility server to host it and kept "Tranquillity I" alive. Maybe that would be too much work or too expensive to bring in more player accounts?
RP server! :)
What is singularity's icly explanation anyway? Isn't supposed to be a Sansha virtual reality New Eden sim?
This. I'm just going to use singularity as rp server. Makes so much more sense. Since there are only a few hundred pilots on at any given time. You can go hardline rp without much hand waving..
What is singularity's icly explanation anyway? Isn't supposed to be a Sansha virtual reality New Eden sim?
There isn't one. It occasionally gets indirectly referenced by people talking about "combat simulators", but there as far as in-character terms go everyone's got their own sim and there's no universal, officially sponsored "test sim" the way SiSi is a universal, officially sponsored test server.QuoteThis. I'm just going to use singularity as rp server. Makes so much more sense. Since there are only a few hundred pilots on at any given time. You can go hardline rp without much hand waving..
Uh, okay. I think it kind of voids the point of playing a game where consequences both good and bad are a major factor to move to a server where consequences are meaningless.
What is singularity's icly explanation anyway? Isn't supposed to be a Sansha virtual reality New Eden sim?
There isn't one. It occasionally gets indirectly referenced by people talking about "combat simulators", but there as far as in-character terms go everyone's got their own sim and there's no universal, officially sponsored "test sim" the way SiSi is a universal, officially sponsored test server.
I AM watching the UNITY thread, though... I'm thinking if I were to resub tomorrow, I just might be trying to get involved in that.
Mmhm. If there ever was something that could get me away from just skillchanging until I hit the sp cap it'd be that. It looks like it may have lost momentum though.
I AM watching the UNITY thread, though... I'm thinking if I were to resub tomorrow, I just might be trying to get involved in that.
Mmhm. If there ever was something that could get me away from just skillchanging until I hit the sp cap it'd be that. It looks like it may have lost momentum though.
Link?
Edit: Never mind, I figured out how to internet.
https://forums.eveonline.com/default.aspx?g=posts&t=360388&find=unread (https://forums.eveonline.com/default.aspx?g=posts&t=360388&find=unread)
I saw that the comments here were from august so i paged through the IGS until I got back to august. This is the only UNITY thread I found and it has 14 pages of replies. I assume that's what folks were talking about - but the hype doesn't seem to fit the content.