I do not.
DS1, I play as an SL 81 Dex fighter. Forget the precise breakdown.
PvP kit:
Left:
Crest Shield +5
Chaos Composite Short Bow +5, with poison and flaming arrows.
Right:
Chaos Blade +5 (Boss weapon [Quelag], second-longest katana, scales with Dex (B), also scales with HUM, erodes user's health on hit; decent reach and impact, high damage + bleed) (NOT a goddamn non-scaling weapon!)
Dark Hand (for funsies, AFK players [I lifedrain them, then depart, leaving them alive but short 10 HUM. I always wonder how many understand what happened], and that occasional moment when someone's blocking the damn rope bridge with a huge shield and standing there all smug).
Ring of Favor and Protection, Havel's Ring (both improve equip load)
Full set of Dark Armor +5-- so, medium armor, medium Poise, good PvP defenses, light equip load due to rings. (Bonus: looks awesome with Chaos Blade. Penalty: looks "meh" with Crest Shield. Bonus: Crest Shield looks far more awesome when lit in black and red-- that is, while invading. Bonus/Penalty: in any event, you look like Skeletor. This can be described as "silly," but I swear I've won matches through the intimidation factor. I like the look of the Artorias set much better, and its stats are comparable, but I lose way more often when I wear it.)
HUM: whatever I've hunted up, but at least 10 (to power HUM-scaling kit).
Poisoned Throwing Knives and Dung Pies to toss at Havel's Set tanks and similar heavy slow-movers. A stack of Humanity for healing.
No magic, ever.
Tactics:
Initial dance is typical fast sword-and-board - advance, shield raised, and maybe try a cut then dodge away. This isn't really looking for much damage. Draw hostile into determined attack, block/avoid hits until hostile Stamina expended, then two-hand Chaos Blade and retaliate, roll away with last of Stamina. Two-hand and attack immediately if hostile attempts to circle for backstab (trying to backstab a katana user is a fast way to lose a match).
Real strength is ability to switch at moment's notice from defensive probing to high DPS. Unshielded and under two-handed assault, most hostiles lose half their health on the first two hits, get staggered, take one more hit, and bleed out before they can recover balance. High-Poise opponents need to be Poisoned and/or rendered Toxic, then harassed / backstabbed if they use fast weapons, however. (Dragon's Tooth users and the like I can just hit and run to death.)