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DioCore is a Gallentean research firm that survived a hostile takeover by its own start-up investors, MindChill, in the early days of the company.

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Author Topic: Urban Spelunking: Zoar and Sons Edition!  (Read 5143 times)

Samira Kernher

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Re: Urban Spelunking: Zoar and Sons Edition!
« Reply #15 on: 26 May 2016, 03:49 »

Besides ad-hoc gming, can someone suggest a good basic pen and paper system transferrable to this sort of RP to the extent I'd want to provide some more structure?

World of Darkness. It's simple, easy to understand, and focused on non-combat stuff.
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Quin Mansa

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Re: Urban Spelunking: Zoar and Sons Edition!
« Reply #16 on: 26 May 2016, 09:57 »

GURPS would provide more structure, while WoD would allow you to be a bit more arbitrary as storyteller. Both are pretty straightforward, more so than the systems I have been working with recently.

Good suggestions.
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Lunarisse Aspenstar

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Re: Urban Spelunking: Zoar and Sons Edition!
« Reply #17 on: 26 May 2016, 12:23 »

Thanks! Sounds like WoD May be a better fit for my style :)
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Garion Avarr

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Re: Urban Spelunking: Zoar and Sons Edition!
« Reply #18 on: 27 May 2016, 15:03 »

FATE also deserved a mention as a possibility.  Maybe even Fiasco, though that's meant as a GM-less game.  But it could be an interesting system to use (somewhat more focused on the 'things go wrong in a hilarious way')!
« Last Edit: 27 May 2016, 17:38 by Garion Avarr »
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Elmund Egivand

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Re: Urban Spelunking: Zoar and Sons Edition!
« Reply #19 on: 30 May 2016, 21:46 »

Use the WHRP system. Behold the eye-watering critical table!

Or Dark Heresy for even more lost limbs and guns spontaneously turning into frag grenades and a series of escalating events leading to a big boom.
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Deep sea fish loves you forever
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