It made sense in the universe. But apparently you didn't want to roleplay in that universe, and so you tried to discourage everyone around you from roleplaying in that universe too.
I phrased that too harshly. I didn't go around actively telling people it was dumb and try to force that view on others in a general sense, nor am I saying it was objectively. I just didn't enjoy the more over-the-top cartoonish aspects of that game, (of which there were
many once power creep set in,) so I sought out and played with people that agreed with me. The fact that I was very easily able to find said people kinda suggests it wasn't an unpopular opinion devoid of merit.
If you liked those parts, I'd never tell you that was the wrong way to play - Just not want that idea pushed on me as well.
It looks simple to me. If you don't like the universe you're in, you either HTFU and accept the parts you don't like or you go play in a different unvierse that you do like. You don't try to force the universe into becoming something that it isn't. That's not your right, and it forces complications on basically everyone else around you.
I don't mean to be rude, but says who? This isn't a NWN2 server or a tabletop campaign where a small group of people are all agreeing to follow a very strict set of rules to maximize the immersion and general cooperative nature of the roleplay. This is an MMO where the developers see gameplay as king and leave a handful of roleplayers to try and cobble together a workable understanding of the universe from a few usually lazily written lore pieces and a hodgepodge of game mechanics.
You're saying all these harsh phrases "you don't do this" and, "that's not your right", but who is this cow I'm butchering that sacred to? It's certainly not CCP - At this point, we could all start roleplaying as space elves and none of them would bat an eye. Hell, half of them seem to view hardcore roleplayers as something deserving of mockery. And it can't be other roleplayers, either, since at least 75% of the ones I've seen seem even less interested in conforming to the setting then I am, and usually deviate from it in far greater ways then just refusing to accept a tiny portion of the mechanics as IC.
So really, why does it matter? This is just a game, you know? Not even a paticularly great one. It doesn't deserve to be put on a pedestal in every respect.
The fact is that if I did take WoW, or, indeed, Eve, completely at face value, I would probably have enjoyed roleplaying in them a hell of a lot less - In WoW, I might not even have roleplayed conventionally at all. I didn't play that game because of the roleplay, I played it because a bunch of friends peer pressured me into it, none of whom were roleplayers. I didn't love the setting, or the to tone. But I
really like roleplaying, and wanted to do it anyway since I was there, so I did. And you know, in the end, despite a bit of drama, I had fun! And to me, that's all that matters.
It's not as though I'm cramming these opinions down anyones throat or looking for a fight. I just reject the notion that mechanical purism is something everyone
needs to follow. The more rules you make for yourself, the more uncomfortable a box you can be stuck in that prevents you from making the best of what you have.
I think it's bizarre to expect the universe you chose to play in to be bent over to cater to your personal preferences, instead of altering your own play to fit to it.
I have been RPing for a very long time. I've been involved in many, many of those arguments in the past. It was stressful and tiring, worrying over what should and shouldn't be accepted. Coming to the standpoint of 'mechanics/canon say it exists, so it exists' was probably the best decision I ever made in regards to RP. It gave me the comfort in regarding the universe as it was instead of getting angry over aspects of it I did not personally like, and it encouraged me to look into characters in a way that I had avoided before for precisely the reasons you list above and suddenly find that, by actually embracing the universe, even the parts I didn't like, I could actually have a lot more fun and be a lot more immersed in it than I thought.
It is, for me, the reason why I prefer EVE's style above most other MMOs. Everything is IC, everything I do is IC. All I have to worry about is playing my character, instead of agonizing over what I may or may not like. "I may not like it, but I accept it" is my motto and it resolves any internal dilemma I may have. I don't like Tony G.'s stuff, but it exists and is canon, so I accept it. I don't like some things in Source, but it exists and is canon so I accept it. Instead of worrying about what is and is not dumb, what does and does not make sense, I instead only have to worry about how my character will respond to its existence, good or bad. Instead of trying to change the universe, and by extension the opinion of every other player playing in that universe, all I have to worry about is changing my own characters' perceptions.
I've been roleplaying for a pretty darn long time as well - Coming up on 12 years, 14 if you count by ridiculous infantile neopets roleplay - And I've drawn the exact opposite conclusion. When I was younger, I used to follow the law of the setting to the letter, and get mad at people who didn't, pretty frequently. It led to stress, anxiety, tons of in game drama, and above all else,
boredom. I ended up engaged in roleplay I found awkward and mismatched frequently, because the settings themselves were awkward and mismatched because the devs simply didn't care about that sort of thing.
I used to get mad about that, but you know what? That's their right. If they want to make a bunch of goofy fun stuff and not respect their own setting, (or in eves case usually profit motivated stuff), that's alright, because not everything has to be super serious or high effort. But it doesn't stop me from taking it seriously myself, imposing my own rules, and trying to find players who roughly agree with them to play with.
I understand your desire to keep everyone on the same page. On paper, it's a really cool notion, and would let everyone roleplay which eachother seamlessly with no conflict. But the reality is that expecting a game to be a "world" where all roleplayers see only and accept only one universal understanding of the setting will never happen. Every game, no matter how immersive or well thought out, and no matter how in tune the mechanics are with the lore, will have little cracks in the system or subjective elements that roleplayers will disagree on, and parts that certain people will just reject for no other reason then pettyness or "I don't like it". Eve is no exception.
And that's okay.