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Author Topic: The New Portraits  (Read 27488 times)

GoGo Yubari

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Re: The New Portraits
« Reply #75 on: 07 Oct 2010, 08:01 »

Would someone please, please post some Intaki pictures. This would be muchly appreciated!

Overall, at this point, color me mostly unimpressed. Nice upgrade for sure, but nothing to rock the world. But, this is very early. I'm really digging that mohawk, though.
« Last Edit: 07 Oct 2010, 08:04 by GoGo Yubari »
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Seriphyn

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Re: The New Portraits
« Reply #76 on: 07 Oct 2010, 08:30 »

Without any unique clothing, skin tone changer or hairstyles, you wouldn't be able to tell an Intaki female from a Deteis one at the moment. So you'll have to wait a bit.

The only bloodlines that look distinct are the Brutor (coz dey iz black) and the Asian bloodlines...the Caucasian all look the same.
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Saede Riordan

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Re: The New Portraits
« Reply #77 on: 07 Oct 2010, 08:35 »

Without any unique clothing, skin tone changer or hairstyles, you wouldn't be able to tell an Intaki female from a Deteis one at the moment. So you'll have to wait a bit.

The only bloodlines that look distinct are the Brutor (coz dey iz black) and the Asian bloodlines...the Caucasian all look the same.

the narrower eyes, like, the Khanid, they don't look Mongolian, the Jin Mei don't look chinese, the Achur don't look Japanese, and the Vherokiors don't look Persian, they're all just "generic slightly asian"
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hellgremlin

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Re: The New Portraits
« Reply #78 on: 07 Oct 2010, 09:04 »

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GoGo Yubari

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Re: The New Portraits
« Reply #79 on: 07 Oct 2010, 09:12 »

Without any unique clothing, skin tone changer or hairstyles, you wouldn't be able to tell an Intaki female from a Deteis one at the moment. So you'll have to wait a bit.

The only bloodlines that look distinct are the Brutor (coz dey iz black) and the Asian bloodlines...the Caucasian all look the same.

All righty, I'll be patient.

/tap
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Vincent Pryce

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Re: The New Portraits
« Reply #80 on: 07 Oct 2010, 09:15 »

Looks like Jin-Mei chicks got a face lift


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Graelyn

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Re: The New Portraits
« Reply #81 on: 07 Oct 2010, 09:24 »



Bill Nighy in Underworld.

Your image was broken. I post one...


And you are so right.  8)

Oddly enough, one thing I hope to hell they have is a long-hair option for Amarr (Grae is supposed to have long white-ish hair) so I'd probably be a bit more like this:


The funny thing about this is, getting a perfect snapshot is hard because...well...the model is fidgety. You turn the eyes one way, and they wander, with a look that says "Oh come on, what's all this about then? What's this picture business for? Can I leave?"
You just wanna shout STAY STILL ONE DAMN SECOND.
« Last Edit: 07 Oct 2010, 09:36 by Graelyn »
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Casiella

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Re: The New Portraits
« Reply #82 on: 07 Oct 2010, 09:26 »

I have to admit that Graelyn's image gives me tremendous hope that this will kick ass.
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Kala

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Re: The New Portraits
« Reply #83 on: 07 Oct 2010, 09:31 »

spamming my creations here too...just because  :P





« Last Edit: 07 Oct 2010, 09:33 by Kala »
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Ken

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Re: The New Portraits
« Reply #84 on: 07 Oct 2010, 09:36 »

Damn, wish I could use SiSi right now (almost as much as I wish I could get on TQ).  Thanks to everyone for posting what they've cooked up so far.  It's looking good for an early test release of the new creator.

I'll just sit here next to GoGo waiting for screens of the Intaki male and female avatars.
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Graelyn

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Re: The New Portraits
« Reply #85 on: 07 Oct 2010, 09:36 »

Nice.  8)
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If we can hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate!

Casiella

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Re: The New Portraits
« Reply #86 on: 07 Oct 2010, 09:46 »

Did anyone else besides Nikita and me find those spin dial controls to be annoyingly difficult to use?
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Kala

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Re: The New Portraits
« Reply #87 on: 07 Oct 2010, 10:07 »

Quote
Posted by: Casiella

Did anyone else besides Nikita and me find those spin dial controls to be annoyingly difficult to use?

It was fine once I knew what they were  :P

Some stuff showed that one part of the dial represented intensity and one part of the dial represented changing options, and some stuff didn't. I think the little red circle represents default (?)

But yeah it was a bit fiddley.


An Intaki female, for thems that wanted one:


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Seriphyn

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Re: The New Portraits
« Reply #88 on: 07 Oct 2010, 10:21 »

Hm.

Still pretty indistinguishable.

Think it requires the skin tone option. I could confuse Vincent's Jin-Mei for Kala's Intaki.

Also, that Asian woman in Kala's first post, after the Brutor. What bloodline is that?

This be me Deteis alt, Kiam Arreiz.

« Last Edit: 07 Oct 2010, 10:41 by Seriphyn »
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Saede Riordan

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Re: The New Portraits
« Reply #89 on: 07 Oct 2010, 10:44 »

Its interesting, its certainly very different from the old system, after some more playing, here is a more comprehensive look at the issues I have:

spinny dials are irritating to use. The sliders of the original creator were much easier to use, I'm not sure if this is just the complex rendering using up all the processing power, but you have no idea how many times I tried to click to have it jump backwards the wrong direction 15 settings too far particularly with the hair where the game slows down as it backs up rendering, I preferred the sliders of the old system, but what I'd really prefer, was a named list, with each hairsytle named, possibly with a thumbnail of it. Its less pretty, but you know, people are going to use the character editor once it doesn't need to be pretty. It needs, above all, to be functional.

Takes too long to render images, meaning you can't quickly flip through options to experiment, it takes hours to find one you like. The rendering engine backs up more and more as you add hair, makeup, and clothing, bringing the client to a crawl, I hope this is some sort of memory leak that will be patched, and not the rendering engine really being this bloated.

Not enough options, on anything, at all. No skin colour options, no visors, no accessories, not enough funky hair colours, not enough hairstyles (maybe keep current styles but allow hair sculpting? not enough clothing options. I feel like there are some iconic things that are being lost here, and I'd really, really like to see carried over from the old system to the new, like the Jin Mei headfan, the Gallente visors, the Brutor sunglasses, the Amarrian hoods, the Vherokior masks, and the Caldari face metal. I know its new times with a new system and new things being popular, but a lot of people really liked that stuff. The other thing with the hair is that it all looks professionally styled. There's no way to make yourself look, you know, like a person, like someone who spent the last 12 hours sitting in a tank of goo, or crawling around an engine, everyone looks like a yuppie on their way to a high paying job.

not enough differentiation between bloodlines, they all look rather similar. People have mentioned that this will be better before release, and I seriously hope so, because if not, everyone will look the same.

Sculpting is a pain in the ass, you can't tell what changing things will do or how they can be moved, also there are gaps where you should be able to sculpt, the biggest issue is between the chin and the jawbone, there should be something to move, because as it stands, there's this unnatural looking hole there unless you're very very very careful with it, you get that weird sunken Michael Jackson look. There should definitely be some popup icons that show you what you can actually do with the section of the face the grab, as well as where all the things are. And some of them are really hard to grab unless you zoom in REAAALLY close.

No option to make characters blind. This is easy, just let us roll the eyes back into their heads, so the freaks among us can do that.

lame backgrounds are lame, the old ones were better then this, just give us those. Like, I will seriously throw my computer through a wall if CCP has all those pretty old backgrounds, and instead of using them decide to give us those five bloody color swatches and call it a day.

Not enough lighting options. I'd like at least as many as the old system, which was fairly comprehensive.
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