This is where generally accepted standards and people not intentionally being shit to each other comes in.
"Being able to crash the Emperor Family Station into the planet" is beyond the parameters of what's reasonable or realistic to even try and claim, so nobody is going to try and declare that they've done that.
If you and Samira RP'd the capture of a citadel through marines, then when it went public I'd imagine most people would be happy to accept that as it is reasonable, pre-agreed, and doesn't break anything in the established game world.
... yeah, except that's never been true. People are not that reasonable. When people very
publicly does stuff that affects
everyone, i.e. demonstrate an ability to seed covert monitoring stations etc, then this is setting a precedent that this is now how the world works. If I could do that stuff, it'd have tremendous impact on Miz's ability in New Eden and damn straight I'd do this all day long if I could. I'd have those fucking
everywhere there'd been enemy activity or where locator agents have indicated such. I'd be getting those set up
everywhere.
Of course, I can't do that. If I am to find out what other players are up to, I have to go look. If I have to take on a Citadel, I have to get together something eminently shooty and go apply horrific violence, and hope I have enough guns to do it without getting blown out of space. Or hire someone to do it. Or you know... not be able to do it. That's okay too! Miz can't do a lot of things in New Eden and that isn't detracting from the RP. It reinforces and strengthens it. Incapability is just as important as capability in RP.
I mean, if we start setting precedents that you can, again using the marines/citadel example, do certain things my character most definitely would if she could... and then it turns out we can't... that breaks RP. "Oh we TOTALLY can raid other people's citadels with Marines." "... yeah, I can afford a bajillion marines, but see those SFRIM citadels? Yeah, turns out, this is not a thing we can do." "Oh but we can!" "... nope. See? It just shoots at me."
Again, I don't disagree with this in essence.
The bit I have a problem with is if two (or more) people get together and agree that "x is going to happen in their arc", and it's not something that the game allows to be played through, it is not up to uninvolved people to jump in and shit on them for it.
It doesn't actually harm anyone if people decide to play something "impossible" as long as they keep the impact of said event within those involved, and the community in general recognise that what might be "allowed" for one person isn't automatically "allowed" for someone else.
A tiny bit of communication literally solves all your issues.
Yeah, the problem is that once the impact goes public, you change the rules of the game. "We can do X, as demonstrated in thread Y on the IGS." "Awesome, I'm going to do it to Corp Z." "You can't do that!" "... oh."
The playing field becomes completely uneven.
Except I can't go to any of those incredible sci-fi settings because the game won't let me out of my ship.
Sure you can. Same way you go to the Summit, same way you go to bars etc. Of course, you can't squeeze your Machariel or whatever into the bar, but that's what docking is for. I think you got it backwards here: What you can do outside of the game mechanics is damn near unlimited. My problem is that when the game mechanics
are in place for something, then the game mechanics trump the fiction. Would you believe me if I said I anchored a few Keepstars solo? Of course not, it'd be ludicrous. Would you believe me if I said I boarded a Titan? Of course not, it's ludicrous. If I'm to anchor cities in space, I damn well better actually do it in space. If I'm to take on one of your ships, I don't get to just say "I launch boarders" in local and wait for you to self-destruct. I'll have to damn well shoot you.
It's really not that difficult. Where the game mechanics
are in place, they should trump everything else. They're already staggeringly liberal in terms of what we can do as capsuleers, so there really is never a need to start breaking those limitations. Want to have some space installation for whatever purpose? Drop a cheap EC or Citadel. Voila, problem solved. You can do damn near everything. Add a little communication and cooperation and you can even easily add unintentional stuff like "want to loot something specific from the citadel when you attack it? Okay, asset safety says nope but hey. I can undock a transport and try to get away as you fight me! Try to catch me." etc etc.
We're pretty much the least limited players of an MMO ever, when it comes to what we can do RP wise.
Thanks for the ad hominem at the end there, but you've missed my point.
The game, as it is, is spaceships. It is entirely spaceships. It is 100% spaceships.
Every single thing I write about Kalaratiri is "outside the game mechanics". Every bar she goes to, every planet she walks on, every cigarette she smokes, is "outside the game".
The setting is not the game. The setting allows for incredible stories.
The game does too, but in a very different way. The game lets me talk about surviving a fight in 1% structure, or that bombing run that killed 130 battleships, or killing my first titan, or mining for a supercapital.
The setting lets me talk about Kala, and it's almost all outside the game.
Now if creating backstories for our characters can be accepted, why not other things that don't directly exist within the game, but do in the setting?
See above. Basically what I'm saying here is "don't break the game." Some things would. If I could have freakin' spy installations dropped around space, it'd make me a fucking
God in Eve. It really isn't difficult to have amazing RP
without writing in abilities and capabilities that would fucking break the game power wise. It doesn't really matter what game you're playing in, when you start breaking the rules to the point where you're breaking gameplay, it's for all intents and purposes godmoding.