The Soundtrack deserves special mention. A whole lot of country rock, garage blues, straight up delta blues and more somehow manages to perfectly fit the space cowboy aesthetic. Over a dozen hours in and I still love hitting warp, or falling out of warp and hear the music start.
There's not a lot of games out there where the music really takes the front stage like this, to the point where I once actually got into combat and just had to take five to ten seconds not actually doing anything but rock out a little before I remembered I should probably try not to explode gloriously.
I honestly don't know how to describe this game. It's all the stuff I've always loved about space games, minus one single thing (cockpit fighter view) which doesn't make sense when flying capital ships anyway. Developed by two people, it's obviously not a huge AAA production, but it's certainly a very high quality product given the production team's size.
The naval style combat where you manage positioning for broadsides, staying out of danger and even using the copious asteroids/structures/stuff to shield you from harm, skirting the outsides of a battle to whittle the enemies down to size or ramming your heavy frigate straight into a fleet and just fill the space with flak explosions, turret fire and blind broadsides to hopefully deliver a devastating blow to their strikecraft numbers is always enjoyable and satisfying.
And the thing is, this is one of the few games where I actually don't mind losing. I've blown up so many times and just grinned and gotten back in to try again and again, no rage or feeling bad about it. Perfect mix of casual and complexity in a universe where you can find yourself being a wildly overpowered god of destruction and suddenly being a gnat to be swatted out of the sky in the very same system, and both are fun!
I really recommend looking this up and supporting the devs, because this is what we need more of. Solid singleplayer space games that tickles both the casual and powergamer.