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Author Topic: [World Building] Pelion  (Read 2056 times)

Menkalinan

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[World Building] Pelion
« on: 11 May 2017, 17:29 »

To try to give some greater cultural depth and colour to my characters, I have been working on a concept for their home planet.

I have put some early sections below. Before I post more I wanted to ask for some feedback and suggestions. I'm not an expert so please tell me if the concept doesn't make sense in the context of the PF and/or you think could work better in any areas for other reasons.

Thanks in advance.
  • Environment
  • History
  • Magneisa
  • Argalasti
  • Society [placeholder]
  • Politics [placeholder]
  • Economics [placeholder]
« Last Edit: 11 May 2017, 18:01 by Menkalinan »
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Menkalinan

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Re: [World Building] Pelion
« Reply #1 on: 11 May 2017, 17:30 »

Environment

At 1.28 AU, Algasienan IV, known to its residents as Pelion, sits comfortably within the habitable zone of the system’s orange dwarf main sequence star. It completes approximately three orbits in a New Eden Standard Year, which creates a procession of warming or cooling seasons each lasting about two Standard Months. As a result, mean surface temperatures are moderate and vary only slightly, even to latitudes as high as 60 degrees. Polar ice caps are therefore relatively small and liquid water abundant.

The planet’s tectonics are mature, resulting in numerous, fragmented landmasses, limited vulcanism and stable mountain ranges.

Woodland biomes dominate most landmasses, giving way to grasslands in the cooler and dryer higher latitudes.

The combination of Pelion slow rotational speed (days and nights last about 84 Standard Hours) and a single, small moon, known as Chiron, means that Pelion’s oceans are subject to relatively limited tidal effects.

The main challenges to human habitation on Pelion are the gravity that is slightly stronger and the atmosphere that is slightly thinner than ideally comfortable. These conditions make any physical activity something of a struggle for those not acclimatised but imbue the locals with impressive strength and endurance in standardised conditions.
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Menkalinan

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Re: [World Building] Pelion
« Reply #2 on: 11 May 2017, 17:37 »

History

The Algasienan system was first explored in 22,789 AD by the Gallente expedition that went on to encounter the Intaki five years later in the their nearby homeworld.

Pelion was colonised in 22,834 by a group of families from the small, socially conservative and agrarian state of Namvaran. The Namvari had been reluctant vassals of Morthane and suffered terribly in the conflicts of Gallentia’s industrial age. They had long resented what they saw as the dominance of Garouni values that followed and were further disturbed by the growing cosmopolitanism of Gallentia as it embraced space-age contact with other civilisations. As soon as independent colonies by private organisations became a reality for the Gallente, a significant portion of Namvari jumped at the chance to establish an independent, self-sufficient society, which in some ways sought to recreate a historical idyll that never existed.

The descendants of the first settlers are known as the Founders. Their settlement (Argalasti) sits on the banks of a tidal estuary (the Oviro) with its mouth on the northern coast of a continent (Magnesia) in Pelion’s southern hemisphere.

In 22,906, the people of Argalasti reached an agreement with the Intaki Assembly restricting wholesale development of Pelion in return for ceding the northern continent of Antaram to settlement by a group of Intaki who in many ways shared the Founders’ conservative and isolationist outlook. The new Intaki population (who the Founders referred to as the Neighbours) spread out over Antaram in thinly spaced towns and villages, only coming together in significant numbers for quarterly trade fairs at a natural harbour on the southern coast named Shoharu.

Contact between Argalasti and Shoharu during this period was limited to occasional trading fleets that would meet at a large equatorial island midway across the ocean that separates Magnesia and Antaram. This arrangement suited both communities They took to calling the island Synkretos and lived in relatively harmonious isolation for the next 220 years.

In 23,124, prompted by the establishment of the Federation, Argalasti accepted a second wave of migrants from old Namvaran, who became known as the Followers. The Followers were seeking independence from the nascent Federal Government and the Founders welcomed the opportunity for an injection of fresh blood and new skills from a group with a common cultural background and similar political inclination. The Followers originally had a strictly subordinate status in Argalasti but the distinction has been eroded, although not entirely washed away, in the 230 years since the Followers’ arrival. This is in part due to organic social change and in part to the enforcement of Federal anti-discrimination laws. However, it was the War of Caldari Secession that really changed life on Pelion, rather than the arrival of the Followers.

In 23,159, amid rising concerns about wartime insecurity, the peoples of Magnesia and Antaram reluctantly approved the accession of Pelion to the Federal Charter. Unsurprisingly, the Federation imposed a number of conditions on Pelion’s accession. The Federal Administration established a presence. Reforms to local politics were implemented and a representative body was founded to interact with the Federal Administration on behalf of the whole population. The Combined Harvest corporation was granted franchises to operate several commercial concerns. Lastly, a group of refugees fleeing the instability of Luminaire were granted settlement rights, and promptly became known as the Stragglers.

Pelion’s first orbital elevator was anchored on Synkretos, which also became home to the Federal Administration’s facilities and the Straggler population as well as other elements that were not particularly welcome by either the Founders or the Neighbours, including the employees of Combined Harvest and other enterprises that began to take an interest in Pelion for the first time. In contrast to Argalasti and Shoharu, in the last 200 years, Synkretos has become became a cosmopolitan place that is relatively well integrated with wider Gallente society. Just as the island used to connect the communities of Magnesia and Shoharu, now the city that has grown up there serves as the only gateway between the more isolated communities of Pelion and the rest of the New Eden.
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Menkalinan

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Re: [World Building] Pelion
« Reply #3 on: 11 May 2017, 17:39 »

Magnesia

Magnesia lies in Pelion’s southern hemisphere between 42 and 76 degrees of latitude. A central range of mountains forms the spine of an oval-shaped continent whose axis runs from north east to south west. This topology interrupts warm weather systems moving down from the tropics, creating a rain shadow behind the mountains and feeding several major rivers in front of them. As a result, a dense forest blankets the land between the windward coast and the mountains, while the landscape in the lee of the continental divide is covered by rolling grasslands. Cooler temperatures to the south change the dominant vegetation on both sides of the mountains, ranging between subtropical rainforest and coniferous taiga to windward and between savannah and tundra to leeward.
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Menkalinan

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Re: [World Building] Pelion
« Reply #4 on: 11 May 2017, 17:43 »

Argalasti

Argalasti is just upriver from a gorge cut by the Oviro through a range of hills along the central windward coast. The settlement overlooks a lake formed by the gorge from a site high enough to be safe from the Oviro’s seasonal flooding, which in an otherwise temperate climate represents the major environmental hazard to the community. The surrounding area is dominated by largely uncleared broadleaf forest.

Argalasti serves as a market town where the farmers and fisherfolk that still constitute a majority of the Founder population come to trade their produce for the wares and services of artisans and professionals, among whom the Follower community features prominently.

The docks and markets along the shore give way to more respectable establishments further up the slope and eventually to grander civic, cultural and religious sites on the high ground. Dwellings mirror this trend, with those of the poorest being most exposed to flooding.

Buildings are low rise and generally made out of a pale stone from the nearby hills with tiled roofs made from the Oviro’s greenish clay. The prevailing architectural and decorative style is borrowed from old Namvaran; round latticed windows, domed rooflines and carvings of animist spirits at every corner.

Habits of dress, particularly among the Founders, are similarly inspired. Male costume consists of a long tunic, tied at the waist with a broad sash, over loose trousers tucked at mid-calf into soft boots. Female dress includes a similar style of trousers and boots but replaces the closed tunic with an ankle-length robe that is worn open at the front. Hair is kept off the face in both sexes to display tattoos on the right half of the face whose abstract patterns identify lineage and status within it. While many in the Follower community have adopted the Founders’ style of dress, they are strictly prohibited from displaying facial tattoos.

Basic modern technology is present although not ubiquitous and rarely displayed. A forgiving climate, abundant food, stable population and social cohesion make true poverty rare in Argalasti. However, living conditions are simple by modern standards and Argalastins have no access to up to date technical services, medical treatment and entertainment, unless they can afford the luxury of visiting Synkretos.
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Menkalinan

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Re: [World Building] Pelion
« Reply #5 on: 11 May 2017, 17:45 »

Society

[placeholder]
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Menkalinan

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Re: [World Building] Pelion
« Reply #6 on: 11 May 2017, 17:46 »

Politics

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Menkalinan

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Re: [World Building] Pelion
« Reply #7 on: 11 May 2017, 17:46 »

Economics

[placeholder]
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Nissui

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Re: [World Building] Pelion
« Reply #8 on: 12 May 2017, 10:12 »

Hey sir. Haven't gone through everything yet as I tend to have to operate in short bursts. I had a look at the environment and my personal feeling is that it looks good. Couple points to possibly consider:
  • Slow rotational period means surface air will likely be drawn toward the warmest point (subsolar), opposite the direction of rotation. As it warms and rises it will flow over the cooler air below toward the darkened side of the planet. You could do some interesting stuff with surface winds.
  • With a low pressure atmosphere these winds might be downplayed a little, but something else that might occur is that the heavier molecules tend to spend more time in the basement of the atmosphere, while the lighter ones tend to get tossed up and over the threshold between day and night. This would leave the night side with significantly less oxygen, maybe requiring masks or something until sunrise.
  • Alternately, perhaps it has a highly homogeneous atmosphere, and with the combined winds this is leading to very little variance between atmospheric strata on either the day or night side. This might add complications (or simplifications!) to breaking orbit/re-entry.
  • The slower rotation could also lead to some interesting ecology, due to thinning atmosphere, long periods of cold, and extended darkness. Depending on the axial tilt, you might even have miniature winters near the poles, with crop or livestock species requiring some genetic modifications or other adaptive behaviors.
These are just some notions that might or might not help. I'd say you are off to a great start here. If you want some more noodling about New Eden worlds, Abagawa and Origin are detailed around backstage, as are others.

If you are still looking for feedback, I will have a look over the other sections as the weekend goes on.
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Menkalinan

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Re: [World Building] Pelion
« Reply #9 on: 12 May 2017, 17:03 »

Thanks a lot! Those are some interesting ideas to ponder. I'd wondered what to do with long days and nights. Any further thoughts would be much appreciated. I'm a fan of the thought that has gone into the other world building projects here.
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Ché Biko

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Re: [World Building] Pelion
« Reply #10 on: 13 May 2017, 05:24 »

Planets with slow rotation may have nomadic species that follow the sun, or stay in the dark?
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Menkalinan

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Re: [World Building] Pelion
« Reply #11 on: 13 May 2017, 18:09 »

Interesting idea.

Any views on the history section at all?
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Nissui

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Re: [World Building] Pelion
« Reply #12 on: 15 May 2017, 11:14 »

I think the history seems largely plausible, though I am no expert on the Gallente expansion timeline. Are the Founders also Intaki? It seems that they (Algansienans) are more or less ethnically homologous, but socially striated based on length of settlement. Is that correct?
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Menkalinan

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Re: [World Building] Pelion
« Reply #13 on: 15 May 2017, 15:00 »

No, the Founders are from Gallentia. The struck a deal with the Intake along the lines of, you guys have that continent and we'll stick to this one. I'm interested in a character from a very isolated (if not pre-modern) society suddenly finding himself a capsuleer.
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