Let's hope they don't. The less dev time wasted on that nonsense, the better. I play internet spaceships. Put the animators and graphical guys on more/new/better models and textures for ships, stations, visual effects and so on.
The best cutscenes and videos I've ever seen in games have tended to be simple 2D artwork with panning and a good voice over. The universe of Eve is far better served by the gorgeous kind of grim/cyberpunk artwork we used to get for the Chronicles and so on, rather than the ridiculously clean and uncanny valley like stuff we've seen with character animations in some of the trailers. I'll grant you, Birth of a Capsuleer and Wreck their Dreams both had good use of them, but 90% of story stuff that involves actual characters would look so much better as painted artwork.
Let the game remain internet spaceships, and use the correct medium (text and artwork) for the worldbuilding, please. You can't reasonably fit all the awesome of New Eden's baseliner world into 3D animated scenes without investing a ridiculous amount of money and effort into it, and it'd in all likelihood still be pretty bad. That amount of money and effort going into good writing and some pieces of art to go with them would be leading to a vastly greater volume of awesome.
I know today's audience don't have the attention span required to get past the first paragraphs, but those people aren't exactly the ones who'd give a shit anyway.