I chose this thread because it's getting pretty clear CCP isn't doing fuck all anymore that isn't a desperate attempt to push subcounts for Korean Bonus Money.
Yes, the wardec system desperately needed changes, there can be absolutely no doubt about that. The problem is that CCP has quite literally never introduced a "stopgap measure" that didn't end up being the final, abandoned and permanent fixture while they fucked off to do something else in the most half-arsed way possible. This isn't just being negative, this is objective fuckin' fact about their development of damn near anything for a very long time now.
And yes, we're all aware that player retention in highsec was a serious issue but I have yet to see even the slightest proof that wardecs were the actual cause. There has been no data gathered on the causes for it. Say it with me now: Correlation is not causation. Want to know where my money is on this subject? The wardec isn't the cause, it's the catalyst. It's what makes the actual issue come to the fore: Highsec gameplay just isn't actually fun. If it was, then people'd stick their heads back out when the wardecs were over. The only reason why they'd stay away once it's over is if there's no real reason to return. A week not playing turning permanent is something that happens if it just makes them realize they don't actually miss it enough to come back to it. They're free of it now. Distance is supposed to make the heart grow fonder, not duller. When it grows duller... yeah, maybe they should stay away. They weren't having fun to begin with.
Which means, this doesn't solve the wardec issue at all. Quite the contrary, it will just hide the real problem further by reducing the mechanics which can peel back the illusions crafted by Investment Fallacies and Progress Addiction, which hides that the real problem and solution is that highsec gameplay needs drastic revamps and changes.
You want to fix the wardecs? Make undocking and playing during them something desirable. Something you'll want to do. Incentivize taking a little risk to end the wars faster, incentivize activity and incentivize engaging in gameplay to achieve goals (whether the goal is ending the dec or not) etc etc. There's been page up and page down written on actual workable solutions to this and none of the viable ones have something as fucking mindblowingly retarded as tying it to fucking structures in them. I'm not going to sit down and rewrite it all yet again, but I can tell you that the solutions that were viable weren't about fucking over content, they were about creating more gameplay and giving wardec victims counterplay options.
Highsec is now perfectly safe for anyone with a brainstem. "But but suicide ganking" is nonsense, because it'll never be sustainable. You can't impose any kind of worthwhile consequence for action through suicide ganking, and if it was... do you really think the bears in question would be any less cryin' if someone decided to keep hunting their miners, missioners and haulers with neutral alt suiciders? This is an improvement over having flashy wartargets blatantly visible in all the shared RP channels and local whenever they're active? I mean, I can easily run eight constantly cycling suicider characters. It wouldn't even be difficult, just more work. I can afford permarunning a whole lot of wars, so funding highly insurable Tornados and Gankalysts, especially with neutral looter/salvagers in my back pocket wouldn't exactly be onerous. It isn't good RP though, is it? It's not consequences for actions, or IC conflicts. It's just ganking. Ganking that can't be countered either, unlike WTs.
As for trying to marginalize my views with concern trolling, I don't particularly appreciate it much, no. I am in all likelihood on a break as we speak, especially since now RP has basically been turned completely fucking worthless since there's no way left to impose consequences for actions, and thus effectively there aren't any consequences for any choices or actions, and thus RP is fuckin' worthless.
As for you not having seen positive comments... well, that's on you. The fact that you choose to ignore them and only focus on the negative is not my problem.