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The Sleepers are an ancient culture that disappeared?

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Author Topic: Worldbuilding: Fan Clubs!  (Read 19466 times)

Elmund Egivand

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Re: Worldbuilding: Fan Clubs!
« Reply #15 on: 17 Nov 2015, 20:10 »

Oh i'm sure Elmund has many more or less faithful cults around the worship of the machine spirit  :D

I imagine that cults that spring up around Elmund would be less Adeptus Mechanicus and alot closer to being some kind of Techno-centric tribes with Machine Totems (or Machines treated as Totems) and stuff. They will believe that all Machines have Souls, or Spirits or whatever, bound to them (and thus the Machine's body is the Totem of the individual Machine Spirits), and that they will always try to interact with Man and the Material Realm by whatever means available such as actuators, or if lacking actuators, via more subtle means like unexplained short circuits, spikes in voltmeter readings, variations of thermal distribution, outright not working etc. Anyone who has ever reached their wits' ends trying to get a machine to work and occasionally resorting to praying for the machine to work know what I'm talking about.

 They will also believe that the Spirits have their own thoughts and wills and the best way to bring out their fullest potential is to understand their desires and wills and to work towards aligning personal interests and wills with the Machine's and to design, optimise and use the Machine's material body in alignment with the will and desires of their Spirit.

The 'tribesmen' will have regular communing with the Machines, ritualistic maintenance, Wiki-walks, consulting the Supercomputer, wearing Machine-inspired tattoos and being obsessed with fabrication, invention and optimisation. The successful fabrication of pieces of working technology will be treated as a venerable occasion with rituals similar to the Baptising of infants.

The Shamans would be the ones with the phDs or something, the guys who really understand the most complicated of technologies and how to fabricate them and utilise them, and how to convince the most stubborn of Machine Spirits to act in ways the Machine may not agree with initially as part of the process to reach their combined goals.

I'm not so sure about cults, but I think Elmund's "gimmick" in this area probably does garner him some attention. Also, I'd think his plain-spoken, unapologetic approach to things, including himself (self-described bully, etc.) would appeal to a certain segment. Maybe not the segment he'd want in all cases (taking brutal honesty as its own reward).

Elmund running into a (probably young male) fan trying to impress him by acting like said fan thinks Elmund acts could be a great scene.

Yeah, people who take to his seldom-elaborated-and-demonstrated preference for machines and his beliefs in the Brothers (and Sisters) Machine probably won't be very organised due to the said lack of elaboration. I imagine that the fellows who take to his poorly defined beliefs are most likely engineers, mechanics, technicians, programmers, machine operators, fighter jockeys and other people who have worked with technology for much of their time and it likely extends to talking and/or pleading to their machines hoping that they stop malfunctioning and work this time (just like how some of us pray that our computer will not blue screen), on the off-chance that Elmund was right in his suggestion that machines are also living things and have moods.

Starship engineers may pay more attention to his words especially when he posts anything particularly technical on the IGS.

I also imagine that there's a small population of Gallente youths somewhere who are plotting to feed him snails and send to him skirts of dried leaves.

As for 'brutally honest' fans, his reaction will depend on whether the fans are 'posers' or they are sincerely blunt and brutally honest. He takes negatively to posers and positively to the very sincerely blunt and brutally honest 'speak your mind unashamedly' folks. It's one of the things that makes him appreciate his currently constant companion (only Lunarisse and Synthia knows of her IC), who is very much capable of being very direct and very blunt about things (and that other expression of cruel streak-ness that shows up from time to time).
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Calliste Dauvienne

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Re: Worldbuilding: Fan Clubs!
« Reply #16 on: 17 Nov 2015, 21:36 »

I'd be less worried by the fanfiction and more searching your capsuleer name in FedGoogle's images with safe search off.
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Aria Jenneth

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Re: Worldbuilding: Fan Clubs!
« Reply #17 on: 18 Nov 2015, 12:02 »

I'd be less worried by the fanfiction and more searching your capsuleer name in FedGoogle's images with safe search off.

"Worried" probably isn't the word. Aria would probably find the stuff shipping her with Lyn kind of amusing (without mentioning it to Lyn).

Darker sorts of stuff is the-- well, still not a worry, quite, but it would kind of unnerve Aria, knowing that someone out there is having, ah, certain kinds of fantasies about her, and that she's apt to be be sharing the Federation's streets with these folks from time to time. Sure, it's probably harmless (-ish), but it's not like nothing awful ever happens to women in the Federation (or anywhere).
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kalaratiri

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Re: Worldbuilding: Fan Clubs!
« Reply #18 on: 18 Nov 2015, 17:08 »

Interesting discussion.

I think Kala would have had a large and passionate following during her time in the TLF (YC112 - YC114). The "Republic Fleet Firetails" holovids, (describing the adventures of a group of very attractive redheaded female Firetail pilots) would have taken heavy inspiration from her adventures. Her close friendship/ eventual relationship with Ava Starfire, turbulent love affair with Kikia Truzhari, and eventual running away to spend several months living in Morwen Lagann's estate, would likely have generated a storm of rumours and "shipping". Her flirtatious nature over channels like The Summit and habit of getting extremely drunk at capsuleer parties, (blue pill with TS-F, throwing water on Verone instead of Aldrith) would probably have exacerbated this.

However, I expect she would have faded somewhat from the public eye in the period between early YC114 and late YC115, as she went off the radar to explore life in nullsec.

This would be followed in the last few months of YC115 onwards by a kind of distressed outrage as she reappeared, first pledging her loyalty to the Guardian Angels, and then compounding this by joining the, at the time Amarrian aligned, Pyre Falcons.

At the moment her fans would probably be a small but dedicated group who are most interested in, and have considerable respect for, her capabilities as a combat pilot. She's also still pretty hot :lol:


Pieter: The poster child of Caldari duty and honour. A respectful, handsome, honest man who stays calm in every situation. His fan club would be massive and dedicated.
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Calliste Dauvienne

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Re: Worldbuilding: Fan Clubs!
« Reply #19 on: 18 Nov 2015, 20:27 »

I'd be less worried by the fanfiction and more searching your capsuleer name in FedGoogle's images with safe search off.

"Worried" probably isn't the word. Aria would probably find the stuff shipping her with Lyn kind of amusing (without mentioning it to Lyn).

Darker sorts of stuff is the-- well, still not a worry, quite, but it would kind of unnerve Aria, knowing that someone out there is having, ah, certain kinds of fantasies about her, and that she's apt to be be sharing the Federation's streets with these folks from time to time. Sure, it's probably harmless (-ish), but it's not like nothing awful ever happens to women in the Federation (or anywhere).

I think for me it's more how, the way the Federation lore is written and presented in Eve it's the only faction that is roughly analogous to, "Us" as players if you happen to live in what could be described as modern day Western democracy with access to the internet and prescribe to things like individualism, personal liberty, and freedom of expression.

In many ways, the Federation is probably the most meta-gaming faction in that regard. You really only need to look at yourself to know exactly how things function in the Federation. What would Federal citizens do with access to FTL internets? Well they probably do the usual things like shitpost on space-reddit, go looking for the elusive OC on space-imgur, post their life's mundanities on space-facebook, go looking for love on space-tinder, and when that fails fap alone to space-pornhub/redtube/brazzers (holy shit the Fed probably has a lot of porn).

So if you're talking about capsuleer celebrity and the Federation, then you only need to look at the celebrity nude hacking scandal to know that there's probably a lot of interest in naked pics of celebrities. If not that... then Rule 34.

So yeah, I guess that's what sort of makes the Federation so fun and hilarious as a faction. It's like the omnipresent Fourth Wall continuously going, ayyyyyyy lmao, or the ultimate form of Author Insertion trope in the current Eve narrative.

I mean the Federation has even meta-gamed its own cultural victory as written in the lore when you consider that the majority of Eve players don't roleplay but do probably come from a liberal Western democracy, and so carry those values into Eve when they play the game.

How do a lot of Eve players-as-capsuleers behave when they play? Shitpost local, define themselves on an individualist basis as regards their own interests, and deploy dank memes, and generally just be themselves. Behaviours most prevalent in the Gallente Federation. Because of the Federation you can even quite easily turn "OOC" capsuleer (player) talk into "IC".

A player capsuleer talks about something like, "Stop being a salty fuccboi juggling chodes" and the Federation being the Federation if that gets picked up, used, and becomes popular in the Federal internets then, "Salty fuccboi juggling chodes," becomes an in-character meme/phrase popular among subcultures that co-opt "Capsuleer speak" within the Federation.

As for darker stuff in the Federation... awful things happen all the time. The appeal of the Federation to me is that it is not perfect and that it is flawed. It's about people just being people, capable of both good and evil, all trying to live their own lives as they define it culturally, politically and individually as best they can and how they can. Sure the Federation has "nice" places like its Alpha-class cities such as Heuromont or Caille where it is unlikely she'll come to harm; but there's also Delta or Omega-class cities where if you want to talk pretty fucked up, their breakdowns in law, political corruption etc., could probably see her kidnapped for ransom or sold into sexual slavery by a criminal cartel.
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Elmund Egivand

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Re: Worldbuilding: Fan Clubs!
« Reply #20 on: 18 Nov 2015, 20:47 »

I can see the Feds going all 'Dank Meme' and everything. I also imagine that every capsuleer 'fan-club' probably originates from Fed based on what's understood about their people, namely the tendency to join one cause, fraternity, cult, etc for one month then switch to the next, depending on taste and trendiness.

Fan clubs in Caldari State, Republic and Amarr Empire on the other hand are more likely to have a more model-citizen-ish, spiritual or religious undertones. The clubs that treat capsuleers as rock stars or whatever are more likely to be niche groups made up of youths. 
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Lyn Farel

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Re: Worldbuilding: Fan Clubs!
« Reply #21 on: 19 Nov 2015, 04:30 »


I mean the Federation has even meta-gamed its own cultural victory as written in the lore when you consider that the majority of Eve players don't roleplay but do probably come from a liberal Western democracy, and so carry those values into Eve when they play the game.


Forgive me for derailing a bit from the OP, though that's something that as a player as well as Lyn ICly, intimately believes that in the current state of affairs, the Federation is going to "win" culturally on the long term, unless something drastic happens (maybe a Tash Murkon empress actually). One just has to look at capsuleers mentalities, the overspread gallente influence everywhere that also tends to be the faction adapting the best to post modern themes with the caldari just after (but the caldari suck at cultural expansionism).

Having lived in both worlds, Amarr and Gallente, and seen them for what they are, she would answer without much hesitation that the current Amarr Empire is doomed in its Reclamation effort if things do not change, because the gallente are way better at it. The only thing that gives strength to the Amarr cultural expansion is religion, because religion is a powerful asset when exerted upon Man.

Now then, she would argue that the Amarr would be unstoppable if they started to use the same methods as the gallente, with added religion on top, though.
« Last Edit: 19 Nov 2015, 04:31 by Lyn Farel »
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Calliste Dauvienne

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Re: Worldbuilding: Fan Clubs!
« Reply #22 on: 19 Nov 2015, 19:23 »

I can see the Feds going all 'Dank Meme' and everything. I also imagine that every capsuleer 'fan-club' probably originates from Fed based on what's understood about their people, namely the tendency to join one cause, fraternity, cult, etc for one month then switch to the next, depending on taste and trendiness.

Fan clubs in Caldari State, Republic and Amarr Empire on the other hand are more likely to have a more model-citizen-ish, spiritual or religious undertones. The clubs that treat capsuleers as rock stars or whatever are more likely to be niche groups made up of youths.

I would agree totally, but to elaborate a bit further on my thoughts what I meant was that when you consider:

Quote from: Gallente Information Age
The Gallente homeworld was a comfortable and biodiverse world that was still divided into nation-states (along with corresponding ethnicities and cultures), though the political and economic effects of their Information Age meant a large amount of globalization had started to take place. This included the intermingling of the different ethnic groups, as well as the evolution of the first international organizations (initially based on trade and diplomacy) evolving into the World Democracy League.

Technology and communication had resulted in democracy and libertarianism being exported from the Garoun continent to become the dominant ideology on the planet. Nations that had proved uncompromisingly resistant to these ideas (or were deemed politically unfashionable or anachronistic) were weeded out in interventionist wars by the major powers and alliances of the time. These one-sided conflicts would be over in days or weeks with minimal collateral damage, thanks to the development of precision weaponry such as guided missiles.

There was still some political tension on the homeworld despite the ideological standardization taking place. Many states were wary of democracy and liberalism, especially when it was forced onto other states via economic or military means.

There exists a very strong meta-premise with the Gallente Federation that essentially might be considered as: What would happen if Western civilization and liberal-democracy became the sole and dominant world ideology and then humanity went into space.

What would later became the Federation began when a single democratic and liberal hegemon along with its democratic allies managed to unite their planet under a single ideological banner called the World Democracy League through a series of military interventions that toppled dictatorships and theocracies weakened by internal rebellions and mass uprisings caused by citizens access to a global communications network.

When it is considered Gallente isn't even a racial or ethnic identifier, and its linguistic etymology comes from Gallentia which is the name of a planet. Then Gallente Federation is essentially the same as if we called a future political space entity, "Terran Federation," or, "United Federation of Earth." Whose culture is essentially liberal, democratic, and Western in nature.

In many respects, at least for myself, the core fictional archetype that drives the Federation is in fact a modern day futurist question of, "What if Western liberal-democracy finally wins and unites the entire world?" That is contextualized in the lore of Eve. The values of the Federation correlate almost directly with modern Western values that in a very broad sense it's almost as if the majority of capsuleers behave as if they come from the Federation in their behaviour and outlook if the majority of capsuleers are players who hold Western values.

More pertinent to this discussion however is that the Federation thematically is also about the interrelationship between humanity and the technology they create. I think people make a critical mistake in believing the Federation is just about democracy. The Federation is not democratic purely out of a cultural or ideological basis -- it's democratic because it entered an Information Age nine hundred years ago and it's pretty damn difficult to adopt or maintain any other kind of political system if your citizens have access to a communications technology that allows for instant access to information, discussion, and means for mass mobilization/protest if they want to call their political leadership to account.

The Federation is just as much an Information Culture as much as it is a democratic, individualist and liberal culture. Federal democracy and culture as it exists wouldn't even be able to function if the Gallente had not invented FTL communications and networks. We have just entered our own Information Age and look at how much the nature of modern life is fundamentally different to that of generations before due to it. Now imagine if that was extrapolated as having existed not for 30-40 years but for nine centuries and the potential individual participants is not 6-7 billion but on the scale of double digit trillions spread across hundreds of planets and states each with their own particular histories, cultures, ethnic identities, and demographics.

Of course the Federation would be notorious for adopting fads. The very nature of its information driven society means there's such a sheer output of content and discussion along the entire spectrum of human experience; politically, ideologically, philosophically, technologically, academically, culturally, artistically, and in its varied forms of media and entertainment, that there's always something new and trending to go and look into for a Federal citizen to look into.

And when your society is driven by information and the creation of new content, then that lends itself to a people that seem to have a desire to always want to know new things and different things on a variety of topics. The cults of celebrity and capsuleer fan clubs are just an extension of wanting to know about notable people as well as that human love of gossip.


I mean the Federation has even meta-gamed its own cultural victory as written in the lore when you consider that the majority of Eve players don't roleplay but do probably come from a liberal Western democracy, and so carry those values into Eve when they play the game.


Forgive me for derailing a bit from the OP, though that's something that as a player as well as Lyn ICly, intimately believes that in the current state of affairs, the Federation is going to "win" culturally on the long term, unless something drastic happens (maybe a Tash Murkon empress actually). One just has to look at capsuleers mentalities, the overspread gallente influence everywhere that also tends to be the faction adapting the best to post modern themes with the caldari just after (but the caldari suck at cultural expansionism).

Having lived in both worlds, Amarr and Gallente, and seen them for what they are, she would answer without much hesitation that the current Amarr Empire is doomed in its Reclamation effort if things do not change, because the gallente are way better at it. The only thing that gives strength to the Amarr cultural expansion is religion, because religion is a powerful asset when exerted upon Man.

Now then, she would argue that the Amarr would be unstoppable if they started to use the same methods as the gallente, with added religion on top, though.

Well I think the Gallente culture, historically, has a long history of knowing exactly the direct and indirect methods to use to expand its values and ensure its success. As I wrote above, the Federation is the successor to a planetary society that managed to ensure that only the cultural and ideological values of Garouni liberal-democracy prevailed over alternative systems such as dictatorships and theocracies.

The Federation can use a full gamut of direct tactics it is well versed and experienced in to ensure its own success.

Sometimes it will use diplomatic engagement methods to create things like the CONCORD Assembly, which when you look at it is a bit like Federation-lite.

Sometimes it will use economic methods to assert control over resources or deny them; incentivize political interests with commercial inducement (the Federal franchise system is good for this); and use Free Trade Agreements to promote liberal ideology through liberal economics.

Sometimes it will use clandestine or covert actions to achieve its political aims. The FIO remains particularly effective in this regard -- Just look at the Minmatar rebellion and Operation Highlander.

Sometimes when all else fails it will just go screw it, and go the full military interventionist route. In that regard, the Federation under a peace-time economy under Foiritain with deep reductions in its military budget and size was still able to essentially force the Caldari State to remain like North Korea and maintain constant conscription.

Right now Roden has a pretty big trump card in reserve because if the Federation is currently able to be a serious military power to the extent Jamyl Sarum was willing to backroom deal after Kador's invasion of Solitude then what happens if the Federation goes into Total War mode, increases defense spending to 50-60% of GDP, switches its entire civilian manufacturing base to full wartime production, implements a draft and all its member-state home defense fleets and private military corporations are integrated into one military command?

The military depth the Federation can achieve if it really wanted to, and which I think the other powers recognize (If the Empire really thought itself capable of a military reclaiming of the Federation it would have already tried after all these years) means the Federation can culturally pursue indirect methods intended to create individual engagement once it is secure.

Its inclusiveness and participatory nature means that it is very easy to be exposed to and be part of Gallentean/Federal culture even if it isn't intended. The barrier for entry is pretty low -- you just have to be a person. You don't have to convert to a religion, be part of a clan or tribe, or be of a certain ethnic or racial identity to be included.

Just look at having your own fans from the Federation as a capsuleer, who doesn't enjoy being adored and liked by others? If you were to engage with those fans and talk to them then you've begun engagement with Gallentean culture. Even criticizing the Federation is engaging in Gallente culture -- critical discussion is part and parcel of democratic politics in the Federation.

The Federation culture is like a celebrity itself: It doesn't matter what is thought or said about the Federation by others so long as the discussion is about the Federation. Even negative exposure is still exposure and creates a form of participation.

Then there's the nature of Gallentean corporate branding and advertising. The Gallente have 900+ years in selling dreams and products. They don't exactly just slap flyers onto a wall. They probably have sociologists, cultural anthropologists, historians, psychologists, etc., who spend their time thinking of ways to export their products as much as the culture behind their brands. It probably leads to situations where someone might write about how much they hate the Federation from a device that was made in the Federation while drinking some Quafe.

As for religion in the Federation, it exists in varied forms but it also gets exposed to Gallentean culture and individualism to the point that if you take the Amarrian faith for example there's the potential for a belief in God but to only pick and choose the Scriptures that support their own individual worldview and perspective. A Gallentean conception of the Amarrian God is likely akin to protestant/evangelical christianity: Belief in God but with an individual, personal interpretation of Scripture and connection to the faith instead of derived dogma from the Imperial clergy.
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Elmund Egivand

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Re: Worldbuilding: Fan Clubs!
« Reply #23 on: 20 Nov 2015, 00:54 »

I can see and agree with what you are getting. We are experiencing this very cultural assimilation right now and what you did was shine the light on it.
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Korsavius

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Re: Worldbuilding: Fan Clubs!
« Reply #24 on: 20 Nov 2015, 03:02 »

Pieter has likely been shipped with almost anyone in the public eye, due to his reputation pre-marriage. Likely ships include Red Miromme, Punx Evangeline, Ava Starfire, Kyllsa Siikanen, Samira Kernher, Diana Kim, Both parties in the Charantes-Oniseki marriage, Andreus Ixiris, Jude Copenhagen, Stitcher and Anslo. He has never cheated on his spouse, however, so may also be considered a rolemodel for traditional Caldari Family Values.

I'm disappointed Kor was not included in this list.

Not sure about Kor's fanbase to be honest. He generally tries to stay out of the spotlight, but with not a lot of success. Although I'd imagine most of his fanbase would be in the State, I can also see some existing within the Federation, Empire, and Republic as well. For various reasons of course. Kor has hosted or participated in various social events, conferences, guest lectures in Federation universities, and humanitarian efforts in the Federation. Kor for quite some time had been very sympathetic to the turmoil and strife afflicting the Republic. And, more recently, Kor has made a number of appearances and performed a number of deeds which would cast favor upon him from those in the Empire.
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Mizhara

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Re: Worldbuilding: Fan Clubs!
« Reply #25 on: 20 Nov 2015, 15:55 »

Miz heading a rust metal band quite overtly used for propaganda purposes and putting a significant amount of resources into that aspect of it probably grew her fanbase somewhat significantly. Given that she's also one of the few hardliner tribals among the capsuleers (only one? Can't think of others off the top of my head) she's probably also one of the few that'd get the baseliner hardliners' attention.

Having realized her actions as a capsuleer pretty much doesn't matter at all, other than how they may inspire actions and views dirtside, she's been focusing on that part and as a consequence probably grows her fandom regularly. I've RP'd a few times that she's hired marketing specialists and got several firms working 24/7 on expanding the Sarz'namarr band specifically and the Tribal thing in general.

Recruiting and even creating entire organizations from the fanbase towards further spreading of the ideologies etc as well as actual terror cells in the right places would also be happening, but the details are quite a few steps away from Miz herself as she's largely just a figurehead with good rust metal songs and some public statements on the problems to solve and enemies to fight.

There's certainly office buildings around New Eden full of people who do nothing but monitor what the search bots are flagging on Galnet in relation to her fandom, anti-Amarr communities, etc etc and analyzing these things in order to swoop in and capitalize on the right opportunities.

Killing other capsuleers or taking systems is worthless on its own. Swaying the public opinion using a capsuleer's resources to saturate the "airwaves" of New Eden with the right propaganda? Priceless.
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Calliste Dauvienne

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Re: Worldbuilding: Fan Clubs!
« Reply #26 on: 20 Nov 2015, 19:15 »

I can see and agree with what you are getting. We are experiencing this very cultural assimilation right now and what you did was shine the light on it.

I actually recently wrote a throwaway fiction piece on Federal/Gallente cultural assimilation and I think it's achieved in a very particular process. In it Calliste described the Empire, State and Republic as all essentially seeking a form of cultural and political homeostasis. A stability ensured by creating forms of social, economic, and political heirarchy that negate change and preserve a particular way of life and thinking, etc. The Amarr Empire being the most effective in this, as regards its overall structures that all act in concert to enforce high degrees of cultural and political stability.

Where the Federation differs is that it is structured very much like an information network itself, a Complex Adaptive System. All aspects of life in the Federation is tightly interwoven and interconnected with each other through its information and communications networks: socially, politically, economically, technologically, and individually, to such an extent that to interact with a single aspect of the Federation potentially exposes one to the entirety of the Federal network as a whole.

It's like searching for one thing on a site, and then a few hours later ending up in some random place with no idea how you ended up there. Except the entire Federation seems built like that. You might start with just wanting to know about one topic or participate in one aspect of the Federation but that exposes the individual to its entirety. You start with fan clubs but those fans are linked to social media platforms, that are linked to different platforms, that are linked to their life and work, that are linked to their interests, that are linked to their politics, that are linked to their favourite brands.

In a sense, the Federation's citizens while all essentially different as individuals, polities, and organizations do seem to create a kind of gestalt culture as a whole that is a reflection of its own constituent elements because of the nature of its own inter-connectivity between all those individuals, polities, and organizations. The Federation assimilates other cultures into its own by the very nature of both its own inclusiveness and free access to its information society. This is how it spreads itself in a sense -- you just plug in another device into the overall network.

This is probably why it's so hard to describe as a process, because the constituent individuals of the Federation aren't all sitting in some kind of illuminati undersea volcano lair planning how to take over the cluster. It's just the nature of the Federation as a whole and the ease by which individuals can participate in its overall culture that actually spreads that culture beyond its own borders.

That's what makes it so difficult to combat. Because the exact process of Gallentean assimilation doesn't have just a single locus or vector, it's multiple vectors all at the same time that is ineluctable for an individual. How can you combat something whose force and effects you can feel and see, but which you cannot fully describe or comprehend?
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Re: Worldbuilding: Fan Clubs!
« Reply #27 on: 22 Nov 2015, 06:41 »

Quattras:
As the public face of a charitable foundation three generations old, Quat was already a recognizable figure before becoming a capsuleer. Given his radical public stance on matters of faith and politics, he has a sizeable following amongst types who find themselves on the fringes of polite society. He happily embraces the title "pirate," yet is a subversion of the stereotypical image of pirates - educated, well-mannered, a bookish creative type slow to violence even if quick to anger. Thus he appeals to disaffected intellectuals whose own ideals fail to line up with the traditional values of their respective societies.

His music is popular among young adult males, hard-edged punk rock lacking in polish that often features collaborative work with baseliner musicians whose works have been deemed subversive. On the other hand, the one novel of his that has been successfully published - an adventure piece entitled Diamonds in the Sky - has garnered him a following among the "suburban housewife" set, who fawn over the relatively obviously author-avatar protagonist and the romantic subplot that takes center stage through a large portion of the story. In essence, and much to his chagrin, Diamonds in the Sky has become the New Eden equivalent of a Danielle Steel novel.



Nauplius/Anyanka Funk:
Nauplius and Anyanka are both central figures in highly-niche dark metal communities. Their exploits are celebrated and embellished in songs that revel in bloody domination of the meek. The more shocking the subject material, the better.

Diana Kim:
Diana is the face of a new generation of young reactionary conservatives, whose ideals of Caldari exceptionalism are too young to be tempered with the understanding of why the fighting stopped in the first place. To these youths, the expulsion of Heth and the destruction of the CN Shiigeru are points of shame that fuel their desire to see the State use military force to dominate the Federation and eventually the New Eden cluster as a whole.
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Aria Jenneth

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Re: Worldbuilding: Fan Clubs!
« Reply #28 on: 22 Nov 2015, 10:17 »

How can you combat something whose force and effects you can feel and see, but which you cannot fully describe or comprehend?

Ruthlessly.

The Caldari have been doing it for, literally, centuries, and a lot of their larger, hairier warts (e.g., borderline-racist selective breeding via officially-arranged marriage) seem linked psychologically and culturally to a frantic desire NOT to assimilate with the Gallente. They'd probably be a lot less militant about being themselves if they didn't have to work so hard at it.

Nauplius/Anyanka Funk:
Nauplius and Anyanka are both central figures in highly-niche dark metal communities. Their exploits are celebrated and embellished in songs that revel in bloody domination of the meek. The more shocking the subject material, the better.

Hrm. You sure about that? People into the crueler end of genre fiction/music are frequently turned off in a big way by the genuine article unless there's some sort of ideological alignment going on.

It's easy to find fans of Hannibal Lecter. It's a little harder to find them for Jeffrey Dahmer (or Pol Pot), and even other Sani tend to get turned off by Nauplius.

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Diana Kim:
Diana is the face of a new generation of young reactionary conservatives, whose ideals of Caldari exceptionalism are too young to be tempered with the understanding of why the fighting stopped in the first place. To these youths, the expulsion of Heth and the destruction of the CN Shiigeru are points of shame that fuel their desire to see the State use military force to dominate the Federation and eventually the New Eden cluster as a whole.

I'd agree with this if poor Diana (and I think her player would concur) weren't so obviously broken. There are coherent (note I do not say "good") arguments to be made for a Templis Dragonaur worldview. Diana as a character is aware that they exist, but presents them as ideological salad. She occasionally has a point, in the same sense that a stopped clock is right twice daily, but her point of view isn't a sane one even from her own ideological perspective.

Also, though she denies it, she's of mixed blood, like Aria or Utari ... and her would-be fan base is very much the sort to be keenly and unsympathetically aware of that.

(That said, there's undoubtedly a fan base for "cute but insane.")

Probably, all three of the capsuleers you mentioned have defenders, but even in a universe as large as New Eden I'm not sure it would get to the level of a fan base of any substantial sort.
« Last Edit: 22 Nov 2015, 11:00 by Aria Jenneth »
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Nicoletta Mithra

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Re: Worldbuilding: Fan Clubs!
« Reply #29 on: 22 Nov 2015, 15:15 »

(...)the Empire, State and Republic as all essentially seeking a form of cultural and political homeostasis.

Where the Federation differs is that it is structured very much like an information network itself, a Complex Adaptive System.
You are aware that homeostasis is a property of Complex Adaptive Systems? All human societies are by necessity such systems.

I don't think that analysis is either correct or helpful.
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