Backstage - OOC Forums
General Discussion => General Non-RP EVE Discussion => Topic started by: Seriphyn on 04 Nov 2011, 07:24
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Holy crap. Holy crap
All Gallente and Caldari ships up-textured. Some of them look sexy as shit. Minmatar and Amarr not done so atm. New tier 3s up but incomplete model.
Notice this...
CPF Blue! Also, the nearby nebula. Am currently in Everyshore near Lirsautton (http://i660.photobucket.com/albums/uu328/Seriphyn/20111104130719.jpg)
New Navythron! Also, same nebula is now FAR AWAY! (http://i660.photobucket.com/albums/uu328/Seriphyn/20111104132036.jpg)
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaah omg
HOLY SHIT (http://i660.photobucket.com/albums/uu328/Seriphyn/20111104132618.jpg)
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I like the route display.
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And the Navy Comet doesn't have it's siren anymore... :P
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So they have started to incorporate links into item descriptions?
Nice, I guess I will have a few in the not too distant future.
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Federation Navy Comet now bears a Federation Navy Camo scheme.
HOWEVER
Gallente Customs frigates (using Comet shiptype) now flies with white paint, red/blue police blinkers, a cylon looking 'scanning eye', and G.P.D. on the side.
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"New" Raven (http://img20.imageshack.us/img20/9268/ravenns.jpg)
Thank goodness, it's just a minor facelift :D
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Yea Seri don't rage
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http://img204.imageshack.us/img204/2647/vexorishtar.jpg
Vexor and Ishtar lost their smiles... Happy Ishtar isn't happy anymore
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http://throughnewbeyes.files.wordpress.com/2011/11/2011-11-04-15-21-30.jpg
Welcome to Cloud Ring
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Heh. They moved the Federation logo from inside the wings on the Myrmidon to the outside. About damn time!
Also, noticing faction and T2 corporation logos on faction/T2 ships (updating list as I go through them):
- Caldari Navy: Scorpion Navy Issue (new camo!), etc.
- Creodron: Eos, Helios, Ishkur, Ishtar, Sin
- Duvolle: Arazu, Astarte, Keres, Kronos, Nemesis (better job on the light, too), Taranis
- Fed Navy: FN Mega, etc.
- Guristas: Gila, Rattlesnake, Worm, and apparently many Lai Dai ships (oops)
- Ishukone (new pattern): Buzzard, Eagle, Falcon, Harpy, Vulture
- Kaalakiota (new pattern, ala Widow): Crane, Crow, Flycatcher, Nighthawk, Onyx, Rook, Widow
- Lai Dai: Hawk, Manticore, Raptor
- Roden: Ares, Enyo, Eris, Phobos
- Serpentis: Vigilant, Vindicator
A number of Gal/Cal ships still don't have them and none of the Amarr/Minmatar do, but it's a good start.
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http://oi43.tinypic.com/2nhltgz.jpg
As I'm yet to see any screenshots from minmatar space anywhere, here is Heimatar
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To say that I'm impressed is an understatement.
The Vexor has re-gained the 'original' skin it had before graphics were upgraded, far as lights go, and the gun-metal/metalic-teal colours have been inverted - as in, they have swapped what colour goes where. The new Ishtar skin is sex with engines, imho. The re-skinned Navy mega looks alot, ALOT better.
Nebulas... nice. That's all, nice. I'm looking forward to this coming our way.
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http://img204.imageshack.us/img204/2647/vexorishtar.jpg
Vexor and Ishtar lost their smiles... Happy Ishtar isn't happy anymore
WHAT?! This outrage will not stand!!!
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For empire space, there basically appears one nebula per faction. The blue Caldari nebula is centered in Lonetrek, meaning that when you are in Lonetrek, you are completely immersed in it. Being in Black Rise, it's a bit further off, while Forge you're close to it.
The Gallente nebula is centered in Verge Vendor of all places, meaning that Essence, Sinq and Everyshore look like dull, nebula-border regions that are mostly black. Meanwhile, Verge Vendor looks amazing when you're in it.
There basically seems to be "nebula regions" and "nebula border regions".
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New Phobos was pretty nifty looking too.
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Federation Navy Comet now bears a Federation Navy Camo scheme.
HOWEVER
Gallente Customs frigates (using Comet shiptype) now flies with white paint, red/blue police blinkers, a cylon looking 'scanning eye', and G.P.D. on the side.
God damnit. That ruins our cop car fleets.
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This is looking pretty :
http://img.photobucket.com/albums/v605/verone3784/myrmidon/b4e5e652.jpg
http://img.photobucket.com/albums/v605/verone3784/myrmidon/75441ea5.jpg
http://img.photobucket.com/albums/v605/verone3784/myrmidon/5e9e1319.jpg
http://img.photobucket.com/albums/v605/verone3784/myrmidon/d6439114.jpg
http://img.photobucket.com/albums/v605/verone3784/myrmidon/7911eb00.jpg
http://img.photobucket.com/albums/v605/verone3784/myrmidon/bcf4d311.jpg
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Exactly, its all very pretty.
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This looks better than walking in a station.
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It's a game about spaceships and stuff, after all.
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I can't wait to see all this stuff on my new computer. :cube:
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This is looking pretty :
http://img.photobucket.com/albums/v605/verone3784/myrmidon/75441ea5.jpg
Yeah... that's totally going in to the 'Wallpaper' folder. I think I need to update my Sisi install now. Does anybody know when the data mirror was last updated?
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Pool of Radiance (http://img163.imageshack.us/img163/6108/20111104200039.jpg)
expected more rainbows tbh
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Pool of Radiance (http://img163.imageshack.us/img163/6108/20111104200039.jpg)
expected more rainbows tbh
Perfect mix of sinister wonderment
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Nebulae are very pretty and all, but there is some very serious wonkiness caused by only having one backdrop per region that CCP really, really, really, really, really, really, REALLY need to fix. If you need an example of what I mean, do the Jita-Paala run. This crosses 15 systems and 10 light years of space, but there are no region jumps - you stay in The Forge throughout, and the backdrop doesn't change at all. This is wonky.
Also, the way the backdrops in every system point in precisely the same direction means I can't get a sense of which direction my ship is really travelling. For instance, once you've done the Jita-Paala run and are in Paala, notice that the gate to LXQ2-T is on the side of the system towards the big blue nebula that is the rest of Caldari space, while the Uemon gate (which leads to a system deeper into Caldari space) points towards a swirly sand-coloured nebula whose positioning I haven't identified yet. This, in combination with the fact that the nebula don't appear on the map, means I can't really get any real sense of where I am.
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Also, the way the backdrops in every system point in precisely the same direction means I can't get a sense of which direction my ship is really travelling. For instance, once you've done the Jita-Paala run and are in Paala, notice that the gate to LXQ2-T is on the side of the system towards the big blue nebula that is the rest of Caldari space, while the Uemon gate (which leads to a system deeper into Caldari space) points towards a swirly sand-coloured nebula whose positioning I haven't identified yet. This, in combination with the fact that the nebula don't appear on the map, means I can't really get any real sense of where I am.
I did a run from Amarr to Kihtaled on Sisi earlier, and ran into the same issue even with a couple region crossings (Domain > Tash-Murkon > Khanid). It's very difficult to get a sense of which way you're moving, but I'm not sure how easy it would be for CCP to fix this - I don't think stargates are positioned in any particular way that is relative to where they jump to, judging by the unflattened map.
If they could fix it so that it seemed to mesh together better (static starmaps, with dynamically rendered nebulae/landmarks rather than static background, period), that'd be awesome, but... not likely in the short term.
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>Loaded SiSi up this morning
>Logged on, undocked in Duvolle-branded Taranis
>Had to change underwear
>Used a stargate, saw new liquid cloaking effect
>Had to change underwear again.
Some of the model changes are weird as well. Ishkur appears to have lost it's wibbles, and a lot of the Gallente T2 stuff seems to be reskinned T1 with a logo now. Hope that doesn't stick. Love what they've done with the Phobos though.
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wtb video of new cloaking effects
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>Loaded SiSi up this morning
>Logged on, undocked in Duvolle-branded Taranis
>Had to change underwear
>Used a stargate, saw new liquid cloaking effect
>Had to change underwear again.
Some of the model changes are weird as well. Ishkur appears to have lost it's wibbles, and a lot of the Gallente T2 stuff seems to be reskinned T1 with a logo now. Hope that doesn't stick. Love what they've done with the Phobos though.
Confirmed bug. Will be fixed.
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Nebulae are very pretty and all, but there is some very serious wonkiness caused by only having one backdrop per region that CCP really, really, really, really, really, really, REALLY need to fix. If you need an example of what I mean, do the Jita-Paala run. This crosses 15 systems and 10 light years of space, but there are no region jumps - you stay in The Forge throughout, and the backdrop doesn't change at all. This is wonky.
For there to be only 1 deg of change in the position of a large object, like a distant nebulae, with 10 light years (ly) of difference between two observation points the large object only has to be 572.9 ly away. (see definition of a Parsec (http://en.wikipedia.org/wiki/Parsec) for the basic math I used) The closest Nebula to Earth is the Orion Nebula (http://en.wikipedia.org/wiki/Orion_Nebula) and we would have to travel almost 24 ly before it would move 1 deg in the sky. (if I messed up the math somewhere, let me know!)
So, it is actually not "wonky" at all for you to travel 10 light years and not have the background change significantly.
I have not played with the new backgrounds at all, but not being able to see same object(s) from two systems in neighboring regions only a few light years apart is "wonky." There are potential work arounds, like you are within an object in one region and not in the other, but then it should fill the sky when you are close.
It very much depends on the distance of the background object from your observation positions.
Also, the way the backdrops in every system point in precisely the same direction means I can't get a sense of which direction my ship is really travelling. For instance, once you've done the Jita-Paala run and are in Paala, notice that the gate to LXQ2-T is on the side of the system towards the big blue nebula that is the rest of Caldari space, while the Uemon gate (which leads to a system deeper into Caldari space) points towards a swirly sand-coloured nebula whose positioning I haven't identified yet. This, in combination with the fact that the nebula don't appear on the map, means I can't really get any real sense of where I am.
How dynamic do you want the system to be?
Are you interested in the planets, moons, and man-made objects orbiting their star?
Do the "physics" of wormhole/gate technology require you to be pointed in a particular direction? Or is system location more important - like being at a gravitational resonance position?
(The above is not just to Andreus, but everyone & anyone)
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Made a little trek and took some screens, here's links and where I was when I took the screenshot:
01 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/01fountain.jpg) 02 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/02fountain.jpg) Fountain
03 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/03delve.jpg) 04 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/04delve.jpg) Delve
05 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/05querious.jpg) Querious
06 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/06khanid.jpg) 07 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/07khanid.jpg) Khanid
08 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/08catch.jpg) 09 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/09catch.jpg) Catch
10 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/10curse.jpg) 11 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/11curse.jpg) Curse
12 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/12scaldingpass.jpg) 13 (http://i1134.photobucket.com/albums/m618/eve_crux/nebulas/13scaldingpass.jpg) Scalding Pass
I play at 3200x1080 and resized the images to 66% so it might look like they have a funny crop
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\o/
\o/ \o/ \o/
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Heimatar glows. I like it. A lot. This isn't tasteful space-black and silver; it's a lush and lusty explosion of colour and light.
The next challenge is to see whether there's a viewpoint where--if you squint in just the right way--the nebula looks like the Matari symbol, either the rust-red version or the light-on-red version on the flag in Fear the Tribes. I'd love it if we could tell that kind of story about the origin of that emblem.
I'm enjoying the extra crispness of some of the new ship skins. Tastes will vary, but I'm personally not so enraptured with some of the ship design and skin changes. I preferred the old steampunk Myrmidon to the new "Flash Gordon"-style one, and the rectilinear grey camo on the Hookbill makes me twitch. I do like the new Ishtar, though, with its green, bronze and grey metallic sheen (almost iridescent) rather than the old "green mould grew on my Vexor" look.
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For there to be only 1 deg of change in the position of a large object, like a distant nebulae, with 10 light years (ly) of difference between two observation points the large object only has to be 572.9 ly away. The closest Nebula to Earth is the Orion Nebula (http://en.wikipedia.org/wiki/Orion_Nebula) and we would have to travel almost 24 ly before it would move 1 deg in the sky. (if I messed up the math somewhere, let me know!)
So, it is actually not "wonky" at all for you to travel 10 light years and not have the background change significantly.
It is when you consider that jumping from Jita (The Forge) to Sobaseki (Lonetrek) is a 4.04 LY jump and that jump takes you from a position where you're close to but outside the large blue nebula (in Jita) to being directly inside of it (in Sobaseki). Crossing the entirety of The Forge is a 10 LY, 15-jump journey that does not cause this large blue nebula to change in apparent size one inch but a single 4 LY jump takes you visibly straight inside of it.
Wonky.
I don't know what point you were trying to make about the nebula when they are very, very clearly objects that visibly change position depending upon your position in the cluster. Seriously, Dex, what?
How dynamic do you want the system to be?
As dynamic as it is possible to make it.
Are you interested in the planets, moons, and man-made objects orbiting their star?
Yes. This has already been done by several games.
Do the "physics" of wormhole/gate technology require you to be pointed in a particular direction?
Given that in terms of art assets most gates appear to be designed with an aesthetic more along the lines of an "acceleration device" than a "gate" (the Minmatar System and Amarr Constellation gates being notable exceptions), I'd say yeah. In general it'd be a useful visual aid.
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Federation Navy Comet now bears a Federation Navy Camo scheme.
HOWEVER
Gallente Customs frigates (using Comet shiptype) now flies with white paint, red/blue police blinkers, a cylon looking 'scanning eye', and G.P.D. on the side.
The Gallente Custom frigates indeed have a nice Comet skin. Picture (http://dl.eve-files.com/media/corp/jowen/Gallente_custom_official.jpg).
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wtb video of new cloaking effects
Unfortunately it doesn't seem to be too consistent. Will fraps a few jumps when I get back to my desktop Sunday evening and see if I can catch it.
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I'm still a bit grumbly about Gallente space atm. Being in Essence, Sinq or Everyshore feels like a lowsec region because it's not in a nebula core. Verge Vendor is inside the nebula, and it looks amazing. Mind, it actually becomes hard on the eyes. There is absolutely no blackness.
1 (http://i660.photobucket.com/albums/uu328/Seriphyn/20111104232540.jpg)
2 (http://i660.photobucket.com/albums/uu328/Seriphyn/20111104232521.jpg)
3 (http://i660.photobucket.com/albums/uu328/Seriphyn/20111104232124.jpg)
4 (http://i660.photobucket.com/albums/uu328/Seriphyn/20111104231942.jpg)
5 (http://i660.photobucket.com/albums/uu328/Seriphyn/20111104231729.jpg)
6 (http://i660.photobucket.com/albums/uu328/Seriphyn/20111104231626.jpg)
So much green :eek:
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For there to be only 1 deg of change in the position of a large object, like a distant nebulae, with 10 light years (ly) of difference between two observation points the large object only has to be 572.9 ly away. The closest Nebula to Earth is the Orion Nebula (http://en.wikipedia.org/wiki/Orion_Nebula) and we would have to travel almost 24 ly before it would move 1 deg in the sky. (if I messed up the math somewhere, let me know!)
So, it is actually not "wonky" at all for you to travel 10 light years and not have the background change significantly.
It is when you consider that jumping from Jita (The Forge) to Sobaseki (Lonetrek) is a 4.04 LY jump and that jump takes you from a position where you're close to but outside the large blue nebula (in Jita) to being directly inside of it (in Sobaseki). Crossing the entirety of The Forge is a 10 LY, 15-jump journey that does not cause this large blue nebula to change in apparent size one inch but a single 4 LY jump takes you visibly straight inside of it.
Wonky.
I don't know what point you were trying to make about the nebula when they are very, very clearly objects that visibly change position depending upon your position in the cluster. Seriously, Dex, what?
You did not present the regional change example initially. I agree that the region change is wonky and have already said so.
My point was that the background not changing over 10 light years is entirely reasonable and not in and of itself wonky, which was the example you gave.
How dynamic do you want the system to be?
As dynamic as it is possible to make it.
Are you interested in the planets, moons, and man-made objects orbiting their star?
Yes. This has already been done by several games.
Do the "physics" of wormhole/gate technology require you to be pointed in a particular direction?
Given that in terms of art assets most gates appear to be designed with an aesthetic more along the lines of an "acceleration device" than a "gate" (the Minmatar System and Amarr Constellation gates being notable exceptions), I'd say yeah. In general it'd be a useful visual aid.
So, you would also want the gates to rotate to stay aligned with their target as they orbit the primary star?
Is there an interest in the relative distances between objects changing dynamically? Such that the travel time between locations (gates, stations, moons, planets, etc) change day to day? Where it might be possible to have days when travelling along certain routes is much faster than others?
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I remember reading something that said the planets, moons, etc used to actually orbit their parent stars way back in the day, but that it was such a huge nightmare for the server CCP had to turn it off?
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Something interesting that nobody has brought up yet; all the highsec belt rats are new. In Hek, for example, Cyber Ruffians and Minmatar Brigands are the norm, replacing some of the super-low level angel cartel rats normally seen. Additionally, in one asteroid belt, there was a "Minmatar Tactical Outpost" amidst the asteroids, with a swarm of npc frigs orbiting it, which attacked when I landed in the belt.
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Pool of Radiance (http://img163.imageshack.us/img163/6108/20111104200039.jpg)
expected more rainbows tbh
It has been brought to my attention that nebulae is most likely Catch or Esoteria, due to the fact stellar phenomena like the giant Black Hole, Vapor Sea, et cetra aren't represented yet.
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You sure you are not in the Minmatar COSMOS constellation, Julianus?
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Ani has different asteroid belt rats? :(
Why do the minmatar have all the fun. . .
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When looking at planets in Jove Space:
http://img12.imageshack.us/img12/4050/20111106180917.jpg
http://img38.imageshack.us/img38/3379/20111106180923.jpg
That's above you in just about every system I've looked at there. Any Ideas?
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:O?
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Not worries; all of the four high sec COSMOS constellations have "special" named asteroid rats. :)
They drop COSMOS related items too, btw.
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When looking at planets in Jove Space:
http://img12.imageshack.us/img12/4050/20111106180917.jpg
http://img38.imageshack.us/img38/3379/20111106180923.jpg
That's above you in just about every system I've looked at there. Any Ideas?
Sansha took a piss while he was up there, clearly.
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Something interesting that nobody has brought up yet; all the highsec belt rats are new. In Hek, for example, Cyber Ruffians and Minmatar Brigands are the norm, replacing some of the super-low level angel cartel rats normally seen. Additionally, in one asteroid belt, there was a "Minmatar Tactical Outpost" amidst the asteroids, with a swarm of npc frigs orbiting it, which attacked when I landed in the belt.
Checked Josameto (0.6) system. No new rats that I saw.
I'm also not seeing any new cloaking effects. Same stuff as always for me.
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Just checked after then new patch. Now, when a gun 'misses' the effect actually 'misses' your ship. Railgun rounds from serpentis just fly straight past :P
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Just checked after then new patch. Now, when a gun 'misses' the effect actually 'misses' your ship. Railgun rounds from serpentis just fly straight past :P
Finally. took them 8 years, but damn, finally. TY CCP.
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Quote Originally Posted by CCP Navigator
Ok, this [stargate pointing at destination] has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.
This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile
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Just checked after then new patch. Now, when a gun 'misses' the effect actually 'misses' your ship. Railgun rounds from serpentis just fly straight past :P
This is really nice.
(I also like the tiny little attention to detail in grouped weapons not animating the shots all completely simultaneously - there is a slight ripple fire effect as the guns activate - makes it look a lot more natural).
Sadly the "missed shots miss" is not fully working player vs player at the moment. I just tested it - blasters and railguns seem to miss correctly (as do lasers fired at npcs) but lasers fired at another player still hit the model even when they have "missed".
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Nice, and yeah, finally. Question, do missiles do the same?
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Nice, and yeah, finally. Question, do missiles do the same?
Nope.
The guns have been doing that since June though, so nothing new.
Where was this Navigator post, Soter?
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https://forums.eveonline.com/default.aspx?g=posts&m=326787#post326787
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Nice, and yeah, finally. Question, do missiles do the same?
Missiles always hit by default. :)
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Just checked after then new patch. Now, when a gun 'misses' the effect actually 'misses' your ship. Railgun rounds from serpentis just fly straight past :P
After having waited for 5 years to see that... I can rest in peace now.
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https://forums.eveonline.com/default.aspx?g=posts&m=328266#post328266
* Hybrid turret reload time will be 5 seconds.
* Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
* Blaster damage +5% (except XL turrets)
* Railgun tracking +5% (except XL turrets)
..also, Hail falloff penalty will be 25%, not 0%.
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The guns have been doing that since June though, so nothing new.
Wut?
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Nice, and yeah, finally. Question, do missiles do the same?
Nope.
The guns have been doing that since June though, so nothing new.
Where was this Navigator post, Soter?
It's a legit post, linked on the forums, search devposts.
And no, guns never 'missed' their targets in the past 8 years of eve online. You can tell because lasers never 'trace' past their targets.
Autocannons sometimes lag their targets or 'sorta miss' because their animation is so wild/random. But this is indeed the real deal. For example, failheap challenge is going completely ape-crazy about it in excitement/bittervet brainsplosion.
(http://i.imgur.com/Ncteb.jpg)
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Yeah, that's pretty sexy.
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Although guns always hitting on the first cycle looks to be a technical limitation, I am interested to know they are forgoing the same graphic for global fleet fights. Visual overload?
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Seeing CCP cut so many low hanging fruits within such a short time frame makes me think about how I have become used to expect EVE expansions with minimal content and just how much CCP has been putting minimal resources into FiS for a long period of time.
I am not bitter. In fact I am ecstatic with the prospect of so many great features coming up. :D
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The guns have been doing that since June though, so nothing new.
Wut?
(I also like the tiny little attention to detail in grouped weapons not animating the shots all completely simultaneously - there is a slight ripple fire effect as the guns activate - makes it look a lot more natural).
That.
EDIT: As tweeted by Kyoko, there's a ship spinning counter in hangar view on Sisi now. It's at the center of your screen near the bottom.
EDIT 2: Pic (http://go-dl.eve-files.com/media/corp/mlagann/sisi_ship_spinning_counter.jpg)
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As someone who does Starbase maintenance -YES! (http://www.eveonline.com/devblog.asp?a=blog&nbid=3029)
Edit:
And read the Dev comments in the associated thread (https://forums.eveonline.com/default.aspx?g=posts&m=320990post320990):
Most important sentence:
"While we're waiting to do a proper rewrite of the starbase system"
Give us a modular POS, like the great flogger of the dead horse in the sky saw in his dreams!
Agree, let's do exactly this.
Most important sentence:
"While we're waiting to do a proper rewrite of the starbase system"
Give us a modular POS, like the great flogger of the dead horse in the sky saw in his dreams (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410)!
As a former POS fueler I can only smile at the fact that I don't need a calculator and an excell sheet anymore to fuel a POS and yet another thing in EVE is added that I can say "in the old days you needed to..."
Why, yes, lets. Maybe not absolutely right now today now, but... yes!
In other words more changes coming to towers in the long run.
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Fuel blocks will save me so much time.. thank you CCP.
:cube:
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(http://go-dl.eve-files.com/media/1111/rokhskins.png)
Obviously this is a false color image to show the skin mapping for the ship. You won't be getting pink camouflage Rokhs on TQ.
I'm gonna be Rokhin' those KK colors, baby.
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Oh for fuck's sake, they just need to stop camo-painting spaceships. It looks hideous and makes no sense.
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I don't agree.
Considering space paint makes no difference for color anyways, they can paint it whatever the hell they want to paint it. Individuality, and all that.
EVE does not equal realism. In a realistic space game, the ships would not have windows thanks to vertigo, the ships would not fly like submarines, the ships would probably not be painted at all (or if they were, painted an EM absorbent black), would not have engines running all the time, etc etc etc.
Space Camouflage is just another little flavorful throwback to naval ship combat in EVE, and frankly, I like it. A lot.
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* Hybrid turret reload time will be 5 seconds.
* Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
* Blaster damage +5% (except XL turrets)
* Railgun tracking +5% (except XL turrets)
..also, Hail falloff penalty will be 25%, not 0%.
Translation: I wasted a week of training finally getting Large Railgun Spec from 0-4. And blaster boats are still next to useless for most anything other than killing something completely immobile like a carrier. Yay, I can track better, but I still can't get close enough to tackle it or actually hit it!
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well I hope they get it (shots missing when they miss) properly fixed for pvp - its pretty epic to be able to plan your evasion paths and manouvers based on enemy heavy weapons twisting out misses in the void.
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Seeing CCP cut so many low hanging fruits within such a short time frame makes me think about how I have become used to expect EVE expansions with minimal content and just how much CCP has been putting minimal resources into FiS for a long period of time.
I am not bitter. In fact I am ecstatic with the prospect of so many great features coming up. :D
Another cheer for the unsub protests and jita riots :)
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Oh for fuck's sake, they just need to stop camo-painting spaceships. It looks hideous and makes no sense.
Sure it does,
Sometimes in the middle of a large starship fight when the wild energies and exotic radiation is flooding space in a crescendo of twisted physics and gravitic wake collision the onboard sensors have a lot of trouble locking and engaging specific targets on high wavelength systems. For backup we have little telescopes that lock the guns onto targets up to 250 kilometers away and visual recognition is important. Hence wearing space camo (tm) of the appropriate colour for the nebula and ambient light of the system you are fighting in can be a real advantage to proud space captains blasting away in the void!
Think Wrath of Khan! If Kirk's nemesis had spent a couple of days having the Reliant "mutari nebula scheme" painted then the film would have ended quite differently.
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New and Improved Shadows (http://www.youtube.com/watch?v=Y1gBfA7I_jU&feature=channel_video_title)
Turret 'Missing' Animation (http://www.youtube.com/watch?v=UMuN5eXU1xo&feature=youtu.be)
Enjoy. :)
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New and Improved Shadows (http://www.youtube.com/watch?v=Y1gBfA7I_jU&feature=channel_video_title)
Turret 'Missing' Animation (http://www.youtube.com/watch?v=UMuN5eXU1xo&feature=youtu.be)
Enjoy. :)
Okay, that's just dead sexy. I'm actually tempted to try and get Sisi now.
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Although guns always hitting on the first cycle looks to be a technical limitation, I am interested to know they are forgoing the same graphic for global fleet fights. Visual overload?
Remember, your client knows if you are hitting someone, or if someone is hitting you.
Data on other people hitting or missing is not anywhere in the packet; your client has no idea if your fleetmate is hitting or missing.
Adding this would require an additional chunk of data going back and forth to the server. In a big fleet battle, that chunk of data could end up being bigger than anything else the server is sending you. Lag would baloon in a big way...
Or we can take this and be happy. 8)
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When looking at planets in Jove Space:
http://img12.imageshack.us/img12/4050/20111106180917.jpg
http://img38.imageshack.us/img38/3379/20111106180923.jpg
That's above you in just about every system I've looked at there. Any Ideas?
The planet is part of the background?
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Oh for fuck's sake, they just need to stop camo-painting spaceships. It looks hideous and makes no sense.
I agree, that is just ridiculous to me. Camo... Well ok, why not after all, but most of them are just fugly and of very bad taste artistically. Any other painting works (for example Carthum, Khanid, KK, etc) just because it does not refer to any RL or unrelated stuff. Putting something designed for camo in forests or tundra, but in space, is very disturbing for the mind.
That's just like putting a shark in space, it is disturbing : you will at least unconciously wonder what the fuck it is doing here. Surely it works for parodies and comedies, but here... :/
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Zing! (http://www.youtube.com/watch?v=F-ClJtIPVuM&feature=channel_video_title)
Four more to come when I can find the time.
The planet is part of the background?
Also no, only way you can see the backgrounds for Jove Space/That Unlinked Region.
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When looking at planets in Jove Space:
http://img12.imageshack.us/img12/4050/20111106180917.jpg
http://img38.imageshack.us/img38/3379/20111106180923.jpg
That's above you in just about every system I've looked at there. Any Ideas?
The planet is part of the background?
Nope, but you can't see Jove space any other way than using the Planet View
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When looking at planets in Jove Space:
http://img12.imageshack.us/img12/4050/20111106180917.jpg
http://img38.imageshack.us/img38/3379/20111106180923.jpg
That's above you in just about every system I've looked at there. Any Ideas?
The planet is part of the background?
Nope, but you can't see Jove space any other way than using the Planet View
thought you could see it from the space around it?
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OMFG: https://forums.eveonline.com/default.aspx?g=posts&t=31803&find=unread
That will make buying a new / replacement ship much easier :eek:
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Just last night, I was thinking how awesome it would be to have a "find items on market" button in your saved fittings screen.
Then I thought, "Nah, CCP is busy with more important gameplay fixes, they'll never have time for something small, yet potentially troublesome like that."
Can't decide now whether to still hate them for the emotional rollercoaster, or just let the <3 flow.
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Ah, they have something for me too now: link (http://dl.eve-files.com/media/corp/jowen/The_Forlorn_Hope.jpg).
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Nice!
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Ah, they have something for me too now: link (http://dl.eve-files.com/media/corp/jowen/The_Forlorn_Hope.jpg).
\o/
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Ah, they have something for me too now: link (http://dl.eve-files.com/media/corp/jowen/The_Forlorn_Hope.jpg).
Huh? whatsthatthen?
I guess I'm missing something, result of a live event?
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Talking about live events:
New
(http://piclair.com/data/rw8h8.jpg)
Old
Guess where that is.
(Shamelessly stolen from Failheap.)
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"This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant."
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"This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant."
best outcome evar! :lol: :lol:
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Apparently the next expansion is 'Crucible'
Somewhat appropriate
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Data on other people hitting or missing is not anywhere in the packet; your client has no idea if your fleetmate is hitting or missing.
Adding this would require an additional chunk of data going back and forth to the server. In a big fleet battle, that chunk of data could end up being bigger than anything else the server is sending you. Lag would baloon in a big way...
I would agree with Graelyn here and also point out that there are many other reasons CCP keeps a lot of data not relevant to your ship or entities interacting with your ship out of the datastream it sends you, most of which are to do with security.
Fun fact: positional data on every ship in the system is available to everyone in the system, unless one of those ships is cloaked. It is literally impossible for someone to crack the data the server sends their client and discover the location of a cloaked ship because that data is not sent.
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[quote ="Crucible Features list"]
Ship Spinning Counter
For those who have ever asked "How many times have I twirled this Raven today?" Well, now you'll know.
[/quote]
*snrk*
Also, it looks like Destroyers are finally getting tweaked. Anyone checked them out yet?
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Also, it looks like Destroyers are finally getting tweaked. Anyone checked them out yet?
600 DPS Catalyst is a go. :D
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Wat ?
Anyway, I still do not understand why they boosted up destroyers. They did not really need it considering how fearsome they already were in FW.
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Wat ?
Anyway, I still do not understand why they boosted up destroyers. They did not really need it considering how fearsome they already were in FW.
Really. It has the EHP of a paper bag, but god forbid if it locks first.
As for the general destroyer buff, the only Dessie I'd really consider a threat before as a frigate pilot would be the Thrasher. Cat, Cormorant and Coercer simply don't have the damage projection, output, speed or tank for a near-guaranteed kill against a frigate sized hull like the Thrasher does. Now they do.
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Wat ?
Anyway, I still do not understand why they boosted up destroyers. They did not really need it considering how fearsome they already were in FW.
Welp, they're worthless everywhere else.
They needed a boost because a proper ship should have 2 or more uses.
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Yeah - they're great for FW plexing but you're in trouble if you get jumped by any players. IIRC, you can't really put a MWD on them because the increased sig radius exaggerates their glass cannon nature, and with an AB it's hard to catch things with them. And I always had trouble fitting decent guns on them. The destroyer re-balance has also been on the CSM wanted list for a couple years, probably in some part because of FW.
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I didn't realize tomorrow was expansion day until a few minutes ago....shows how much I've been paying attention to eve.
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Yeah - they're great for FW plexing but you're in trouble if you get jumped by any players. IIRC, you can't really put a MWD on them because the increased sig radius exaggerates their glass cannon nature, and with an AB it's hard to catch things with them. And I always had trouble fitting decent guns on them. The destroyer re-balance has also been on the CSM wanted list for a couple years, probably in some part because of FW.
Not only that, but destroyers were the only real option other than faction frigs in minor complexes, any T1 frig would be entierly out-classed. That sucked, because I love T1 frigs in FW, but the days when a new player in a T1 frig was a highly usable asset is long gone. Hopefully with the destroyer buff they get a tad easier to fit, fly and have a bit more of a hope VS the hugely overpowered pirate frigates, and maybe then those will not be entierly so prominent. I want to be able to say to new players that dessies are usable in FW without having to add 'you likely need 2 vs any pirate frig though' and maybe now I can, time will tell.
I'm looking forward to tomorrow, and will be testing this out, besides enjoying the rest of what the expansion has to offer.
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"Crucible: Re-Igniting the Fire..."
Aww, it was nice of CCP to name their update after me :)
(I disappeared off the scene a while but am sort of back now)
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Wat ?
Anyway, I still do not understand why they boosted up destroyers. They did not really need it considering how fearsome they already were in FW.
Really. It has the EHP of a paper bag, but god forbid if it locks first.
As for the general destroyer buff, the only Dessie I'd really consider a threat before as a frigate pilot would be the Thrasher. Cat, Cormorant and Coercer simply don't have the damage projection, output, speed or tank for a near-guaranteed kill against a frigate sized hull like the Thrasher does. Now they do.
It has as much as eHP than any dps focused AF. A proper thrasher can be a threat to even a blarpy. They have enough damage projection already.
I think that people just consider them useless the same way they consider T1 frigates (non faction) useless now. Because faction frigates just tend to do the job better overall (except in specific situations like minor plexes in FW where destroyers are already kings).
Wat ?
Anyway, I still do not understand why they boosted up destroyers. They did not really need it considering how fearsome they already were in FW.
Welp, they're worthless everywhere else.
They needed a boost because a proper ship should have 2 or more uses.
Wrong reasoning to my eyes. Thats exactly how CCP has always thought when it came to gamedesign balancing, and thats pretty poor as a reasoning imo. Something is not up to date anymore / obsolete ? Boost it ! But something else will then get outdated ! Wtf ? Boost it too !
And so on and so on.
-> useless escalation.
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It has as much as eHP than any dps focused AF.
An AF can mount a proper tank, and travels much faster under afterburners, making a blaster fit Enyo a rather nice proposition. You can't tank a destroyer, it simply doesn't have the mids or lows.
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enyo now fits 4 neutrons, nos, t2 ab, j5b scram, dmg ctrl, repper, mag stab 2, anp. Fuck yeah
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It has as much as eHP than any dps focused AF.
An AF can mount a proper tank, and travels much faster under afterburners, making a blaster fit Enyo a rather nice proposition. You can't tank a destroyer, it simply doesn't have the mids or lows.
You can't maybe tank a destroyer, but with an active tank on an AF, the tanky AF excepted, you will end up with less eHP. But I agree, an AF is still better for a lot of reasons.
My point was not about that.
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Nonetheless, an average AF fit will out-survive and average destroyer fit...and should. AFs are T2 after all, and glass cannon is not their primary role. You could make a glass cannon AF but I personally wouldn't want to.
A destroyer's role is to fit as many of its high slots as possible with guns and melt t1 frigs and drones. (A wolfpack of them is not a bad match, DPS wise, against larger ships.) To do that it has to be able to mount decent guns without being cramped for power/cpu, something that in the past has been hard to do (8x 125mm rails with fitting skills at 5, I don't think I could manage without cpu/power mods, and 75mm rails are/were pea shooters), and they need to be able to catch what they're shooting at (also something that was hard to do).